Gameplay Reference
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BG DISTRANS 11.04.99
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Turn Sequences (Summary)
Opening Interval (Simultaneous)
Disengage Phase (Disengage engaged cards - optional)
Deferment Phase (Assign 1 deferment token
to subdued cards)
Initiative Phase (Determine initiative
rankings)
House Intervals (Each Player by Initiative)
General Operations (any number of times, any order)
Deploy House card (from hand)
Petition Assembly card
Deploy Subdued card (except events)
Place Subdued Event
Engage deployed card (to perform card operation)
Restricted Operations (limited number of times, any order)
Deploy Event (up to 1 Imperium & 1 Dune)
Initiate Rite (up to 1 CHOAM & 1 Landsraad
per rival)
CHOAM Exchange (Buy or Sell)
Buy Spice (Transfer up
to 3 spice from Guild hoard)
Sell Spice (Transfer
up to 3 spice to Guild hoard)
Buy Favor (Buy up to 5 favor)
Request Admission to High Council
Turn Renegade (Scoring Play Only)
Closing Interval (Simultaneous)
Assembly Administration Phase
Imperial Discard (Discard from Assembly)
Imperial Draw (Draw into Assembly)
House Administration Phase
House Discard (Discard from hand)
House Draw (Draw into hand)
Imperial Powers and their Adversaries
Imperial Power |
Adversaries |
Symbol
|
House Corrino |
House Atreides |
|
House Atreides |
Houses Harkonnen & Corrino |
|
House Harkonnen |
House Atreides & Fremen |
|
The Guild |
The B.G. Sisterhood & Dune Smugglers |
|
Bene Gesserit Sisterhood |
The Guild |
|
Fremen |
House Harkonnen |
|
Spice Miner's Guild |
Water Seller's Union |
|
Water Seller's Union |
Spice Miner's Guild |
|
Dune Smugglers |
The Guild |
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CHOAM Rate of Exchange (CROE)
Spice in Guild Hoard Rate
|
Buying/Selling
|
13+ |
1 |
10-12 |
2 |
7-9 |
3 |
4-6 |
4 |
1-3 |
5 |
Starting Point
At the start of the game, you are give five solaris to spend in any
way you wish.
Starting Solaris
15 (plus whatever you don't spend)
Starting Favor
10 (2 solaris per additional favor point)
Starting Spice
0 (CROE +1 per point of spice)
When buying favor during your House Interval, it is 2 solaris for
every point of favor. Limit 5 per turn.
When buying spice during your House Interval, it is X solaris for
every point of spice. X=CROE. Limit 3 per turn. Reset the CROE after each
point of spice purchased. This does not apply to the starting spice you
purchase during House Creation because the CROE does not change then.
Forms of Kanly
All Rites are resolved in three intervals, which are subdivided into
phases. During a Rite, the initiating House becomes the Attacker
while the rival House becomes the Defender. Here are the phases:
Rite Sequence
Initiation Interval
Attacker Declaration
Attacker Engagement
Defender Declaration
Defender Engagement
Assessment Interval
Force Calculation
Force Distribution
Resolution Interval
Rite Eligibility
Rite |
Required Talent |
Eligible Target |
Symbol
|
Duel |
Dueling |
Persona |
|
Battle |
Battle |
Fief, Subfief |
|
Arbitration |
Arbitration |
Charter |
|
Intrigue |
Intrigue |
Persona |
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House Advantage/Disadvantage
House Advantage When petitioning to deploy a card bearing allegiance
to your sponsor, you may discard X favor to reduce your final deployment
cost by X.
House Disadvantage Whenever you come to govern a persona bearing
allegiance to another Imperial Power, you must discard one favor.
If you ever Capture a persona bearing Adversarial Allegiance, you must
immediately subdue it. If you later deploy the card, you must discard favor
equal to its deployment cost.
Rewards of a Rite
CHOAM Rite
Arbitration or Intrigue
Generate solaris or remove opponent solaris equal to twice the number
of defender's cards vanquished during the rite. # of D * 2 = Solaris
Landsraad Rite
Battle or Duel
Generate favor or remove opponent favor equal to number of defender's
cards vanquished during the rite. # of D = Favor |