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Campaign Rules

 

Characters and Retinues

 

Characters can be a Lord of any race in the Warhammer world. As normal, Lords can choose from 100pts worth of magical items from their respective army books, and can have any other equipment they are entitled to (shield, armour or steed). Characters cannot have more than one item for each item type (Weapon, Armour, Talisman, Enchanted, Arcane), unless otherwise noted in the item’s description (e.g. quest items).

 

Characters start off with 200pts to spend on Retinues and can choose any troop type from their respective army.   Retinues are treated as a unit and must consist of the same troop type (minimum unit size does not apply).

‘Lone wolf’ characters not wishing to have a retinue may use the 100pts (of the 200) towards his magic items (giving him 200pts for magic items to start with).

 

After a battle, retinues respawn to their original state, UNLESS the entire retinue was destroyed, in which case it costs the character 1 fame point to respawn his retinue.

Only after a retinue has been destroyed in battle can a characters can change the troop types, their numbers, and their equipment, given he has enough points to spend.

 

Fame Points

 

Fame points (fps) allow characters to spend more on their magic items or their retinues. Fame points are earned from fighting and winning against other characters or NPC’s.  The current fame point score of all characters can be viewed in the Current stats page.

To calculate how many fame points are earned from a victory, divide the total cost of the defeated opponent (including magic items, retinues, other characters)by the total cost of the winner, and round up.

An example, a duo of a Beastlord 335pts and Chaos Lord 495pts (with 200pts worth of retinue between them) fight an Elf Lord 550pts. The elf somehow wins. The total cost of the losers (335+495+200) is divided by the elf’s total of 550: 1030/550 = 1.9. So the elf gains 2 fame points to spend.

 

Note that the fame point scoring system is cumulative, but the points allowance bonus is not (i.e. with 3 fame points characters can spend an extra 50pts, not 50+25+15pts.

During the campaign, characters must declare when they wish to spend their fame points. The table below is constructed in such a way that it pays off to accumulate fame points rather than spend one at a time.

 

Fame Points (fps)

Points Allowance bonus (pts)

1

+15

2

+25

3

+50

4

+100

5

+115

6

+125

7

+150

8

+200

9

+215

10

+225

11

+250

12

+300

13

+315

14

+325

15

+350

16

+400

17

+415

18

+425

19

+450

20

+500

 

 

Items and Guardians

 

There are 4 types of magic items in the Daemon War campaign. The first type of  items are the ones characters start off with and are race and/or class specific. The second type is customized magic items (e.g. Eagle Shield, Grimdaka). The standard Warhammer rules still apply to these items and characters cannot be equipped with two of the same type.

The third and fourth types of items are Quest and Key items. These items have no restrictions attached to them and can be picked up by anyone. Quest and Key items are also ‘free’ so do not count towards a character’s total cost.

 

Each item, apart from those brought in from outside the campaign, has an NPC guardian protecting it which must be defeated first. The location of every item and guardian is shown in the map room. Characters can journey to these locations whenever they feel the need, except where Quest items are concerned. Characters cannot access Quest item locations until the respective Key item has been found.

 

Combat (rules of engagement)

 

Combat arises from the following situations:

 

Individual combat:

          Character vs. Character

          Character vs. Group of Characters

          Character vs. NPC(s)

 

Group combat:

          Group of Characters vs. Character

          Group of Characters vs. Group of Characters

          Group of Characters vs. NPC(s)

 

In Individual combat, both opponents count as charging and a higher initiative allows the first strike.  If both opponents have the same Initiative value, roll to see who goes first. Magic can be cast at the beginning of each combat phase, before hand-to-hand combat rolls.

 

In group combat, the same combat rules apply, but characters must declare before-hand who fights who. Not all character in a group need be involved in the hand-to hand fighting as some may stay back and cast magic, but this must be declared prior to the engagement.

 

Retinue’s in combat:

Character with retinue vs. Character with retinue:

If both sides in a fight have retinues then three scenarios can take place. a) the characters can order their retinues to fight each other first before engaging in individual combat , b) character fights character and retinue fights retinue at the same time but as two individual combats, c) both characters and retinues can charge together an engage in one big  melee.

 

In scenario a) the winning retinue and character can rejoin and attack en masse, or the retinue can carry on by itself and attack the opposing character (while the commander sits back or shoots/cast magic)

 

In scenario b) whoever is the first to win in the character vs character or retinue vs retinue battles can join the on-going battle in the next combat phase

 

Character vs. Character with retinue:

If one side in the fight doesn’t have a retinue, then the side with the retinue has two choices: a) order the retinue to charge and only join in after the entire retinue has been destroyed or won. Or b) join the retinue and charge en masse against the lone enemy character.

 

Post Mortem:

After a fight the winner will regenerate back to his full number of wounds for the next fight.

 

A retinue will respawn back to its full strength as long as there as at least one troop still alive after the fight. If the entire retinue has been destroyed, the character must spend 1 fame point to restore the retinue back to full strength.

 

All the inventory of the defeated character is laid bare before the victor. Quest and key Items (if available) must be taken. Any other magic items may also be looted UNLESS the item’s specification says it can only be used by a particular race or character.

 

 

 

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