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Feats: | |||||||||||
Athletism (general) You possess above average athletic ability. Prerequisites: None. Benefit: You gain a +2 to all swim and jump checks. Extended Rage (special) A barbarian with this feat can rage longer Prerequisites: Rage, Endurance, Con 14+. Benefit: Your rages last 3 rounds longer. Improved Single Weapon Fighting (general) You are highly skilled when using only one weapon in combat. Prerequisites: Base Attack +6, Single Weapon Fighting and Expertise. Benefit: Taking this feat adds a +1 to AC (dodge bonus), +1 to attack and a +1 to damage anytime you are using only one weapon; bonuses are in addition to those gained by the Single Weapon Fighting feat. Improved Sword and Shield Fighting (general) You are highly skilled when using a weapon and a shield in combat. Prerequisites: Base Attack +6, Sword and Shield Fighting, Benefit: Taking this feat adds a +2 to AC (dodge bonus) and a +1 to attack when fighting with any weapon and a shield; bonuses are in addition to those gained by the Sword and Shield Fighting feat. Improved Two Handed Weapon Fighting (general) You are highly skilled with two handed weapons in combat. Prerequisites: Base Attack +6, Two Handed Weapon Fighting, Power Attack. Benefit: Taking this feat adds a +2 to attacks and a +1 to damage when using any two handed weapon; bonuses are in addition to those gained by the Two Handed Weapon Fighting feat. Off Hand Mastery (general) Your are extremely coordinated with your off hand. Prerequisites: Base Attack +14, Improved Two Weapon Fighting and Expertise. Benefit: You can make an additional attack to that which is gained by Improved Two Weapon Fighting at -10. Over Sized Weapon Proficiency (general) You can use weapons one size larger in combat. Prerequisites: Str 17+, Proficiency with smaller sized version of weapon and Expertise. Benefit: Choosing this feat allows you to wield weapons one size category above your maximum. For instance if you can use a particular large weapon then with this feat you are able to use huge version of that weapon. Any attacks made with the weapon of choice are full round actions though. Special: You can select this feat multiple times, its effects do not stack. Each time you take this feat it applies to a new weapon. Shield Focus (general) You are adept at using a particular shield. Prerequisites: Base Attack +1 and Armor Class of 13. Benefit: You gain a +1 to your armor class when using the chosen shield for this feat. Special: You can select this feat multiple times, its effects do not stack. Each time you take this feat it applies to a new shield. Single Weapon Fighting (general) You are skilled when using only one weapon. Prerequisites: Base Atack +2 and Dex 13+. Benefit: You gain a +1 your AC (dodge bonus) when using only one weapon in combat. Skewer (general) You score critical threats when rolling 5 points above your opponents AC. Prerequisites: Weapon Focus (your chosen weapon), Base Attack +8 and Improved Critical (your chosen weapon). Benefit: Aside from normal critical threat range you now threaten your opponent if you roll 5 points above his/her AC. Special: You can select this feat multiple times, its effects do not stack. Each time you take this feat it applies to a new weapon. Superior Two Weapon Fighting (general) The penalties for fighting with with a medium weapon in your main hand and a light weapon in your off hand are reduced to zero. Prerequisites: Ambideterity, Two Weapon Fighting, Improved Two Weapon Fighting and Base Attack +13. Benefit: You suffer no penalties when fighting with a light weapon in your off hand and a medium weapon in your main hand, the penalty of -2 to all attacks is no more. But if ever you fight with two medium sized weapons you would now suffer the -2/-2. Special: Rangers can choose to gain this feat by only having Improved Two Weapon Fighting and a Base Attack of +13. Sword and Shield Fighting (general) You are skilled when using a weapon and shield in combat. Prerequisites: Base Attack +2, Con 13+ Benefit: You gain a +1 to your AC (dodge bonus) when using any weapon and a shield in combat. Twin Shot (general) Your skillfull enough with a longbow or shortbow (or composite varieties) that you can fire two arrows at the same time. Prerequisites: Base Attack +9, Dex 15+, Quickdraw, Point Blank Shot and Precise Shot. Benefit: This effect only functions while you are within the bows first range increment. You may choose before your roll whether to have both arrows strike the same target or two different targets that are within 15' of eachother. You may only do this once per round. If you are performing a full attack you may choose which ranged attack roll you will fire two arrows with. For example if Player A has ranged attacks of +9 / +4. He chooses to move and then fire two arrows, this attack is at +9. Next turn he wants to perform a full attack he can fire one arrow at +9 then two arrows at +4 or the other way around. He only gets to fire two arrows once during his attack sequence. He gets to choose which attack roll he'll fire two arrows with. Two Handed Weapon Fighting (general) You are skilled with two handed weapons (greatsword, glaive, etc.). Prerequisites: Base Attack +2 and Str 13+. Benefit: You gain a +1 to attacks made with two handed weapons in combat. |
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