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What defines and slightly seperates the Mounted archer from the bowman is his preference to mounted combat and travel. He relishes in his abilites at horsemanship and, when outdoors, will rarely be seen off his steed. His primary duties are to adhere to the commands of higher-ranking members and to protect the Kingdom with his fighting abilties. Because of his abilities with a mount he is often expected to take on more dangerous missions that require a quick means of travel. An example of this would be to lure monsters and beasts during a champion spawn or charge out front in a battle. The mounted archers prefer cross-bows, but it is not entirely uncommon to see one wield a one-handed sword for close ranged combat.
It is important you understand the restrictions for riding a mount. Please refer to the rules bellow. Unlike the Calvary, the Mounted Archer may retreat from battle. However, he is restricted to the use of ranged weapons that use bolts as ammunition.
Uniform:
Sash or tunic in the guild color. You may wear any other clothing on your character's body so long as your character looks European medieval.
Arms and Armor:
Light to heavy armor. This includes leather, ringmail, chainmail and platemail. The Mounted Archer is not to wear any samurai or ninja armor that is not European medieval in appearance. It is not entirely uncommon to see a him in leather armor because it is, at times, his preference. All melee ranged weapons are allowed. You are resticted to using a bow that requires BOLTS. You are not permitted to use any ranged weapon that uses arrows as ammunition.
Restrictions:
Must be on a horse ONLY. No other mount be it anything other than a horse is allowed. No ethereal or summon allowed. A warrior does not have the ability to use mystical means to summon an ethereal steed. This rule is strictly enforced and only one warning will be given. In our opinion of medieval role-play, it is ridiculous to see a soldier summon a mystical mount or ride a swamp dragon. If you do not agree with this rule then The Kingdom of Inethria is not for you. No items of samurai or elven heritage. Please use judgement in this area. You may use an item so long as it cannot be seen on your character or if it appears European medieval in design. You may also use a weapon that is not overtly obvious such as nun chucks. Ask a member of leadership with questions regarding particular items allowed.
Skills Allowed:
Archery, Swordsmanship, maceifghting, fencing, focus, anatomy, healing, parrying, resist spells, poisoning, tracking, lumberjacking, tactics, wrestlings, bushido and ninjistu (must be learned in role-play before being used), chivalry (again, must be learned in role-play before being used), detect hidden.
Skills Not Allowed:
Magery (except recall), meditation, spell weaving, necromacny, evalutate intelligence, spirit spea, craft skills, hiding, stealth, musician skills, animal taming skills. |
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