Every Chaos Renegade army is led by a Renegade Warlord, and possibly an accompanying Warband. Renegade Warlords come from a broad variety of races and backgrounds, but in the end the warping influence of Chaos renders them identical in battlefield performance.
MP:10 CC:7 RC:6 POW:5 BOD:5 BRN:6 GUT:8 LIF:3 AR:5 S:M
Point Value: (72)
Availability: 1 per force.
Structure: Individual.
Equipment: Power Armor, Bolt Pistol, Combat Blade.
Options: A Renegade may have a Bolter (+17 PV), Frag grenades (+5 PV), Power weapon (+ PV), or Power Fist (+ PV).
In addition to the Warlord, a Renegade army may cotain lesser Chaos Renegades and their Warbands. Renegades come from a broad variety of races and backgrounds, but in the end the warping influence of Chaos renders them identical in battlefield performance.
MP:10 CC:6 RC:6 POW:4 BOD:5 BRN:5 GUT:7 LIF:2 AR:5
S:M
Point Value: (59)
Availability: Unlimited.
Structure: Individual.
Equipment: Power Armor, Bolt Pistol, Combat Blade.
Options: A Renegade may have a Bolter (+17 PV), Frag grenades (+5 PV), Power weapon (+ PV), or Power Fist (+ PV).
The chosen followers and disciples of a successful Renegade, the Warband represents the most
Point Value: Varies depending on the composition of the unit. See individual Force List entries.
Availability: 1 per Renegade or Warlord.
Structure: The unit is composed of the Warlord or Renegade, 0-1 Traitor Legionaire, 0-4 Human Degenerates, 0-4 Ork Henchman, 0-4 Mutant Beastmen, and 0-6 Grot Outcasts.
Equipment: Varies. See individual Force List entries for specifics.
Options: Varies. See individual Force List entries for specifics.
Traitor Legions often lend small detachments, usually no more than a single squd, to successful Chaos Renegades. Aboard a Renegade hulk the Traitor Legionaires can spread the misery of Chaos, prove their loyalty to the Legion, and gather information for full-blown Legion assaults.
MP:10 CC:6 RC:6 POW:4 BOD:5 BRN:5 GUT:7 LIF:2 AR:5 S:M
Point Value: (59)
Availability: 1 per Force.
Structure: 5-10 per Squad.
Equipment: Power Armor, Bolt pistol, Combat blade.
Options:
Many who turn to Chaos lack the willpower and drive to become part of a Renegade's inner retinue. Denied such importance they fight with a fanaticism born of desperation, uncaring that they are little better than cannon fodder.
MP:10 CC:3 RC:4 POW:3 BOD:4 BRN:3 GUT:5 LIF:1 AR:2 S:M
Point Value: (11)
Availability: Unlimited.
Structure: 5-12 per squad.
Equipment: Flak Jacket, Assault Rifle.
Options: Any Degenerate may replace their Assault Rifle with a Shotgun (no additional PV). Up to one in four Degenerates may replace their Assault Rifles with Grenade Lauchers (+20 points).
Orks can be found wherever the opportunity for a fight and plunder presents itself. Although few serve Chaos directly, their love of violence and plunder is often harnessed by Chaos Renegades.
MP:10 CC:5 RC:3 POW:4 BOD:5 BRN:3 GUT:5 LIF:1 AR:2
S:M
Point Value: (16)
Availability: 1 per Renegade.
Structure: 5-15 per squad.
Equipment: Armored Plates, Choppa, Slugga.
Options: Any Orks may replace their Sluggas with Shootas (+3 points). Up to one in four Orks may replace their Sluggas with a Big Shoota (+20 points) or a Rokkit Launcha (+60 points).
Beastmen are much favored by Chaos Renegades as their mutations and foul habits are well suited to Chaos. Their savagery and lack of human compassion for enemies is also well regarded.
MP:10 CC:5 RC:2 POW:5 BOD:5 BRN:3 GUT:5 LIF:1 AR:0
S:M
Point Value: (10)
Availability: 1 per Renegade.
Structure: 4-8 per squad.
Equipment: Axe or Sword.
Options:
Mean-spirited and petty, Grots are the perfect servants of Chaos. They are often cowardly and, as a result, are eager to obey any instructions from a superior creature. Conversely, they can quickly become dispirited in battle.
MP:10 CC:3 RC:3 POW:3 BOD:3 BRN:3 GUT:3 LIF:1 AR:0
S: M
Point Value: 5
Availability: Unlimited.
Structure: 8-16 per squad.
Equipment: Axe or Sword, Shotgun.
Options: None.
MP:12 CC:5 RC:0 POW:5 BOD:5 BRN:1 GUT:7 LIF:2 AR:5
S:L
Point Value: 49
Availability: 1 per Renegade.
Structure: Indivdual.
Equipment: Blisters, Mutations, and Really Sharp Claws and Fangs.
Options:
Sword, Axe, or other Melee Weapon
The standard weapon of human societies for millenia, these mainstays are still used for chopping and stabbing opponents.
[MPC:3 POW:POW AM:-1 DAM:1 ]()
Power Claw
[MPC:3 POW:POW+3 AM:-2 DAM:2 Mode:Knockdown](40)
[MPC: UPT: POW: AM: DAM: ]()
Bolt Pistol
[MPC:3 UPT:2 Range S:6/+1 M:12/0 L:-/- POW:4 AM:-1 DAM:1 Mode:Point Blank ](14)
Flamer Pistol
[MPC:5 UPT:1 Range S:-/- M:-/- L:-/- POW:4 AM:-1 DAM:1 Mode:Small Splash, ignites 5- ](10)
Plasma Pistol
[MPC:3 UPT:2 Range S:6/+1 M:12/0 L:-/- POW:7 AM:No Test DAM:1 Mode:Point Blank ](27)
Slugga
[MPC:4 UPT:1 Range S:6/+2 M:12/-1 L:-/- POW:4 AM:0 DAM:1 Mode:Point Blank ](5)
Assault Rifle
[MPC:4 UPT:1 Range S:10/+1 M:20/- L:30/-1 POW:3 AM:-1 DAM:1 Mode:None ](5)
Bolter
[MPC:3 UPT:2 Range S:6/- M:12+1/ L:24/-1 POW:4 AM:-2 DAM:1 Mode:None ](18)
Flamer
[MPC:5 UPT:1 Range S:-/- M:-/- L:-/- POW:4 AM:-1 DAM:1 Mode:Splash, Ignites 5- ](12)
Melta Gun
[MPC:5 UPT:1 Range S: 6/+1 M: 12/0 L: -/- POW:8 AM:-4 DAM:2 Mode:None ](70)
Plasma Gun
[MPC:5 UPT:2 Range S: 6/0 M: 12/+1 L: 24/0 POW:7 AM:No Test DAM:1 Mode:None ](50)
Shoota
[MPC:3 UPT:2 Range S: 6/+1 M: 12/0 L: 24/-1 POW:4 AM:-1 DAM:1 Mode:None ](16)
Shotgun
[MPC:3 UPT:1 Range S: 0/0 M: 0/0 L: 0/0 POW:4 AM:-1 DAM:1 Mode:Splash ](15)
Big Shoota
[MPC:5 UPT:1 Range S: 15/0 M: 30/+1 L: 45/0 POW:5 AM:-1 DAM:1 Mode: Full Auto](18)
Grenade Launcher
[MPC:6 UPT:1 Range S: 15/0 M: 30/+1 L: 45/0 POW:4 AM:0 DAM:1 Mode: Indirect, Blast 2"](19)
Heavy Bolter
[MPC:6 UPT:1 Range S: 15/+1 M: 30/0 L: 45/-1 POW:5 AM:-2 DAM:1 Mode:Full Auto ](22)
Lascannon
[MPC:8 UPT:1 Range S: 20/+1 M: 40/0 L: 60/-1 POW:9 AM:-3 DAM:3 Mode:None ](160)
Missile Launcher
[MPC:8 UPT:1 Range S: 20/0 M: 40/+1 L: 60/0 POW:8 AM:-3 DAM:2 Mode:Blast 1" ]
Plasma Cannon
[MPC:8 UPT:1 Range S: 15/+1 M: 30/0 L: 45/-1 POW:7 AM:No Test DAM:2 Mode:None ]
Rokkitt Launcha
[MPC:8 UPT:1 Range S: 20/0 M: 40/+1 L: 60/0 POW:7 AM:-3 DAM:2 Mode:Indirect, Blast 2" ]