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Among my
hobbies is the refereeing of a fantasy
roleplaying game set in the shadowy world
of Fumanor, a land where civilization all
but collapsed a century ago and is only
now beginning to reemerge from the
Darkness. As accompaniment to the
background story of the world, I composed
a series of pieces of music to tell the
tale of what had taken place - a
soundtrack to the adventure world, so to
speak. This page is devoted to that
soundtrack.... |
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# |
Name
(Length) Size |
Download Links |
Comments |
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Fumanor 1 |
Title
Theme (2:17) 46K |
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When I started working on
the soundtrack, I layed down a couple of
ground rules to follow. In the process of
completing the project, I threw away most
of them, but one remained ironclad: the
elements should be less than 50K in size,
so that they could be quicky downloaded.
The
world of Fumanor is a world of savage
contrasts, where Chaos Powers of
unimaginable power strive to destroy all
existance, opposed by the Gods and their
mortal followers. Through most of time,
the Chaos Powers have held the
initiative, with the Gods pulling off a
never-ending series of narrow escapes. A
world of untold savagry and violence in
which a progressive and generally-freindly
society has emerged, against all
expectation. It's a land of high drama,
Noble ideals, and magic.
The title theme is
intended to capture the overall
background of the world, the context of
Fantasy and Adventure in which the rest
of the pieces are to be interpreted.
Unfortunately, the instruments just don't
work properly on the SB-Live. |
Fumanor 2 |
Godwar |
Original Mix (2:58)
45K |
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I had a lot of trouble
working on this piece. It was the opening
bars that were most at fault, and the
fault was that while there was nothing
actually wrong with them, they sounded
too much like part of "Seasons Of
The 70s" (2000 page 1). I tolerated
this long enough to finish the rest of
the pieces before succumbing.
To
counter one of the Chaos Powers more
insidious Gambits, the Gods had been
forced to place their darker brethren in
positions of command and respect. Once
the crisis had been averted, they were
ptoperly thankful; but in time old habits
returned, and the Shadow Gods found
themselves virtually outcast again. They
found the ingratitude intolerable, and
began to plot against their kin. The
ensuing conflict , 102 years ago, became
known as the Godwar....
The second part of
the soundtrack is even more martial in
tone than the first. An uplifting fanfare
contrasts with the warlike structure.
This version almost works on the SB-Live. |
Remix (2:58)
45K |
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When I could stand the
similarity no longer, I remixed the piece
around different instrumentation choices.
That made it sound different. It also
made the piece weaker.
The
Godwar devestated the Heavens. Many
deities, popular amongst the populace,
were lost forever. And ambitious and
powerful mortals decided that they had
power enough to elevate themselves to
Godhood, to replace the fallen. But that
demanded even more power than they
already had, and the easiest place to
gain it was from their rivals. Collatoral
damage to the populace was not a
consideration. Religious leaders roused
the populace against them, and did their
best to exterminate the Mages, who fought
back (understandably). This conflict, 101
years ago, became known as the Magewar.
This mix works the
best of all three on the SB-Live, but
still isn't right. |
Final Version (2:58)
49K |
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That nagged at me, and a
year after I had finished work on the
soundtrack, I remixed the second piece -
again.
Once
the Mages were dealt with, the rulers of
the Old Kingdom were left far from home,
with an army on the march and nowhere to
take it. Several decided to take
advantage of the situation to enlarge
their Kingdoms into an Empire. 100 Years
ago, the Kingswar began. It would last
for two years.
Again, this mix
almost works on the SB-Live. But almost
isn't quite good enough. While this
version is better than the second, it's
still not as good as the original. |
Fumanor 3 |
The Fall (1:38)
25K |
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In contrast to part 2, this
chapter of the story came together with
no trouble at all.
The
resulting damage was more than society
could withstand. This was three
calamities in succession, each the equal
of the Black Death. Society fell.
Musically, this
mixes the danger that was faced from all
sorts of wild creatures mutated by
arrogant Mages and unleashed by Ignorant
conquerors, with the sadness and
bitterness and hardships that had to be
endured. So far as mankind knew, they
were now alone and unprotected from the
Chaos Powers... This doesn't work on the
SB-Live. |
Fumanor 4 |
New Hope (2:51)
20K |
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The melody of this piece
gave me more trouble than I like to
remember. The start of it worked fine,
but the section from about 1'02"
just didn't want to fit the timing.
From
the ashes of what remained, new hope
emerged. One man, Baron Fumanor, rallied
the remnants of the old noblity, and
began restoring civilization. What was
lost could never be replaced, but a
substitution was possible. From his
mountainous Barony, he began to unite the
populace into what would eventually
become a New Kingdom. Many were
strangers, far from home; often their
homes no longer existed. The emerging
society was surprisingly multicultural,
astonishingly diverse, and socially
progressive. Slowly, the people began to
shift their perceptions of their
situations, from a perspective of gloom
and tragedy to one of opportunity. And
then it was discovered that not all the
Gods had been lost in the cataclysm....
I deliberately
wanted to use the same basic
instrumentation as had been used Part 3
to show the other side of the coin, as
people began to rebuild their shattered
lives. This piece works almost as well on
the SB-Live as it did on the Awe-32. It
should be possible to remix it to achieve
the sort of quality that would suggest
that the tune was composed on the newer
soundcard with very little trouble. |
Fumanor 5 |
Coronation
Dance (2:28) 23K |
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An unusual piece with
unusual timing and a deliberatelly
restricted choice of instrumentation.
This sounds very "middle ages"
in many ways, and is musically the most
complex of the pieces.
As
civilzation re-emerged, the Baron found
himself in charge of a New Kingdom
rivalling that of the old Kingdom in many
ways. His advisors pressed him to assume
the title that would properly reflect his
status, but he refused; he found more
merit in being a Baron who Rose to the
occasion than in being a King who seized
an oportunity for self-promotion.
Nevertheless, his rule was as absolute as
any King's could have been, and to all
intents and purposes, he was now ruler of
a Kingdom of considerable note.
One of the things
that marks the successful resurgance of
society after a calamity is the return of
leasure time (to those that had it before)
and with it, culture. I wanted a piece in
8/4 time with a very old feel to it,
suggestive of a formal ball. to
characterise the return of society. This
piece doesn't quite work as well on the
SB-Live, but I'm not sure that a remix
would help the situation. |
Fumanor 6 |
Joy
(2:22) 22K |
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While the lot
of serfs and peasants is a harsh one,
there are compensations when the rulers
are fair and just. The common man did not
fair all that badly in the reconstructed
society, with greater opportunities for
education, social elevation, financial
independance, and personal growth.
This piece is
designed to show the public reaction to
the Baron's rule after several years had
established the patterns of the new
"Kingdom". It was a deliberate
homage to some of the more upbeat hymns
and was directly inspired by "Sister
Act 2". It works fairly well on the
SB-Live; with a little work, a remixed
version might even be better than the
original. Listen closely for the subtle
bass synths! |
Fumanor 7 |
Victory
(1:26) 17K |
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The final
break with the past, the final
affirmation of a new political reality
independant of the old, is when you have
a military confrontation with another
element of the old and emerge victorious.
There were a number of such
confrontations over the past century,a nd
with each one, the Barony Of Fumanor has
distanced itself further from the past.
The Awe-32 tubular
bells sounded like church bells. This
piece deliberatly exploited that fact in
a uptempo, positive tune. The Tubular
bells on the SB-Live do not sound like
Church bells. This piece sufffers. Nor is
there much that can be done without
additional soundfonts to rectrify the
situation. |
Fumanor 8 |
Darkness
Never Dies (1:51) 16K |
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The people
have been uinmolested by them for so
long, that they have begun to forget the
Chaos Powers, still lurking in the
shadows, plotting the destriuction of all
that exists....
Does the fanfare
sound familiar? I wanted to take the
fanfare used for the title theme and use
different instrumentation to give it a
darker, more sinister, feeling. This is a
tune of trepidaton, of hidden dangers
growing in power and evil, of the calm
before the storm. It doesn't work quite
as well on the SB-Live. |
Fumanor 9 |
Theme
Reprise (2:11) 48K |
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With all these
diverse elements in place, Fumanor
emerges as a place for swords-and-sorcery
adventures of danger and action.
All soundtracks
reprise the title theme! In fact, this
was a quite intentional attempt to "modernise"
the theme into a pop tune, and it worked
well enough to pick up an award. It
doesn't work as well on the SB-Live,
unfortunately. |
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