Lordbunny's Golems
Golem Force List
by Lordbunny
NOTES:
Instead of doing the 20% thing I went straight cost since I am
not sure how the shield stat should rate... but reading the bit
of fluff I have read I felt it needed to be there...
The only person that has an option is the commander and the
slaves... that is it.. the rest take them as they are...
Individuals
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Comander (The Big Kuhunna) 84pts Large (01)
MP: 10 CC: 6 RC: 6 POW: 7 BOD: 6 BRN: 6 GUT:
7
LIF: 3 AR:6 shd(1)
Armored Gauntlets:
POW: +1 AM: -2 MP: 6
Big Gun of Death
POW: 5 AM:-1 MP: 5 10/20/30 -/+1/- full auto
Option: +15 PV teleport... the comander can spend all of his
Move points to teleport anywhere on the Battle field.. If he
teleports anywhere that is not LOS of one of his troops.. then he
deviates D10 2
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Slavers 59pts Large (01 for every two squads of Slaves)
(must
be taken for slaves)
MP: 10 CC: 5 RC: 3 POW: 6 BOD: 5 BRN: 5 GUT: 6
LIF: 2 AR:6 shd(1)
Stun Staff:
POW: +1 AM: -2 MP: 6
Cleansing Fire
POW: 5 AM:-2 MP: 5 flame template 2 uses
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Units
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Advancers 58pts medium (5-10)
MP: 9 CC: 3 RC: 4 POW: 5 BOD: 5 BRN: 5 GUT: 6 LIF:
2 AR:5 shd(1)
Electro Gauntlets:
POW: +1 AM: -2 MP: 5
Scatter Lasers
POW: 4 AM:-1 MP: 4 10/20/30 -/+1/- full
auto (two uses)
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Pounders 65pts medium (2-4)
MP: 9 CC: 3 RC: 4 POW: 5 BOD: 5 BRN: 5 GUT: 6 LIF:
2 AR:5 shd(1)
Electro Gauntlets:
POW: +1 AM: -2 MP: 5
Maza's Thunder
POW: 6 AM:-1 MP: 6 15/30/45 -/+1/- Indirect
2" blast
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Slaves 6pts medium (5-10)
MP: 10 CC: 4 RC: 3 POW: 3 BOD: 3 BRN: 4 GUT: 5
LIF: 1 AR:0
Note: all slaves must be armed alike! either cc slaves or rc
slaves
Close Combat Slaves +3pts per model
POW: +1 AM: -1 MP: 4
Ranged Combat Slaves +6pts per model
POW: 4 AM:-1 MP: 4 6/12/24 -/+1/-
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Vehicles.. (sort of)
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Watchers 70pts
Light Flyer (you may take one, and an additional one for every
poinder squad in the army)
MP: 25 TC: 1 POW: 6 BOD: 5 LIF: 2 AR: 4 (2)
Small Scatter Laser
POW: 3 AM:-2 MP: 3 6/12/24 -/+1/- full auto
Fluff: (by Von Ether):
Despite the Golem's great scientific achievements, one biggest
questions to haunt them lies within their own biology What most
assume is one creature is actually two, a body and a separate
brain. The process that binds the two has been created by
centuries of complex evolution on the molecular level. A
intricate process that still hold secrets from Golem technicians.
Sometimes a Golem brain is hatched with the defect of not being
able to bond to a body. Other times, it is discovered that a
Golem brain's nerve endings have been too damaged to allow for a
transplant to a new body. Either way, the race thinks that a
mind is a terrible thing to waste. So the Watcher Caste was born.
A Caste that is treated with a mix of pragmatic pity. The brains
are inserted into a small anti-grav pod with sensors and
appropriate attachments. The Watchers are used mostly as
observers and assistants. Places where a good eye and mind are
needed for work that is not be trusted to slaves. As a side note:
Watchers born into their caste are not allowed to breed. For the
few Golems who decide Watcherhood over seppeku, the pod's
controls are leagues inferior to that of proper Golem body. The
frustration of dealing with a mechanical crutch after losing a
Golem drives some of these born-again Watchers insane. So despite
the honor of still being allowed breed, some of these Golem
brains have made the Watchers the only caste with a suicide
statistic.
By
LordBunny
© 1999, 2000, The Warp all rights reserved.
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