RUNESWORD II
A Summary of Kingdom Statistics
(From User's Manual, Corrections 10/11/01)
The Northlands The Northlands is a place of
rangers, hunters, and trackers - masters of the forest. Northlanders have
a reputation of being untrustworthy and eccentric. Of course, they are
still hired when royalty goes on hunting expeditions. The Northlands is
run by a council of Elders.
Region: Northwest (Borders
Xal, Jafra, Skandar) Typical Terrain: Forests,
Mountains?, (land-locked?)
Domestic Government: Council
of Elders
Empire Relations: (?)
Typical Occupations: ranger/hunter/tracker
Reputation: untrustworthy, eccentric
Identifying Physical Attributes:
(na)
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 40
Strength: 12
Lunacy: 19
Pride: 17
Agility: 18
A.P. (m.c.): 16 (3)
Revelry: 19 Greed:
18
Intel. : 17
Body/Size: Avg.
Wrath: 16
Lust: 18
Available Starting Skills:
Weapon Skills: Bow
Secondary Comb. Skills: Ambidex, Bardsong,
Cleave, Crit. Strike, Heroism, Perfect Hit, Whirlwind
Defense/Healing: Battle Armor, Bloodshield,
Deflect Arrows, Distract(?), Healing Hands
Magic Related: (none)
Other: Acrobatics (+Ag), Athleticism, Body
Building (+St), Health(+Hp), Remove Traps
Xal Xal is a sparsely populated mountainous
region of assassins, miners, and hermits. An enormous, intricate,
never-mapped web of tunnels run through the mountains. Xal is ruled
by close-knit clans of associated families, each run by a matriarch.
Region: Northwest (Borders
Northlands, Jafra) Typical Terrain: Mountains,
Coastal
Domestic Government: Matriarchal
Clans
Empire Relations: (?)
Typical Occupations: Miners,
Assassins
Reputation: Hermits, Close-knit Clans
Identifying Physical Attributes:
(na)
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 35
Strength: 10
Lunacy: 18
Pride: 17
Agility: 19
A.P.: 15 (3)
Revelry: 18 Greed:
19
Intel.: 13
Body/Size: Avg
Wrath: 19
Lust: 18
Available Starting Skills:
Weapon Skills: Axe, Bow, Dagger, Martial
Arts, Staff, Sword
Secondary Comb. Skills: Ambidex, Backstab,
Crit. Strike, Fencing, Perfect Hit
Defense/Healing: Deflect Arrows, Evasion
Magic Related: (none)
Other: Acrobatics (+Ag), Athleticism, Pick
Locks, Remove Traps
The Isles: Islanders are giant people. Those
from Big Isle are usually good blacksmiths, those of Bit Isle tend to be
jewellers. Despite their horrific appearance, Islanders can create items
of surprising delicacy and beauty. Giants tend to be unfriendly to passing
acquaitances. They have a natural 20% resistance to cold-based attacks.
Region: NW Isle(s)
Typical Terrain: Island (plains?)
Domestic Government: (?)
Empire Relations: (?)
Typical Occupations: Blacksmith,
Jeweler Reputation: Unfriendly
Identifying Physical Attributes:
Large Stature, Ugly, 20% Resistant to Cold
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 45
Strength: 20
Lunacy: 16
Pride: 20
Agility: 10
A.P.: 14 (4)
Revelry: 17 Greed:
19
Intel.: 11
Body/Size: Large
Wrath: 20
Lust: 19
Available Starting Skills:
Weapon Skills: Axe,Club
Secondary Comb. Skills: Charge, Cleave, Crit.
Strike
Defense/Healing: Battle Armor, Healing Hands,
Revive
Magic Related: Arcane Lore, Lunaspell, Pridespell,
Wrathspell
Other: Appraise, Body Building (+St), Fine
Arts, Health(+Hp), Pick Locks
Gaul Gaul is the land of thieves and pirates,
as well as a few shipwrights. Their boating expertise, however, tends toward
the small and quick sloops and pinnaces, the better to terrorize the merchant
marine of other lands. There is no recognized government in Gaul.
Region: N.Central Peninsula
Typical Terrain: Coastal, Plains
Domestic Government: None
Empire Relations: (?)
Typical Occupations: Shipwrights,
Pirates Reputation: Pirates
Identifying Physical Attributes:
(na)
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 33
Strength: 15
Lunacy: 18
Pride: 18
Agility: 15
A.P.: 15 (3)
Revelry: 18
Greed: 19
Intel. : 12
Body/Size: Avg
Wrath: 18
Lust: 17
Available Starting Skills:
Weapon Skills: Bow, Dagger, Sword
Secondary Comb. Skills: Ambidex, Charge,
Leadership, Taunt(?)
Defense/Healing: Battle Armor, Bloodshield,
Evasion, Revive
Magic Related: Greedspell, Lustspell
Other: Acrobatics (+Ag), Appraise, Body Building
(+St), Health(+Hp), Pick Locks, Remove Traps
Talanta Talanta is a harsh, barren land of
unpredictable climes, and as such, serves as a perfect training ground
for young Talantans. The children are all unwanted orphans recruited from
other lands, who must undergo a sterilization and purification ceremony
upon acceptance into a Talantan commune. Other races refer to Talantans
as Myth Walkers, because their goal is to become such a famous warrior
that bardic tales are sung in their memory. Whether they die or not at
the end of the tale is unimportant.
Region: N. on Central Island
(Borders Andoria) Typical Terrain: Rough (Plains/Tundra?)
Domestic Government: (Cult-like?)
Empire Relations: (?)
Typical Occupations: Warrior/Mercenary
Reputation: Dedicated Fighters, "Heroic"
Identifying Physical Attributes:
Ritually Sterile
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 38
Strength: 18
Lunacy: 14
Pride: 20
Agility: 12
A.P.: 15 (4)
Revelry: 12 Greed:
14
Intel. : 12
Body/Size: Avg.
Wrath: 14
Lust: 13
Available Starting Skills:
Weapon Skills: Martial Arts, Sword
Secondary Comb. Skills: Ambidex, Cleave,
Crit. Strike, Fencing, Heroism, Leadership, Mad Rush, Perfect Hit, Whirlwind
Defense/Healing: Battle Armor, Bloodshield,
Deflect Arrows, Evasion
Magic Related: Wizardry
Other: Acrobatics (+Ag), Athleticism, Body
Building (+St), Health(+Hp)
Andoria Andoria is the land of merchants and
cooks. Their meals are legendary, almost as much as their shrewd dealing.
Andorians have a reputation for good humor and are fun to be around. They
often take a long term view that leads to ultimate success.
Region: S. on Central Island
(Borders Talanta) Typical Terrain: Coastal
(Plains?)
Domestic Government: (?)
Empire Relations: (?)
Typical Occupations: Merchant,
Cook
Reputation: Fun, Good-humor, Shrewd Traders
Identifying Physical Attributes:
(na)
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 35
Strength: 11
Lunacy: 17
Pride: 18
Agility: 11
A.P.: 14 (4)
Revelry: 18 Greed:
17
Intel.: 19
Body/Size: Avg.
Wrath: 17
Lust: 18
Available Starting Skills:
Weapon Skills: Dagger, Staff, Sword
Secondary Comb. Skills: Backstab, Bardsong,
Cleave, Taunt(?)
Defense/Healing: Deflect Arrows, Distract(?),
Healing Hands, Revive
Magic Related: Arcane Lore, Revelspell, Wizardry
Other: Appraise, Fine Arts, Health(+Hp),
Pick Locks
Jafra The major power in the world of Eternia,
the Jafra High Court - ruled by Emperor Suthnic IV - exacts tribute from
most of the other regions. Jafra's commercial and political interests,
infighting, and machinations are second to none. The Emperor's intensely
loyal personal army is known as the kingsmen.
Region: Central (Borders
Gaul, Zur, Skandar)
Typical Terrain: Plains, Coast
Domestic Government: Emperor
Suthnic
Empire Relations: The Major Power
Typical Occupations: (varied)
Reputation: (varied) (affluent?)
Identifying Physical Attributes:
(na)
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 41
Strength: 13
Lunacy: 18
Pride: 18
Agility: 13
A.P.: 14 (4)
Revelry: 17 Greed:
19
Intel.: 14
Body/Size: Avg.
Wrath: 18
Lust: 18
Available Starting Skills:
Weapon Skills: Axe, Bow, Dagger, Martial
Arts, Staff, Sword
Secondary Comb. Skills: Ambidex, Charge,
Fencing, Leadership, Whirlwind
Defense/Healing: Battle Armor, Bloodshield,
Distract(?), Revive
Magic Related: Arcane Lore
Other: Athleticism, Body Building (+St),
Fine Arts, Health(+Hp)
Skandar Skandar is a land of great sweeping
plains. This is also a land of entertainers, horse tricks, circus performers,
and the like. Fiddler's Bay has a particularly large concentration of artistic
types. Skandar is ruled by Emperor Suthnic's sister, Elanor.
Region: South/Central
Typical Terrain: Plains, some coastal
Domestic Government: Monarchy,
(Elanor)
Empire Relations: (tight with Jafra)
Typical Occupations: Entertainer/Traveling
Performer, Horse trainer Reputation: (?)
Identifying Physical Attributes:
(na)
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 34
Strength: 13
Lunacy: 19
Pride: 19
Agility: 16
A.P.: 14 (3)
Revelry: 20 Greed:
16
Intel.: 12
Body/Size: Avg.
Wrath: 17
Lust: 20
Available Starting Skills:
Weapon Skills: Bow, Dagger, Staff, Sword
Secondary Comb. Skills: Ambidex, Backstab,
Bardsong, Fencing, Heroism, Perfect Hit, Taunt(?)
Defense/Healing: Battle Armor, Bloodshield,
Evasion
Magic Related: (none)
Other: Acrobatics (+Ag), Athleticism, Body
Building (+St), Fine Arts, Health(+Hp), Pick Locks
Zur The Zurish are fishermen, merchant sailors,
and master ship builders. Physically, they are very short and stocky. They
are critical to the transport of goods all over the realm. Their strangely
hardened skin is 30% resistant to fire and 20% resistant to edged weapons.
Region: Central SE
Typical Terrain: Coastal, (plains)
Domestic Government: (guilds?)
Empire Relations: Critical to transportation/trade
Typical Occupations: Fishermen,
Shipwright, Sailor, Merchant
Reputation: (reliable?)
Identifying Physical Attributes:
Short Stature, Tough skin, Resistant to fire and edged wpns
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 38
Strength: 13
Lunacy: 17
Pride: 17
Agility: 13
A.P.: 14 (4)
Revelry: 17 Greed:
17
Intel.: 13
Body/Size: Short
Wrath: 17
Lust: 16
Available Starting Skills:
Weapon Skills: Axe, Dagger, Staff
Secondary Comb. Skills: Charge, Crit. Strike,
Leadership, Taunt(?)
Defense/Healing: Bloodshield, Distract(?),
Revive
Magic Related: Arcane Lore, Greedspell, Revelspell,
Wizardry
Other: Appraise, Body Building (+St), Remove
Traps
Kyparissia Kyparissia is the land of scientists
and explorers, hard-headed men and women who are legendary for their rudeness,
or "blunt honesty" is you are kind. They feud with the Argosans, who are
of dissimilar temperment.
Region: SE Island
Typical Terrain: (coastal/plains?)
Domestic Government: (?)
Empire Relations: Feud with Argosans
Typical Occupations: Scientist,
Explorer
Reputation: Blunt/Rude, "Honest"
Identifying Physical Attributes:
(na)
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 35
Strength: 8
Lunacy: 17
Pride: 20
Agility: 15
A.P.: 14 (3)
Revelry: 17
Greed: 18
Intel.: 16
Body/Size: Avg.
Wrath: 20
Lust: 17
Available Starting Skills:
Weapon Skills: Martial Arts, Staff
Secondary Comb. Skills: Bardsong
Defense/Healing: Bloodshield, Evasion, Healing
Hands
Magic Related: Arcane Lore, Lunaspell, Lustspell,
Pridespell, Revelspell, Wizardry
Other: Appraise, Athleticism, Body Building
(+St), Fine Arts
Morea This war-banding, clannish, crazed pack
of heavily tattooed marauders does not answer to anyone. They hate the
Emperor and do not pay tribute. If it weren't for the great sea between
Morea and Jafra, they would have wiped each other out.
Region: E Continent/Isle
Typical Terrain: (varied)
Domestic Government: Clans
Empire Relations: Hostile - Jafra in particular
Typical Occupations: Warrior....
Reputation: Hostile, "Crazy"
Identifying Physical Attributes:
Copious Tattoos
Standard Character Stats: (average is 13)
Vices:
(average is 18)
Health: 42
Strength: 17
Lunacy: 19
Pride: 20
Agility: 14
A.P.: 14 (4)
Revelry: 19 Greed:
16
Intel.: 9
Body/Size: Avg.
Wrath: 20
Lust: 17
Available Starting Skills:
Weapon Skills: Axe, Bow, Dagger, Martial
Arts, Sword
Secondary Comb. Skills: Ambidex, Backstab,
Cleave, Heroism, Mad Rush, Taunt(?), Whirlwind
Defense/Healing: Battle Armor, Bloodshield,
Distract(?), Evasion, Revive
Magic Related: Lunaspell, Wrathspell
Other: Acrobatics (+Ag), Body Building (+St),
Health(+Hp)
Argos The Argosans are mystical monks who
reject the legends of the Enlightened Age. They have their own ideas about
the relics and writing of that bygone time. Their blue-green skin tone
comes from ingesting strange powders and potions in ceremonial rites.
Region: NE Island
Typical Terrain: (coastal/plains?)
Domestic Government: (Religious)
Empire Relations: Feud with Kyparissians
Typical Occupations: "Monks"
Reputation: (Intensely Religious?)
Identifying Physical Attributes:
ceremonial blue-green skin
Standard Character Stats: (average is 13)
Vices: (average is 18)
Health: 36
Strength: 13
Lunacy: 19
Pride: 19
Agility: 10
A.P.: 14 (4)
Revelry: 17 Greed:
18
Intel.: 17
Body/Size: Avg.
Wrath: 19
Lust: 17
Available Starting Skills:
Weapon Skills: Dagger, Martial Arts, Staff
Secondary Comb. Skills: Crit. Strike, Perfect
Hit
Defense/Healing: Distract(?), Healing Hands,
Revive
Magic Related: Arcane Lore, Greedspell, Lunaspell,
Lustspell, Pridespell, Revelspell
Other: Athleticism, Body Building (+St),
Fine Arts, Health(+Hp)
Full List Starting Skills:
Weapon Skills: Axe, Bow, Club, Dagger, Martial
Arts, Staff, Sword
Secondary Comb. Skills: Ambidex, Backstab,
Bardsong, Charge, Cleave, Crit. Strike, Fencing, Heroism, Leadership, Mad
Rush, Perfect Hit, Taunt(?), Whirlwind
Defense/Healing: Battle Armor, Bloodshield,
Deflect Arrows, Distract(?), Evasion, Healing Hands, Revive
Magic Related: Arcane Lore, Greedspell, Lunaspell,
Lustspell, Pridespell, Revelspell, Wizardry, Wrathspell
Other: Acrobatics (+Ag), Appraise, Athleticism,
Body Building (+St), Fine Arts, Health(+Hp), Pick Locks, Remove Traps