PREDATOR
A Genre Film Forcelist for Vor: the Maelstrom

By Havok

Blade Predator
MP:12 cc:5 rc:4 pow:5 bod:5 brn:5 gut:6 lif:2 ar:3
points: 36
Unit 3-10
Equipment: cloaking device, Pred light armor, retract claws
Retract Claws: [MP:3 Pow: Pow AM:-2
Options:
Lance Spike: [MP:4 Pow:Pow +1 AM:-1 parry at (+6 PV)
Blade: [MP:4 Pow:pow AM:-3

Hunting Predator
MP12 cc4 rc5 pow5 bod5 brn5 gut6 lif2 ar3
points: 36
Unit 3-10
Equipment: cloaking device, Pred light Armor, Spear gun, may take Lance( +6 PV)
Spear gun MP4 UPC2 5/+2 10/+1 15/- Pow:4 AM:-2 point blank
May exchange spear gun for viper disk at (+8 PV)
Viper disk MP4 UPC1 5/+2 10/+1 15/- Pow:5 AM:-2
MP4 Pow: POW AM: -2
on a critical 1 you may attack another target within 3" from original target on a critical miss you loose the weapon Limited to one extra hit from original attack

Veteran Hunters
MP12 cc5 rc5 pow5 bod5 brn6 gut7 lif2 ar4
points: 48
Unit 1-3
one unit per 500 points
Equipment:cloaking device, Pred hvy armor, viper disk, Retract Claws , Vision mask, medic Kit, one model may take Micro Missile launcher May take shoulder plasma gun at (+ 15 PV)
Shoulder plasma mp:6 UT:2 15/+1 30/+2 45/- Pow:6 AM:-2 1" blast
May take shock pistol at (+ 10 PV)
Shock pistol MP:6 UT:2 5/+2 10/+1 15/- Pow: 5 AM -3 1" blast
Vision mask: not effected by night, or any visual effects
Medic kit: on a roll of 3 or less heal A LIF point (one use only)
Micro Missile Launcher: MP:8 UT:1 15/+1 30/+2 45/- Pow:6 AM:-2 1" blast 2 damage at (+ 25 PV) MP:6 UT:1 Pow:5 AM:-1 2" blast
Options:
Sensors and targeting system: may re-roll miss at (+ 10 PV) once a turn
Alien carapace armor: AR5 sh1 at (+ 8 PV)
Predator skills: at (+ 5 PV each) may only take one
Range expertise: +1 to hit RC
Hth expertise: +1 to hit CC
Stealth expertise: opponent has -1 modifier to hit Pred in RC (with cloak –2 to hit)
Terrain expert: -1 mp for moving through terrain (rough, difficult etc.) like Zykee

Head Hunter
MP12 cc7 rc6 Pow6 Bod6 Brn8 Gut8 Lif3 AR5 (1)
points: 90
Unit ind. 1 per force
Equipment: Alien carapace Armor, cloaking device, Viper disk, Retract Claws, Vision mask, medic kit,
Options: Shoulder plasma, spear gun, Phase shifter, Time Detonator, Lance, Predator skill, Sensors and Targeting system
Phase shifter: at (+ 6 PV)
Once per game model may use Phase shifter and move up to 12" in a turn no MP.
Time Detonator: at (+ 15 PV)
Model may activate Explosion on a roll of 3 or less when killed. Place a 3" blast marker over model. All models touching blast take Pow:6 AM:-3 hit.
Recon Hunter
MP12 cc6 rc5 Pow5 Bod5 Brn 7 Gut 7 Lif2 AR5(1)
points: 80
Unit ind. 1 per force (May infiltrate)
equipment:Alien carapace Armor, cloaking device, Viper disk, Retract Claws, Vision mask, medic kit
Options: Shoulder plasma, spear gun, Phase shifter, Time Detonator, Micro Missile Launcher, Lance, Predator skill, Sensors and Targeting system
Cloaking device : Causes a -1 RC to hit predator. Also gives wearer a special 4 or less dodge test, (does not work less than 12 " away) This is to give ability to the cloak to deceive the shooter, Or to make it seem the predator is in a different place than he really is. If the predator moves through or in water type terrain or Battlefield conditions are raining or snow etc. The cloak might fail to work Roll per squad a d10 on a 5 or less the cloak has malfunctioned and does not work for the remainder of the game.

Predator Alien
MP12 CC6 RC2 Pow6 Bod7 Brn3 Gut7 Lif4 AR6(2) size:L
points: 95
Unit: ind. 1 per 750 points
Claws & Teeth: AM –2
Unbreakable: does not have to take Guts test
Acid spray: Mp:5 UT:2 Pow:5 AM:-2 mode Splash
Roll a d10 on 4 or less acid is eating through armor Models need to make an armor test each turn or take Pow:5 hit Models can take armor off for 6mp and loose their AR or try to get rid of acid by taking an AR Test -2 AM
Acid Blood: on a 5 or less when pred-Alien takes 1 lif it sprays Pow:5 AM:-2 against attacker in close combat When it takes 2 or more lif in a single attack Pow 5 AM:-2 3" blast center on Pred-alien Same rule as acid spray
Has Mighty Leap: Same as growler ability
Model ignores terrain effects for movement.
Model has alien intuition every activation roll d10 1 or 0 the pred-alien moves random using full MP that turn and attack any model it touches( including Predators). Roll randomly if touching more than one model. Will not run off board (leave model on the edge of board) Under normal situations it is under Predator control.

Predator Gaurdian
MP12 cc6 rc3 pow6 bod5 brn6 gut7 lif2 ar4
points: 70
Unit ind 1 per force
Equipment: cloaking device, Pred Hvy Armor, Retract claws, vision mask, medic kit,
Options: Phase shifter, Lance, Predator skill, Alien carapace armor, Net gun, Turexian staff
Net Gun (+6 PV) MP4 UP2 S 4/+2 M 8/+1 L 12/- Pow 4 AM 0 Models hit by net must make a pow test to break free -break free takes 4 MP a try Models stuck in net can do nothing and are considered prone.
Turexian staff (+8 PV) MP4 Pow: Pow +1 AM-1 Poison parry Poison: model must make a bod test or looses half MP remainder of the game.
* All options taken have to use the point values of each option( no freebees)
Please give me feedback on the army list. You can post it here or e-mail me.

Havok

The Temple of Vernax
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