Adventures & Adventure Hooks
Here is Freedom's first full-length adventure "The Hunt"
The Hunt (part 1, 2 & 3)
The Hunt (part 4, 5 and NPC/Psionics appendix)
"The Hunt" is loosely based on "Wild Seed" by Octavia Butler. It can be tailored to a variety of levels and
DMing-styles and can be played at all stages of the Athasian timeline
(even the Blue Age, if that's what you fancy…)
The PCs come across the small, fairly isolated village of Taamak.
The village's inhabitants are terrified because of a series of mysterious deaths
and the abduction of a girl which was supposed to be delivered to the Villichi next
summer. Of course the villagers fear the wrath of the Villichi as well as the return
of the deadly "spirit". If the PCs agree to hunt the kidnapper they soon realise that
many strange things are going on in the place called Athas…
ADVENTURE HOOKS
Here some adventure ideas. Some are just written down in note form.
Others are a bit more illustrated or will be "illustrated" in the future.
Adventures for high level characters
Somebody is manipulating VA preservers so that they use destructive magical
powers in public spaces. Usually the charm wears off so that the preservers can
escape, but the damage is done. The PCs are asked to find out who is manipulating those
people and why. This could be a defiler who wants to ruin the reputation of the VA and
in addition enjoys to see how the preservers suffer from his abuse.
The PCs are woken up by the cries of a baby. Somebody has placed an elven baby in the
midst (of their tent) and left a magical (spoken) note: Defend the child by all means or you
shall be cursed!
Option 1: The child has special powers and several parties are after it. The mother is an
elven preserver who is quite powerful, but not powerful to fend off the pursuers alone. Instead she
plans to distract them - giving the PCs a chance to head off into another direction with the
baby.
Option 2: The Shadow elves always face internal quarrels with one clan leader plotting against the
other. The current leader Elkhar has forced the leader of a minor clan to have his baby. Since it
was an involuntary pregnancy the Khali, the mother of the child, is full of hatred against
Elkhar and would rather give her son to non-elves then hand him over to the tribe leader. If Khali
is caught by the Shadows she will be tortured to reveal the location of the child. Then, no matter if
she has confessed or not, she will be tortured to death for her betrayal of the tribe.
The PCs could be involved in the hunt for Khali and maybe find her before her fellow tribe
members do...
The PCs dicover that there is another city beneath Undertyr. Alternatively they could
discover an undercity under one of the other city states, e. g. Raam. (As far as we
know Urik has one, too...)
Plot idea: The undercity is used by a guild of assassins who see their secret headquarters
in danger of being discovered. The reason is a bunch of street kids who
have taken residence near their hide-away. The assassins are afraid that they are drawing
too much attention on the entrances and the undercity. the guild decides to "remove" them.
Meanwhile, the kids have discovered a secret passage to another undercity. When the assassins attack
(in whatever form. e.g. they could try to scare them away or kill them off...) the kids flee
to this older undercity. Form then on you have several options:
- The kids are attacked by a monster or most of the kids suddenly find themselves trapped in a room,
because the building structure is unstable - and one kid gets help from the PCs.
- Or: the assassins go after them (the PCs are connected to the assassin guild).
- The kids sell the secret to the PCs or want to guide them.
Oronis the
avagnion asks the PCs for help. He intends to send them as his "missionaries" to
Eldaarich where they have to revive the Veiled Alliance almost single-handedly.
"Psionicist War": Apart from the Order (and the brotherhood)
two other factions have formed on Athas:
- The Circle, an association of powerfull lawful evil psionicists and
- the Resistance, an association of highh level lawful good psionicists.
Both organisations have in common that they do not agree with the code
of the Order. Naturally, the order seeks to destroy both organisations and
weaves a net of intrigue so that the two groups first go against each other.
PCs have to retrieve an artefact from Yaramuke for the Veiled Alliance. Several
people try to hinder them.
The Villichi discover a spy who not only looks like a Villichi, but
also has the special gifts. She was indeed born a Villichi, but raised
by Nibenay the Shadowking.
- The Villichi find out and take offense. They want revenge.
- Girl/woman helped Nibenay retrieve the Keys of Wisdom and other psionic secrets to help him
with his metamorphosis. At the moment she is still on the way to the Shadowking and might
encounter the PCs. Or the PCs neet encounter the Villichi chasing her. In this case they
would question the PCs etc.
- The spy wants to stay with the Villichi, but Nibenay puts pressure on her/
manipulates her. The PCs watch her and a templar contact. Will they tell the Villichi?
They might believe she isn't a Villichi at all. Do they want to help her once they
find out. The last thing that the PCs want is getting into trouble with Nibenay even if
a charismatic Villichi asks them for help...or maybe...
- The Villichi discover that she is sent by Nibenay in a settlement where the PCs
are lodging. Because she is afraid what her sisters would do to her, she takes the PCs as
hostages.
The PCs are asked to install, hide and protect a new Veiled Alliance headquarter.
The PCs are sent to cartograph part of the Rhulisti caverns.
They find treasure/historic facts/people/ghosts there.
The Swamp: The PCs are collecting information about the Curse/mutated flora and fauna/
the terrain for a
1:defiler posing as a pyreen 2:preserver 3:psionicist 4:dragon king
druid 6:other on Rajaat, his experiments and the Wars
The PCs are asked to escort a high-level member of the Alliance. This could be a test
if the Veil is not sure about their loyalty or intentions.
A PC is to persuade the concubine of a powerful noble/defiler/templar etc. to win
her for Veiled Alliance
Saraghar: The PCs have to smuggle people in/out, maybe because they owe
somebody a favour.
Campaign: The Mind Lords are looking for successors, because they
feel their sanity is leaving them. The PCs get caught up in their efforts.
Campaign: The PCs are asked to help the Alliance in Raam to gain
control over the city. (The NPC Rhayad could be a fellow "agent".)
The goal is to establish a similar form of government as it was done in Tyr.
Jagged Cliffs: Lifeshaper intrigues (see campaign ideas)
Swamp adventure (the PCs discover that Rajaat has done experiments on different
Green Age races. Some of these experiments escaped such as the Regglid-Elves and the
Bvanen. The PCs find out that there are more...
A God or pantheon takes interest in Athas. The people fear the gods and
try everything to prevent them from setting foot on Athas.
A new exiled race wants to settle on Athas (via portal).
A powerful shaman has manipulated/manipulates powerful people
(maybe even the Sourcererkings). He has many secret/influential
followers and is therefore a dangerous opponent.
Adventures for low level characters
The PCs come across a new
settlement that none of the PCs has ever heard of. This settlement could be real, an illusion,
a time shift or the home of a secret cult.
Plot ideas (cult): The cult is occasionally abducting people for
sacrifices.
- The cult needs children to be raised as members.
- Members of the cult raid caravans for provisions.
- The village needs protection from a (powerful?) good-aligned foe.
The PCs would be told that, in fact, HE/SHE is the bad one...
This enemy could have a grudge
for various reasons: 1- the foe grew up in the village and suddenly disapproved what the cult was doing.
2- The foe lost a loved one to the cult. 3 - The foe is a cleric who is fighting against
false or evil beliefs.
The PCs have to find traitor in a Veiled Alliance section (in a different
city than their own?).
The traitor might be a shaman or an off-worlder with unknown of uncommon
techniques. Or an Athasian with a rare Wild Talent. Also, he might actually be the
person giving the PCs the order to look for a "mole".
The PCs are asked to test an aristocrat's loyalties, and try
to win him for the Veiled Alliance.
First they must observe him and make something of strange things happening in
his home (meets suspicious people or has strange habits etc.). Later they have to pose
as different people. Each PC might have been assigned a role.
The PCs must find the thief who stole a Veiled Alliance artefact.
A dangerous disease is spreading very quickly. The Pcs have to find
the birdmen, the lizard men or a specific isolated tribe or people for a
remedy. Alternatively, the survivor races could be infected and are desperately
looking for a remedy.
Campaign: The Druid Army (see Earth, Air, Fire and Water - and our NPCs
section)
The PCs are either druids themselves or are "hired" by a "scout" of the Druid Army to
perform certain task in urban areas. For this the PCs need to be friends with a druid or
must have earned the respect of the druid community.
The PCs are sent out to find a trail for a new trade route.
- They could discover a new/forgotten part of Athas
- or discover new (things in old) ruins
- encounter a new tribe of elves/a different (survivor) race etc.
A psionicist disguised as prostitute stole a magic item from
a respectable man/woman. The victim needs capable people to track down the
prostitue and the item - everything has to be kept secret. The victim is
embarrassed about his/her stupidity and does not want it to become public.
The victim plans to look out for people and have them arrested.
In exchange for their freedom they have to retrieve the item.
(Added difficulty: The psionicist is the leader of the Veiled
Alliance of this city).