Air
Those touched with Air usually are very Logical creatures. They have some of the following characteristics: Logical, analytical, clear judgement, studious, aloof, humourless. They tend to be adept Judges.

Occupations: Mage Judge, Battle tactician, mathematician, Priest/Priestess, Court Advisor.

All students begin with basic self defense. Air students delve deeper into Archery, History, Goddess teachings, Court and Law proceedings and meditation. All Air students will learn to levitate small objects such as quills, paper, feathers, small books and move them about..
Students will be notified when they have advanced to Apprentiship level. Here they will study their career objectives and will eventually gain one magick:
- Air Shield (To shield self or others from physical attacs with a flurry of wind.)
- Gliding (To glide up to 3 feet off the ground for a limited amount of time. This allows the person to move at a very fast pace)
- Jumping (To be able to jump from and to very large heights (30ft) using the air current to hoist or lower speed of decent.
- Spirit Sense (To sense the spirits (ghosts) of those that are land-bound and determine their emotional state.)

**At the apprentice level a young man or woman wil go through their
Adulthood Rites. After their rites, they will be visited by their Familiar.

Apprentices will be notified when they have advanced to Mage level. Here they will continue studying their career objective and will eventually gain a magick:
- Levitate (To levitiate themselves, others and/or very large objects)
- Astral Projection (To meditate and project themselves in spirit form to far away areas where others can see them BUT cannot speak or talk.)
- Vortex (Create small but damaging vortex's of air.)
- Vacuum (To create an airless vacuum around an enemy until they are dead.)

Mages have the option to continue their training or go into their chosen fields.  All Mages at this point will learn to shapeshift into a bird for limited amounts of time. They can submit for placement at a Kings Court or become traveling Mages, hiring out their services to outlying townships as Judges, tacticians, etc...  If they stay to continue their training, they are usually tasked with the teaching and mentoring of students.

Mages who continue with thier studies will advance to Master Mage and earn Two more magicks..
- Large Vortex (To call a large and forceful Vortex or air that lasts up to 10 minutes)
- Elemental Call (To call upon an Air Elemental for assistance. Sprites-Faeries)
- Spirit Talk (To communicate with other spirits while they are in their Astral Form)
- Fly (To be able to fly for short periods of time. Up to 200 ft)

Master Mages can continue studying but most do not have the aptitude or Spirit Gudiance for more Magicks. Those that are Spirit Touched are called to become Air Helms. These are the most powerful of Air Mages.  They are usually in charge of the school and head the Fifth Council of Mages for the Kingdoms. They have one or more of the following Magicks.

- Tornado (To produce a large and immense tornado for 20 minutes)
- Goddess Speak (To communicate with the Goddess for short periods of time in Astral Projection Form)
- Weather Maniupulation: To control the weather for brief periods of time.