BEGINNERS GUIDE TO FIGHTERS AND FIGHTPLANNING 2.0
KP DANCER LEVEL 1
UNFORGIVEN
LINKS
RESOURCES
KP DANCER LVL 2
LEVEL 1 BASE
LEVEL 2 BASE
This fighter “dances” to win rounds as a sissy but he also has the power to possibly knock someone out immediately if they get too aggressive. Dancers builds will usually be light to allow them to be tall enough to gain speed and agility bonuses needed to "dance" and "counter" an aggressive opponent.
Bantam 118 lbs

STR-9
SPD-13
CHN-10
HGT-7
KP-3
AGL-13
CON-14
BLD-
L.weight 135 lbs

STR-7
SPD-13
CHN-10
HGT-10
KP-2
AGL-13
CON-14
BL
L.heavy 175

STR-6
SPD-12
CHN-10
HGT-15
KP-2
AGL-10
CON-14
BLD-v.
Cruiser 200

STR-6
SPD-12
CHN-10
HGT-16
KP-2
AGL-9
CON-14
BLD-l.l
Straw 106 lbs

STR-9
SPD-13
CHN-10
HGT-5
KP-3
AGL-15
CON-14
BLD-v.l.
Middle 160

STR-6
SPD-13
CHN-10
HGT-13
KP-2
AGL-11
CON-14
BLD-l.l.
Training notes: move speed to >=13, agility slightly more than speed, and strength -9/kp-3 as soon as possible. The speed is needed to combine with your height to make your counter attacks effective.
Fighter type goals-
1. win the fight on points
2. if fight cannot be won on points or opponent is severely injuring you, k.o. opponent
3. If fight is won on points take the rest of the fight off while protecting yourself from allout attacks and other physical damage.
Please note this is a generic plan and will not be suitable vs all opponents but it will get you started for your first fight and it gives you the idea about that your basic plan should suit your fighters strengths.
Click on the "fight plans" link on your home webl page and then click "create plan" "advanced form" and type this plan. Name it KP Dancer level 1.
Dont worry if you dont understand what every line means or how it works, we will be discussing basic fight planning in the next section.
KP DANCER LEVEL 1
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