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Earth Those touched with Earth usually are very determined creatures. They have some of the following characteristics: loyalty, determination, good judgement, outgoing, friendly. They tend to be adept veterinarians and spys. Occupations: Mage Veterinarians, WildLife Marshalls, Court Advisors, Messengers and Builders. All students begin with basic self defense. Earth students delve deeper into Staff Fighting, Animal Anatomy, Animal phsiology, Court and Law proceedings and Geology. All Earth students will learn to acquire night vision. Students will be notified when they have advanced to Apprentiship level. Here they will study their career objectives and will eventually gain one magick: - Force Shield (To shield self or others from physical attacs with an invisible barrier) - Animal Sense (To sense the emotional state of nearby animals.) - Rock Throw (To create fist size rocks out of thin air and launch them upon an enemy.) - Animal Call (To mimick the sounds of animals and have them respond. NOTE: Works on lower level animals such as birds, mice, dogs, cats.) **At the apprentice level a young man or woman wil go through their Adulthood Rites. After their rites, they will be visited by their Familiar. Apprentices will be notified when they have advanced to Mage level. Here they will continue studying their career objective and will eventually gain a magick: - Healing Glow (To create a green aura on an animals wound and healing it or purging poison.) - Stone Rain (To create a Hail storm of mid size rocks in a 100 ft diameter) - Range Hearing (To be able to hear whispers from a distance of 200ft) - Upheavel (To be able to displace large areas (5'-15') of dirt and ground. They can move trees, boulders and tear down structures by softening the ground. Mages have the option to continue their training or go into their chosen fields. All Mages at this point will learn to shapeshift into an animals form. As they progress, they will eventually learn up to three changes. These changes are decided upon the Goddess and will be given a Mage at the proper time. . They can submit for placement at a Kings Court or become traveling Mages, hiring out their services to outlying townships as veterinarians, animal husbandry services, messengers and architects/builders. If they stay to continue their training, they are usually tasked with the teaching and mentoring of students. Mages who continue with thier studies will advance to Master Mage and earn Two more magicks.. - Tremor (To call a small but forceful earth tremor upon the area. - Elemental Call (To call upon a Earth Elemental for assistance.) - Stone Giants. (To create and briefly sustain a large (20') stone giant. - Burrow (To be able to burrow into the earth and create tunnels for escape.) Master Mages can continue studying but most do not have the aptitude or Spirit Gudiance for more Magicks. Those that are Spirit Touched are called to become Earth Helms. These are the most powerful of Earth Mages. They are usually in charge of the school and head the Council of Mages for the Kingdoms. They have one or more of the following Magicks. - EarthQuake (To produce a large and immense earthquake in the region.) -Ground Split (To drive their staff into the ground and split it, creating a chasm. - Earth Summon (To summon the Earth force and entrap your enemies by controlling plant vines, tree roots, quicksand, etc...) |