The Marksman
The Marksman has, at this point, begun to master his skills with the bow. He is learning to use his surroundings in order to aid him in battle. He perfers doing battle where large objects, such as trees, are abundant, so that he may hide himself behind them while firing deadly shots with his bow. He does not have the desire to ride a steed like the Mounted Archer. He is far more comfortable on the ground and perfers the sure footing it provides. At this level he has achieved a keen ability at facing dangerous beast and enemies from a distance. Because of his growing abilities he can fire an arrow with dead accuracy. Most marksmen perfer a bow but it is not uncommon for one to be seen using a cross-bow. The bow allows for greater percision and mobility. It is extremely rare to see a marksman with a sword, or other close ranged weapon in hand because his preference is to be out of harm's way and fight his target from a distance. A  marksman's usefulness should never be underestimated on the battle field because he is capable of dealing a significant amount of damage from a distance and even more deadly when in groups. If no outranking member is present, the master bowman is in command. He will being to take more initiative within the Kingdom and does not have to always wait for orders.

There is more than one way to role-play an archer. You are encouraged to incorperate your own unique ideas into your archer. Please see the "
Role-playing an Archer" section for help and information.

Uniform:

- Sash or tunic in the guild color. You may wear any other clothing on your character's body so long as your character looks European medieval.


Arms and Armor:

- Full leather armor of either studded, horned, or regular leather design. You may wear any type of helmet available so long as it appears European medieval in design. Any type of bow is permitted. You may also use melee ranged weapons, however, the bowman perfers his bow over any other type of weapon available. Bowmen pride themsleves on their skills with the bow and will only resort to close combat when forced.

Restrictions:

- Cannot ride a mount. No items of samurai or elven heritage. Please use judgement in this area. You may use an item so long as it cannot be seen on your character or if it appear European medieval in design. You may also use a weapon that is not overtly obvious, such as nun chucks. Ask a member of leadership with questions regarding particular items allowed.

Skills Allowed:

- Archery, Swordsmanship, macefghting, fencing, focus, anatomy, healing, parrying, resist spells, poisoning, tracking, lumberjacking, tactics, wrestlings, bushido and ninjistu (must be learned in role-play before being used),  detect hidden, hiding, stealth, chivarly (must be learned in role-play before being used).

Skills Not Allowed:

- Spell weaving, magery (except for recall), evaluate intelligience, necromacny, spirit speak, craft skills, hiding, stealth, musician skills, animal taming skills, meditation.