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   Note: In preparing to create characters for RSII, I discovered several charts in the User's manual are incorrect. This summary has the corrected information (deduced from the creator program). Click here for an abbreviated "printable" version of this info.... (Talia, 10/11/01)

RUNESWORD II
A Summary of Kingdom Statistics
(From User's Manual, Corrections 10/11/01)

    The Northlands The Northlands is a place of rangers, hunters, and trackers - masters of the forest. Northlanders have a reputation of being untrustworthy and eccentric. Of course, they are still hired when royalty goes on hunting expeditions. The Northlands is run by a council of Elders.
        Region: Northwest (Borders Xal, Jafra, Skandar)      Typical Terrain: Forests, Mountains?, (land-locked?)
        Domestic Government: Council of Elders                   Empire Relations: (?)
        Typical Occupations: ranger/hunter/tracker                Reputation: untrustworthy, eccentric
        Identifying Physical Attributes: (na)
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 40           Strength:  12                                  Lunacy:   19         Pride:   17
    Agility: 18           A.P. (m.c.): 16 (3)                         Revelry:  19         Greed:  18
    Intel. :  17           Body/Size: Avg.                             Wrath:    16         Lust:     18
Available Starting Skills:
    Weapon Skills: Bow
    Secondary Comb. Skills: Ambidex, Bardsong, Cleave, Crit. Strike, Heroism, Perfect Hit, Whirlwind
    Defense/Healing: Battle Armor, Bloodshield, Deflect Arrows, Distract(?), Healing Hands      Magic Related: (none)
    Other: Acrobatics (+Ag), Athleticism, Body Building (+St), Health(+Hp), Remove Traps

    Xal Xal is a sparsely populated mountainous region of assassins, miners, and hermits. An enormous, intricate,
never-mapped web of tunnels run through the mountains. Xal is ruled by close-knit clans of associated families, each run by a matriarch.
        Region: Northwest (Borders Northlands, Jafra)      Typical Terrain: Mountains, Coastal
        Domestic Government: Matriarchal Clans               Empire Relations: (?)
        Typical Occupations: Miners, Assassins                  Reputation: Hermits, Close-knit Clans
        Identifying Physical Attributes: (na)
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health:  35          Strength: 10                                   Lunacy: 18           Pride:  17
    Agility:  19          A.P.:       15 (3)                             Revelry: 18          Greed: 19
    Intel.:    13          Body/Size: Avg                              Wrath:   19          Lust:    18
Available Starting Skills:
    Weapon Skills: Axe, Bow, Dagger, Martial Arts, Staff, Sword
    Secondary Comb. Skills: Ambidex, Backstab, Crit. Strike, Fencing, Perfect Hit
    Defense/Healing: Deflect Arrows, Evasion                  Magic Related:  (none)
    Other: Acrobatics (+Ag), Athleticism, Pick Locks, Remove Traps

    The Isles: Islanders are giant people. Those from Big Isle are usually good blacksmiths, those of Bit Isle tend to be jewellers. Despite their horrific appearance, Islanders can create items of surprising delicacy and beauty. Giants tend to be unfriendly to passing acquaitances. They have a natural 20% resistance to cold-based attacks.
        Region: NW Isle(s)                                          Typical Terrain: Island (plains?)
        Domestic Government: (?)                                Empire Relations: (?)
        Typical Occupations: Blacksmith, Jeweler         Reputation: Unfriendly
        Identifying Physical Attributes: Large Stature, Ugly, 20% Resistant to Cold
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 45           Strength: 20                                   Lunacy:  16          Pride:  20
    Agility: 10           A.P.:       14 (4)                             Revelry: 17          Greed: 19
    Intel.:   11           Body/Size: Large                            Wrath:   20          Lust:   19
Available Starting Skills:
    Weapon Skills: Axe,Club
    Secondary Comb. Skills: Charge, Cleave, Crit. Strike
    Defense/Healing: Battle Armor, Healing Hands, Revive
    Magic Related: Arcane Lore, Lunaspell, Pridespell, Wrathspell
    Other: Appraise, Body Building (+St), Fine Arts, Health(+Hp), Pick Locks

    Gaul Gaul is the land of thieves and pirates, as well as a few shipwrights. Their boating expertise, however, tends toward the small and quick sloops and pinnaces, the better to terrorize the merchant marine of other lands. There is no recognized government in Gaul.
        Region: N.Central Peninsula                           Typical Terrain: Coastal, Plains
        Domestic Government: None                         Empire Relations: (?)
        Typical Occupations: Shipwrights, Pirates       Reputation: Pirates
        Identifying Physical Attributes: (na)
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 33          Strength: 15                                   Lunacy:  18          Pride:  18
    Agility: 15          A.P.:       15 (3)                             Revelry: 18           Greed: 19
    Intel. :  12          Body/Size: Avg                              Wrath:   18           Lust:    17
Available Starting Skills:
    Weapon Skills: Bow, Dagger, Sword
    Secondary Comb. Skills: Ambidex, Charge, Leadership, Taunt(?)
    Defense/Healing: Battle Armor, Bloodshield, Evasion, Revive
    Magic Related: Greedspell, Lustspell
    Other: Acrobatics (+Ag), Appraise, Body Building (+St), Health(+Hp), Pick Locks, Remove Traps

    Talanta Talanta is a harsh, barren land of unpredictable climes, and as such, serves as a perfect training ground for young Talantans. The children are all unwanted orphans recruited from other lands, who must undergo a sterilization and purification ceremony upon acceptance into a Talantan commune. Other races refer to Talantans as Myth Walkers, because their goal is to become such a famous warrior that bardic tales are sung in their memory. Whether they die or not at the end of the tale is unimportant.
        Region: N. on Central Island (Borders Andoria)    Typical Terrain: Rough (Plains/Tundra?)
        Domestic Government: (Cult-like?)                       Empire Relations: (?)
        Typical Occupations: Warrior/Mercenary             Reputation: Dedicated Fighters, "Heroic"
        Identifying Physical Attributes: Ritually Sterile
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 38           Strength: 18                                   Lunacy:  14          Pride:  20
    Agility: 12           A.P.:       15 (4)                             Revelry: 12          Greed: 14
    Intel. :  12            Body/Size: Avg.                            Wrath:   14          Lust:    13
Available Starting Skills:
    Weapon Skills: Martial Arts, Sword
    Secondary Comb. Skills: Ambidex, Cleave, Crit. Strike, Fencing, Heroism, Leadership, Mad Rush, Perfect Hit, Whirlwind
    Defense/Healing: Battle Armor, Bloodshield, Deflect Arrows, Evasion
    Magic Related: Wizardry
    Other: Acrobatics (+Ag), Athleticism, Body Building (+St), Health(+Hp)

    Andoria Andoria is the land of merchants and cooks. Their meals are legendary, almost as much as their shrewd dealing. Andorians have a reputation for good humor and are fun to be around. They often take a long term view that leads to ultimate success.
        Region: S. on Central Island (Borders Talanta)      Typical Terrain: Coastal (Plains?)
        Domestic Government: (?)                                    Empire Relations: (?)
        Typical Occupations: Merchant, Cook                  Reputation: Fun, Good-humor, Shrewd Traders
        Identifying Physical Attributes: (na)
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 35           Strength: 11                                   Lunacy:  17          Pride:  18
    Agility: 11           A.P.:       14 (4)                             Revelry: 18          Greed: 17
    Intel.:   19           Body/Size: Avg.                             Wrath:   17          Lust:    18
Available Starting Skills:
    Weapon Skills: Dagger, Staff, Sword
    Secondary Comb. Skills: Backstab, Bardsong, Cleave, Taunt(?)
    Defense/Healing: Deflect Arrows, Distract(?), Healing Hands, Revive
    Magic Related: Arcane Lore, Revelspell, Wizardry
    Other: Appraise, Fine Arts, Health(+Hp), Pick Locks

    Jafra The major power in the world of Eternia, the Jafra High Court - ruled by Emperor Suthnic IV - exacts tribute from most of the other regions. Jafra's commercial and political interests, infighting, and machinations are second to none. The Emperor's intensely loyal personal army is known as the kingsmen.
        Region: Central (Borders Gaul, Zur, Skandar)          Typical Terrain: Plains, Coast
        Domestic Government: Emperor Suthnic                  Empire Relations: The Major Power
        Typical Occupations: (varied)                                   Reputation: (varied) (affluent?)
        Identifying Physical Attributes: (na)
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 41          Strength: 13                                   Lunacy:  18          Pride:  18
    Agility: 13          A.P.:       14 (4)                             Revelry: 17          Greed: 19
    Intel.:   14          Body/Size: Avg.                             Wrath:   18          Lust:    18
Available Starting Skills:
    Weapon Skills: Axe, Bow, Dagger, Martial Arts, Staff, Sword
    Secondary Comb. Skills: Ambidex, Charge, Fencing, Leadership, Whirlwind
    Defense/Healing: Battle Armor, Bloodshield, Distract(?), Revive
    Magic Related: Arcane Lore
    Other: Athleticism, Body Building (+St), Fine Arts, Health(+Hp)

    Skandar Skandar is a land of great sweeping plains. This is also a land of entertainers, horse tricks, circus performers, and the like. Fiddler's Bay has a particularly large concentration of artistic types. Skandar is ruled by Emperor Suthnic's sister, Elanor.
        Region: South/Central                                                                          Typical Terrain: Plains, some coastal
        Domestic Government: Monarchy, (Elanor)                                          Empire Relations: (tight with Jafra)
        Typical Occupations: Entertainer/Traveling Performer, Horse trainer      Reputation: (?)
        Identifying Physical Attributes: (na)
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 34           Strength: 13                                   Lunacy:  19          Pride:  19
    Agility: 16           A.P.:       14 (3)                             Revelry: 20          Greed: 16
    Intel.:   12           Body/Size: Avg.                             Wrath:   17          Lust:    20
Available Starting Skills:
    Weapon Skills: Bow, Dagger, Staff, Sword
    Secondary Comb. Skills: Ambidex, Backstab, Bardsong, Fencing, Heroism, Perfect Hit, Taunt(?)
    Defense/Healing: Battle Armor, Bloodshield, Evasion                      Magic Related: (none)
    Other: Acrobatics (+Ag), Athleticism, Body Building (+St), Fine Arts, Health(+Hp), Pick Locks

    Zur The Zurish are fishermen, merchant sailors, and master ship builders. Physically, they are very short and stocky. They are critical to the transport of goods all over the realm. Their strangely hardened skin is 30% resistant to fire and 20% resistant to edged weapons.
        Region: Central SE                                                                         Typical Terrain: Coastal, (plains)
        Domestic Government: (guilds?)                                                      Empire Relations: Critical to transportation/trade
        Typical Occupations: Fishermen, Shipwright, Sailor, Merchant         Reputation: (reliable?)
        Identifying Physical Attributes: Short Stature, Tough skin, Resistant to fire and edged wpns
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 38          Strength: 13                                   Lunacy:  17          Pride:  17
    Agility: 13          A.P.:       14 (4)                             Revelry: 17          Greed: 17
    Intel.:   13          Body/Size: Short                            Wrath:   17          Lust:    16
Available Starting Skills:
    Weapon Skills: Axe, Dagger, Staff
    Secondary Comb. Skills: Charge, Crit. Strike, Leadership, Taunt(?)
    Defense/Healing: Bloodshield, Distract(?), Revive
    Magic Related: Arcane Lore, Greedspell, Revelspell, Wizardry
    Other: Appraise, Body Building (+St), Remove Traps

    Kyparissia Kyparissia is the land of scientists and explorers, hard-headed men and women who are legendary for their rudeness, or "blunt honesty" is you are kind. They feud with the Argosans, who are of dissimilar temperment.
        Region: SE Island                                                                   Typical Terrain: (coastal/plains?)
        Domestic Government: (?)                                                      Empire Relations: Feud with Argosans
        Typical Occupations: Scientist, Explorer                                  Reputation: Blunt/Rude, "Honest"
        Identifying Physical Attributes: (na)
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 35           Strength:  8                                    Lunacy:  17           Pride:  20
    Agility: 15           A.P.:      14 (3)                              Revelry: 17           Greed: 18
    Intel.:   16           Body/Size: Avg.                             Wrath:   20           Lust:    17
Available Starting Skills:
    Weapon Skills: Martial Arts, Staff
    Secondary Comb. Skills: Bardsong
    Defense/Healing: Bloodshield, Evasion, Healing Hands
    Magic Related: Arcane Lore, Lunaspell, Lustspell, Pridespell, Revelspell, Wizardry
    Other: Appraise, Athleticism, Body Building (+St), Fine Arts

    Morea This war-banding, clannish, crazed pack of heavily tattooed marauders does not answer to anyone. They hate the Emperor and do not pay tribute. If it weren't for the great sea between Morea and Jafra, they would have wiped each other out.
        Region: E Continent/Isle                                                    Typical Terrain: (varied)
        Domestic Government: Clans                                            Empire Relations: Hostile - Jafra in particular
        Typical Occupations: Warrior....                                       Reputation: Hostile, "Crazy"
        Identifying Physical Attributes: Copious Tattoos
Standard Character Stats: (average is 13)   Vices: (average is 18)
    Health: 42           Strength: 17                                   Lunacy:  19          Pride:   20
    Agility: 14           A.P.:       14 (4)                              Revelry: 19          Greed: 16
    Intel.:     9           Body/Size: Avg.                              Wrath:   20          Lust:    17
Available Starting Skills:
    Weapon Skills: Axe, Bow, Dagger, Martial Arts, Sword
    Secondary Comb. Skills: Ambidex, Backstab, Cleave, Heroism, Mad Rush, Taunt(?), Whirlwind
    Defense/Healing: Battle Armor, Bloodshield, Distract(?), Evasion, Revive
    Magic Related: Lunaspell, Wrathspell
    Other: Acrobatics (+Ag), Body Building (+St), Health(+Hp)

    Argos The Argosans are mystical monks who reject the legends of the Enlightened Age. They have their own ideas about the relics and writing of that bygone time. Their blue-green skin tone comes from ingesting strange powders and potions in ceremonial rites.
        Region: NE Island                                                   Typical Terrain: (coastal/plains?)
        Domestic Government: (Religious)                           Empire Relations: Feud with Kyparissians
        Typical Occupations: "Monks"                                 Reputation: (Intensely Religious?)
        Identifying Physical Attributes: ceremonial blue-green skin
Standard Character Stats: (average is 13)     Vices: (average is 18)
    Health: 36           Strength: 13                                   Lunacy: 19           Pride:  19
    Agility: 10           A.P.:       14 (4)                             Revelry: 17          Greed:  18
    Intel.:   17           Body/Size: Avg.                             Wrath:   19          Lust:     17
Available Starting Skills:
    Weapon Skills: Dagger, Martial Arts, Staff
    Secondary Comb. Skills: Crit. Strike, Perfect Hit
    Defense/Healing: Distract(?), Healing Hands, Revive
    Magic Related: Arcane Lore, Greedspell, Lunaspell, Lustspell, Pridespell, Revelspell
    Other: Athleticism, Body Building (+St), Fine Arts, Health(+Hp)
 

Full List Starting Skills:
    Weapon Skills: Axe, Bow, Club, Dagger, Martial Arts, Staff, Sword
    Secondary Comb. Skills: Ambidex, Backstab, Bardsong, Charge, Cleave, Crit. Strike, Fencing, Heroism, Leadership, Mad Rush, Perfect Hit, Taunt(?), Whirlwind
    Defense/Healing: Battle Armor, Bloodshield, Deflect Arrows, Distract(?), Evasion, Healing Hands, Revive
    Magic Related: Arcane Lore, Greedspell, Lunaspell, Lustspell, Pridespell, Revelspell, Wizardry, Wrathspell
    Other: Acrobatics (+Ag), Appraise, Athleticism, Body Building (+St), Fine Arts, Health(+Hp), Pick Locks, Remove Traps



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