![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Murphy's Laws of Combat | |||||||
cont. | |||||||
· Incoming fire has the right of way. · Interchangeable parts aren't. · It is generally inadvisable to eject directly over the area you just bombed. · It's easier to expend material in combat than to fill out the forms for Graves Registration. · It's not the one with your name on it that should worry you; it's the one addressed "to whom it may concern" you've got to think about. · Killing for peace is like screwing for virginity. · Military Intelligence is an oxymoron. · Mines are equal opportunity weapons. · Napalm is an area support weapon. · Neutral countries -- aren't. · Never draw fire, it irritates everyone around you. · Never forget that your weapon is made by the lowest bidder. · Never go to bed with anyone crazier than yourself. · Never share a foxhole with anyone braver than yourself. · Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep. · Never tell the Platoon Sergeant you have nothing to do. · No combat ready unit ever passed inspection. · No inspection unit has ever passed combat. · No marine unit has ever failed a combat readiness inspection, which suggests peacetime inspections are readiness as mess hall food is cuisine) · No matter which way you have to march, its always uphill. · No plan survives the first contact intact. · Odd objects attract fire - never lurk behind one. · Once the pin is pulled, Mr. Grenade is not our friend. · One enemy soldier is never enough, but two is entirely too many. · Peace is our profession -- mass murder's just a hobby. · Precision bombing is normally accurate within plus/minus one mile · Professional soldiers are predictable, but the world is full of amateurs. · Radar tends to fail at night and in bad weather, and especially during both. · Radios will fail as soon as you need fire support desperately. (Corollary: Radar tends to fail at night and in bad weather, and especially during both.) · Recoilless rifles - aren't. · REMF (Rear Echelon Mother Fuckers), or noncombat troops, are everywhere · Smart bombs have bad days too. · Sniper's motto: reach out and touch someone. · Success occurs when no one is looking, failure occurs when the General is watching. · Suppressive fires - won't. · Teamwork is essential, it gives them someone else to shoot at. · The best tank killer is another tank. Therefore tanks are always fighting each other and have no time to help the infantry · The bursting radius of a hand grenade is always one foot greater than your jumping range. · The Cavalry doesn't always come to the rescue. · The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance. · The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. · The crucial round is a dud. · The easy way generally gets you killed · The easy way is always mined. · The enemy diversion you have been ignoring will be the main attack. |
|||||||
Murphy's Laws of Combat1 Murphy's Laws of Combat3 | |||||||
HOME |