This Force list for Vor: the Maelstrom is based on the Chaos mythos of Games Workshop's Warhammer 40,000 game. It presupposes a working familiarity with such background material, particularly the Chaos Renegade warbands described in the Realm of Chaos: Slaves to Darkness sourebook. In particular, the content and organization described herein is directly sourced from the Chaos Renegade Army list presented in White Dwarf 107, way back in 1988. I have used their names, and even some of their descriptions, directly copied from the original text. I have also made a few changes to reflect some differences betwen the various editions of Chaos rules and of course, that this is for Vor, not Warhammer 40,000. Nothing here is meant to challenge copyrights or intellectual property f Games Workshop. I just loved the Chaos stuff, and wanted to bring it along to the new game...

Renegade Warlord

Every Chaos Renegade army is led by a Renegade Warlord, and possibly an accompanying Warband. Renegade Warlords come from a broad variety of races and backgrounds, but in the end the warping influence of Chaos renders them identical in battlefield performance.

MP:10 CC:7 RC:6 POW:5 BOD:5 BRN:6 GUT:8 LIF:3 AR:5 S:M
Point Value: (72)
Availability: 1 per force.
Structure: Individual.
Equipment: Power Armor, Bolt Pistol, Combat Blade.
Options: A Renegade may have a Bolter (+17 PV), Frag grenades (+5 PV), Power weapon (+ PV), or Power Fist (+ PV).

Special Rules

Warband: the Warlord may be the leader of a Warband.

Renegade

In addition to the Warlord, a Renegade army may cotain lesser Chaos Renegades and their Warbands. Renegades come from a broad variety of races and backgrounds, but in the end the warping influence of Chaos renders them identical in battlefield performance.

MP:10 CC:6 RC:6 POW:4 BOD:5 BRN:5 GUT:7 LIF:2 AR:5 S:M
Point Value: (59)
Availability: Unlimited.
Structure: Individual.
Equipment: Power Armor, Bolt Pistol, Combat Blade.
Options: A Renegade may have a Bolter (+17 PV), Frag grenades (+5 PV), Power weapon (+ PV), or Power Fist (+ PV).

Special Rules

Warband: The Renegade may be the leader of a Warband.

Warband

The chosen followers and disciples of a successful Renegade, the Warband represents the most

Point Value: Varies depending on the composition of the unit. See individual Force List entries.
Availability: 1 per Renegade or Warlord.
Structure: The unit is composed of the Warlord or Renegade, 0-1 Traitor Legionaire, 0-4 Human Degenerates, 0-4 Ork Henchman, 0-4 Mutant Beastmen, and 0-6 Grot Outcasts.
Equipment: Varies. See individual Force List entries for specifics.
Options: Varies. See individual Force List entries for specifics.

Special Rules

Varies. See individual Force List entries for specifics.

Traitor Legionaire Squad

Traitor Legions often lend small detachments, usually no more than a single squd, to successful Chaos Renegades. Aboard a Renegade hulk the Traitor Legionaires can spread the misery of Chaos, prove their loyalty to the Legion, and gather information for full-blown Legion assaults.

MP:10 CC:6 RC:6 POW:4 BOD:5 BRN:5 GUT:7 LIF:2 AR:5 S:M
Point Value: (59)
Availability: 1 per Force.
Structure: 5-10 per Squad.
Equipment: Power Armor, Bolt pistol, Combat blade.
Options:

Human Degenerates

Many who turn to Chaos lack the willpower and drive to become part of a Renegade's inner retinue. Denied such importance they fight with a fanaticism born of desperation, uncaring that they are little better than cannon fodder.

MP:10 CC:3 RC:4 POW:3 BOD:4 BRN:3 GUT:5 LIF:1 AR:2 S:M
Point Value: (11)
Availability: Unlimited.
Structure: 5-12 per squad.
Equipment: Flak Jacket, Assault Rifle.
Options: Any Degenerate may replace their Assault Rifle with a Shotgun (no additional PV). Up to one in four Degenerates may replace their Assault Rifles with Grenade Lauchers (+20 points).

Ork Henchmen

Orks can be found wherever the opportunity for a fight and plunder presents itself. Although few serve Chaos directly, their love of violence and plunder is often harnessed by Chaos Renegades.

MP:10 CC:5 RC:3 POW:4 BOD:5 BRN:3 GUT:5 LIF:1 AR:2 S:M
Point Value: (16)
Availability: 1 per Renegade.
Structure: 5-15 per squad.
Equipment: Armored Plates, Choppa, Slugga.
Options: Any Orks may replace their Sluggas with Shootas (+3 points). Up to one in four Orks may replace their Sluggas with a Big Shoota (+20 points) or a Rokkit Launcha (+60 points).

Mutant Beastman Herd

Beastmen are much favored by Chaos Renegades as their mutations and foul habits are well suited to Chaos. Their savagery and lack of human compassion for enemies is also well regarded.

MP:10 CC:5 RC:2 POW:5 BOD:5 BRN:3 GUT:5 LIF:1 AR:0 S:M
Point Value: (10)
Availability: 1 per Renegade.
Structure: 4-8 per squad.
Equipment: Axe or Sword.
Options:

Grot Outcasts

Mean-spirited and petty, Grots are the perfect servants of Chaos. They are often cowardly and, as a result, are eager to obey any instructions from a superior creature. Conversely, they can quickly become dispirited in battle.

MP:10 CC:3 RC:3 POW:3 BOD:3 BRN:3 GUT:3 LIF:1 AR:0 S: M
Point Value: 5
Availability: Unlimited.
Structure: 8-16 per squad.
Equipment: Axe or Sword, Shotgun.
Options: None.

Chaos Spawn

MP:12 CC:5 RC:0 POW:5 BOD:5 BRN:1 GUT:7 LIF:2 AR:5 S:L
Point Value: 49
Availability: 1 per Renegade.
Structure: Indivdual.
Equipment: Blisters, Mutations, and Really Sharp Claws and Fangs.
Options:


CHAOS ARMOURY
Armour
Melee Weapons
Additional Close Combat Weapon or Shield
A Model armed with an extra close combat weapon or a shield (in addition to another melee weapon or Point Blank pistol) gains no additional offensive capability, but it does allow the model to Parry. Shields, by the way, do NOT offer additional armor protection.(2)

Sword, Axe, or other Melee Weapon
The standard weapon of human societies for millenia, these mainstays are still used for chopping and stabbing opponents.
[MPC:3 POW:POW AM:-1 DAM:1 ]()

Power Claw

[MPC:3 POW:POW+3 AM:-2 DAM:2 Mode:Knockdown](40)



[MPC: UPT: POW: AM: DAM: ]()

Ranged Weapons
Autopistol

[MPC:3 UPT:1 Range S:6/+1 M:12/0 L:-/- POW:3 AM:0 DAM:1 Mode:Point Blank ](3)

Bolt Pistol

[MPC:3 UPT:2 Range S:6/+1 M:12/0 L:-/- POW:4 AM:-1 DAM:1 Mode:Point Blank ](14)

Flamer Pistol

[MPC:5 UPT:1 Range S:-/- M:-/- L:-/- POW:4 AM:-1 DAM:1 Mode:Small Splash, ignites 5- ](10)

Plasma Pistol

[MPC:3 UPT:2 Range S:6/+1 M:12/0 L:-/- POW:7 AM:No Test DAM:1 Mode:Point Blank ](27)

Slugga

[MPC:4 UPT:1 Range S:6/+2 M:12/-1 L:-/- POW:4 AM:0 DAM:1 Mode:Point Blank ](5)

Assault Rifle

[MPC:4 UPT:1 Range S:10/+1 M:20/- L:30/-1 POW:3 AM:-1 DAM:1 Mode:None ](5)

Bolter

[MPC:3 UPT:2 Range S:6/- M:12+1/ L:24/-1 POW:4 AM:-2 DAM:1 Mode:None ](18)

Flamer

[MPC:5 UPT:1 Range S:-/- M:-/- L:-/- POW:4 AM:-1 DAM:1 Mode:Splash, Ignites 5- ](12)

Melta Gun

[MPC:5 UPT:1 Range S: 6/+1 M: 12/0 L: -/- POW:8 AM:-4 DAM:2 Mode:None ](70)

Plasma Gun

[MPC:5 UPT:2 Range S: 6/0 M: 12/+1 L: 24/0 POW:7 AM:No Test DAM:1 Mode:None ](50)

Shoota

[MPC:3 UPT:2 Range S: 6/+1 M: 12/0 L: 24/-1 POW:4 AM:-1 DAM:1 Mode:None ](16)

Shotgun

[MPC:3 UPT:1 Range S: 0/0 M: 0/0 L: 0/0 POW:4 AM:-1 DAM:1 Mode:Splash ](15)

Heavy Weapons
Grenade Launcher

[MPC:7 UPT:1 Range S: 15/0 M: 30/+1 L: 45/0 POW:6 AM:-2 DAM:1 Mode: 2" blast](32)

Big Shoota

[MPC:5 UPT:1 Range S: 15/0 M: 30/+1 L: 45/0 POW:5 AM:-1 DAM:1 Mode: Full Auto](18)

Grenade Launcher

[MPC:6 UPT:1 Range S: 15/0 M: 30/+1 L: 45/0 POW:4 AM:0 DAM:1 Mode: Indirect, Blast 2"](19)

Heavy Bolter

[MPC:6 UPT:1 Range S: 15/+1 M: 30/0 L: 45/-1 POW:5 AM:-2 DAM:1 Mode:Full Auto ](22)

Lascannon

[MPC:8 UPT:1 Range S: 20/+1 M: 40/0 L: 60/-1 POW:9 AM:-3 DAM:3 Mode:None ](160)

Missile Launcher

[MPC:8 UPT:1 Range S: 20/0 M: 40/+1 L: 60/0 POW:8 AM:-3 DAM:2 Mode:Blast 1" ]

Plasma Cannon

[MPC:8 UPT:1 Range S: 15/+1 M: 30/0 L: 45/-1 POW:7 AM:No Test DAM:2 Mode:None ]

Rokkitt Launcha

[MPC:8 UPT:1 Range S: 20/0 M: 40/+1 L: 60/0 POW:7 AM:-3 DAM:2 Mode:Indirect, Blast 2" ]

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