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REFERENCE
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Terms

Gameplay Reference
BG DISTRANS 11.04.99
Turn Sequences
Imperial Powers
Choam Rate of Exchange (Croe)
Starting Point
Forms of Kanly
Rite Eligibility
House Advantage/Disadvantage
Rewards of a Rite

Turn Sequences (Summary)

Opening Interval (Simultaneous)
    Disengage Phase (Disengage engaged cards - optional)
    Deferment Phase (Assign 1 deferment token to subdued cards)
    Initiative Phase (Determine initiative rankings)

House Intervals (Each Player by Initiative)
General Operations (any number of times, any order)
    Deploy House card (from hand)
    Petition Assembly card 
    Deploy Subdued card (except events)
    Place Subdued Event 
    Engage deployed card (to perform card operation)
Restricted Operations (limited number of times, any order)
    Deploy Event (up to 1 Imperium & 1 Dune)
    Initiate Rite (up to 1 CHOAM & 1 Landsraad per rival)
    CHOAM Exchange (Buy or Sell)
        Buy Spice (Transfer up to 3 spice from Guild hoard)
        Sell Spice (Transfer up to 3 spice to Guild hoard)
    Buy Favor (Buy up to 5 favor)
    Request Admission to High Council 
    Turn Renegade (Scoring Play Only)

Closing Interval (Simultaneous)
Assembly Administration Phase
    Imperial Discard (Discard from Assembly)
    Imperial Draw (Draw into Assembly)
House Administration Phase
    House Discard (Discard from hand)
    House Draw (Draw into hand)

Imperial Powers and their Adversaries
 
Imperial Power Adversaries
Symbol
House Corrino  House Atreides 
House Atreides Houses Harkonnen & Corrino 
House Harkonnen House Atreides & Fremen 
The Guild  The B.G. Sisterhood & Dune Smugglers
Bene Gesserit Sisterhood The Guild
Fremen House Harkonnen
Spice Miner's Guild Water Seller's Union
Water Seller's Union Spice Miner's Guild
Dune Smugglers The Guild 

CHOAM Rate of Exchange (CROE)
 
Spice in Guild Hoard Rate 
Buying/Selling
13+ 1
10-12 2
7-9 3
4-6 4
1-3 5

Starting Point

At the start of the game, you are give five solaris to spend in any way you wish. 

Starting Solaris
15 (plus whatever you don't spend)
Starting Favor
10 (2 solaris per additional favor point)
Starting Spice
0 (CROE +1 per point of spice)

When buying favor during your House Interval, it is 2 solaris for every point of favor. Limit 5 per turn.

When buying spice during your House Interval, it is X solaris for every point of spice. X=CROE. Limit 3 per turn. Reset the CROE after each point of spice purchased. This does not apply to the starting spice you purchase during House Creation because the CROE does not change then.

Forms of Kanly

All Rites are resolved in three intervals, which are subdivided into phases. During a Rite, the initiating House becomes the Attacker while the rival House becomes the Defender. Here are the phases: 

Rite Sequence
Initiation Interval
    Attacker Declaration 
    Attacker Engagement 
    Defender Declaration 
    Defender Engagement 
Assessment Interval
    Force Calculation 
    Force Distribution 
Resolution Interval

Rite Eligibility
 
Rite Required Talent  Eligible Target
Symbol
Duel Dueling Persona
Battle Battle Fief, Subfief
Arbitration Arbitration Charter
Intrigue Intrigue  Persona 

House Advantage/Disadvantage

House Advantage When petitioning to deploy a card bearing allegiance to your sponsor, you may discard X favor to reduce your final deployment cost by X. 

House Disadvantage Whenever you come to govern a persona bearing allegiance to another Imperial Power, you must discard one favor.  If you ever Capture a persona bearing Adversarial Allegiance, you must immediately subdue it. If you later deploy the card, you must discard favor equal to its deployment cost. 
 

Rewards of a Rite

CHOAM Rite 
Arbitration or Intrigue
Generate solaris or remove opponent solaris equal to twice the number of defender's cards vanquished during the rite. # of D * 2 = Solaris

Landsraad Rite
Battle or Duel
Generate favor or remove opponent favor equal to number of defender's cards vanquished during the rite. # of D = Favor