MP:12 CC:7 RC:7 POW:5 BOD:5 BRN:7 GUT:8 LIF:3 AR:3
Size:M
Point Value: 75
Availibility: 1 per Host.
Structure: Individual
Equipment: Chimerical armor, Fianna rifle, Fimm pistol.
Options: Dream Bombs (+3 points), replace Chimerical Armor
with Armor Nocturne (+10 points), replace Fianna rifle or
Fimm pistol with Sacred Weapon (no additional points).
Abilities: The Count may have up to 4 abilities from the
Unseelie Abilities list.
MP:12 CC:7 RC:7 POW:4 BOD:5 BRN:7 GUT:8 LIF:2 AR:3
Size:M
Point Value: 65
Availibility: 1 per Host, +1 per every 3 Knights.
Structure: Individual
Equipment: Chimerical armor, Fianna rifle, Fimm pistol.
Options: Dream Bombs (+3 points), replace Chimerical Armor
with Armor Nocturne (+10 points), replace Fianna rifle or
Fimm pistol with Sacred Weapon (no additional points).
Abilities: The Baro may have up to 3 abilities from the
Unseelie Abilities list.
MP:12 CC:6 RC:6 POW:4 BOD:5 BRN:7 GUT:7 LIF:2 AR:3
Size:M
Point Value: 55
Availibility: Unlimited
Structure: Individual
Equipment: Chimerical armor, Fianna rifle, Fimm pistol.
Options: Dream Bombs (+3 points), replace Chimerical Armor
with Armor Nocturne (+10 points), replace Fianna rifle or
Fimm pistol with Sacred Weapon (no additional points).
Abilities: The Knight may have up to 2 abilities from the
Unseelie Abilities list.
MP:12 CC:4 RC:5 POW:3 BOD:4 BRN:5 GUT:6 LIF:1 AR:3
Size:M
Point Value: 35
Availability: 1 per Holdings ability per Noble.
Structure: 4-8 + accompanying Noble.
Equipment: Chimerical armor, Fianna rifle, Fimm pistol.
Options: 1 model may replace their Fianna rifle with one of
the following: Ravager HMG (+55 points), Noctnitsa cannon
(+40 points). The entire squad may be armed with Bayonets
(+1 point per model). The entire squad may replace their Fianns rifles with Honor blades (no additional PV.)
MP:12 CC:6 RC:5 POW:3 BOD:4 BRN:5 GUT:6 LIF:1 AR:3
Size:M
Point Value: 45
Availability: 1 Motley per force, +1 Motley per every 3
Knights.
Structure: 5-10.
Equipment: Chimerical armor, Fianna rifle, Fimm pistol.
Options: The entire squad may be equipped with Dream Bombs
(+3 PV per model). Any model may replace their Fianna Rifle
or Fimm Pistol with an Honor Blade(no additional PV) or a
Sacred Weapon(+3 PV). Up to 2 models may replace their
Fianna rifle with one of the following: Ravager HMG (+55
points), Noctnitsa cannon (+40 points).
MP:10 CC:6 RC:0 POW:5 BOD:5 BRN:2 GUT:5 LIF:2 AR:3
Size:L
Point Value: 35
Availability: 1 per force.
Structure: 2-4.
Shapechanger
MP:12 CC:6 RC:0 POW:5 BOD:5 BRN:4 GUT:7 LIF:3 AR:3
Size:M
Point Value: 60
Availability: 1 Prodigal Ally per Force.
Structure: Individual.
Equipment:
Mage
Wizard. Witch. Warlock. The names used to identify Mages is long indeed. These Prodigals are humans who have awakened their spritual avatar ithin themselves, and can use their expanded awareness to impose their will on the world around them. In combat, this invariably results in large destructon, regardless o the particular style used.
MP:10 CC:4 RC:5 POW:3 BOD:4 BRN:7 GUT:6 LIF:2 AR:3
Size:M
Point Value: 70
Availability: 1 Prodigal Ally per Force
Structure: Individual.
Equipment: Kevlon armor, Pug pistol.
Abilities: The Mage has the ability to alter reality around himself, usually through treemendous energy release. The Mage may choose ONE of the following options at no additional points cost:
Blast: [MP:7 UPT:1 Range: S:10/-
M:20/+1 L:30/- POW:6 AM:-2 DAM: Mode:2" blast]
Burst: [MP:6 UPT:1 Range: S:20/+1 M:40/- L:60/-1 POW:6 AM:-1 DAM:2 Mode:none]
Splash: [MP:5 UPT:2 Range: S:-/- M:-/- L:-/- POW:5 AM:-1 Mode:splash]
MP:20 CC:0 RC:5 TC:2 POW:7 BOD:6 LIF:3 AR:5(2)
Type: Medium Flyer Transport(10)
Point Value: 130
Availability: 1 per Thane or Motley squad.
Equipment: Ravager HMG.
Options: Replace Ravager HMG with Nocnitsa Cannon (+20
PV).
Dolorous Blow (+15 points): Once per game the Noble may make a CC attack with the following profile: MP:6 POW:POW+4 AM:-2 DMG:2
Dragon's Ire (+5 points): The Noble recieves +2 to CC when charging into close combat. Small or medium models must make a knockdown test when hit with Dragon's Ire.
Flicker-Flash (+15 points): Once per game, the Noble may be repositioned anywhere on the battlefield. MP: 11.
Flight of Fancy (+10 points): The Noble possesses chimerical wings as part of the faerie mein, allowing a move of 5+d10" that clears obstacles up to 6" high. MP:7.
Ha, Ha! Missed Me! (+10 points): Once per game, the Noble may temporarily withdraw into the Dreaming and ignore any single injury from Ranged or Close combat.
Holdings (+10 points): The Noble is a Lord of a Freehold, and may be accompanied into batte by a retinue of Thanes. Unlike other Unseelie Abilities, a Noble may have Holdings more than once, thereby being accompanied by more than one retinue.
Holly Strike (+5 points): The Noble gains POW: +1 for all Close combat attacks.
Hopscotch (+7 points): The Noble may chance a quick move through the Dreaming. The model scatters 5+d10". MP:6.
Nightmare Visage (+20 points): Once per game, the Noble may tap into he horror of the Dreaming. All models within 6" of the Noble must make a GUT check or Fall Back during their next activation.
There...Not There! (+6 points): The Noble uses a small manipulation of the Dreaming to displace his image. All Ranged attacks against the Noble are made at RC:-1.
Trod (+25 points): Once per game, the Noble may open a pathway through the Dreaming. The Noble and any accompanying Thanes may be repositioned anywhere on the battlefield. The Thanes lose any unused MP for the remainder of the turn. MP:11.
Wraithmist (+10 points): The Noble as learned to manipulate the Mists and fade from mortal view. The Noble may be deployed after all other models, and may be deployed anywhere on the battlefield, but no closer than 13" to an enemy model.
Enchanted Swords and such...
Bayonet
An idea from an earlier time, Bayonets may be affixed to
rifles or wielded by hand. The first attack with this
weapon when the model is charging is at POW:+2,
AM:-2. [MP:3 POW:POW+1
AM:-1]
Honor Blade
Traditionally a weapon associated with the Nunnehi, these
blades come in a broad variety of styles with essentially
similar effects. [MP:3 POW:POW+1
AM:-1]
Sacred Weapon
The enchanted Swords and Spears of the Unseelie Nobles,
these weapons are capable of tremendous destruction in the
right hands. [MP:3 POW:POW+2 AM:-2]
Hunting Bows and more...
Dream Bombs
Dream bombs are small handheld explosives designed to
thwart the enemy by knocking their awareness partly into
the Dreaming. Any model hit by a Dream Bomb must make a
BRN check or have its available MP reduced by
half during its next activation. [MP:5 UPT:1
Range: S:5/+1 M:10/- L:-/-
POW:special AM:no test Mode:indirect,
3" blast]
Fianna rifle
Often disguised as a medieval weapon, this is the standard firearm of the Unseelie Host. The Fianna is as
reliable for the Fae as the precursors of the Pitbull were
not for the Union... [MP:3 UPT:2 Range:
S:10/+1 M:20/- L:30/-1 POW:4
AM:-1 Mode:none]
Fimm pistol
A favorite backup of the Unseelie, this gun is often used
in tandem with melee weapons, and sometimes even resembles swords and daggers. [MP:2 UPT:2
Range: S:6/+2 M:12/- L:-/-
POW:3 AM:0 Mode:Point Blank]
Ravager HMG
The quintessential Unseelie support weapon, a Ravager
shreds opponents with a lethal dose of reality.
[MP:6 UPT:1 Range: S:20/+2
M:30/+1 L:50/-1 POW:7 AM:-3
Mode:full auto]
Nocnitsa Cannon
The Unseelie tankbuster of choice, this anti- armor weapon
can also be highly effective against infantry targets.
[MP:8 UPT:1 Range: S:15/-
M:30/+1 L:45/- POW:7 AM:-2
Mode:2" blast]
Faerie Mein: [named character enhancement]
I guess this is growing up: [named character advancement]
Glamour: [named character abilities {glamour magicks for non-seers}]
Prodigal Favor: [additional prodigal allies]