Basic fight planning fighter type vs fighter type
Including: Likely attribute advantages/disadvantages, and modifying your level 1 generic plan vs specific fighter types.
Flasher vs: Flasher KP Dancer vs: Flasher
Sissy vs: Flasher
Flasher vs: Sissy
Sissy vs: Sissy
KP Dancer vs: Sissy
Flasher vs: KP Dancer Sissy vs: KP Dancer
KP Dancer vs: KP Dancer
Flasher vs: Slugger
Sissy vs: Slugger KP Dancer vs: Slugger
Flasher vs: Balanced Sissy vs: Balanced KP Dancer vs: Balanced
Flasher vs: Clincher Sissy vs: Clincher KP Dancer vs: Clincher
Slugger vs: Flasher Balanced vs: Flasher
Clincher vs: Flasher
Balanced vs: Sissy
Slugger vs: Sissy
Clincher vs: Sissy
Slugger vs: KP Dancer
Balanced vs: KP Dancer
Clincher vs: KP Dancer
Slugger vs: Slugger
Balanced vs: Slugger
Clincher vs: Slugger
Slugger vs: Balanced Balanced vs: Balanced
Clincher vs: Balanced
Balanced vs: CLincher
Slugger vs: Clincher
Clincher vs: Clincher
Keep in mind plans are written as demonstrations of looking at a pair of fighters and make a plan using a fighters best advantage vs a certain fighter type. Feel free to use the plans as written if you like but its important to go back over your plans the next day and see exactly why they won or lost. Especially if they lost go back and look at the fight round by round to determine how the fight was lost so you can alter your plan for next time. Through experience your plans will get better and better based upon the evolution of losses forcing you to make positive changes to your fight plans to deal with a host of contingencies.
As a final warning most of these plans have come off the top of my head, before using any plan make sure to sim it with the practice fighter to look for any flaws