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Designation:

Raptor-class Heavy Space Destroyer (SDG)

Class History:

Ship's complement:

Note: The given numbers are approximations; the exact number varied somewhat due to operational realities and different ships.

Dimensions:

Propulsion systems:

Endurance and mobility limits:

Weapon systems:

Electronics Systems:

Air group and mecha complement:

(Circa 2055)

(Circa 2063)

Note: The given numbers are approximations; the exact number and type of mecha varied somewhat due to operational realities and different ships.

Design notes:

As the RDF Space Navy continued to expand following the 3rd Robotech War the need for a small, inexpensive ship to protect the larger and much more expensive capital ships such as the new Yamato-class Space Battleship. At first the venerable Garfish-class was assigned to these duties and filled the gap for a time. But these ships were to small to carry a significant amount of firepower and where not as agile as one could hope for with the new technologies. As such, the RDF Space Navy announced its intention to acquire a new destroyer that was to have superior firepower and agility to the Garfish and carry a modest mecha complement. The design that was chosen was that of the new Albion Terran Yard and dubbed the Raptor-class Heavy Space Destroyer.

The new destroyer contains several features which makes it far superior to previous vessels in terms of speed, agility, and radar profile. The first distinguishing feature of the Raptor-class is its hull design. Similar in shape to an arrow, the hull was designed to reduce the radar cross-section of the vessel and coated with EM absorbing material giving it a passive stealth design similar to the VF-17 Nightmare veritech fighter. This has proven in combat to greatly increase the ships abilities by leaps and bounds allowing to perform many desks without being detected. The ship when provoked can fight and win. The ship's primary armament consists of a pair of plasma cannons with one mounted on each side of the hull beside the bridge. These cannons with their extreme long range and powerful punch provide the Raptor with more power than the Garfish-class. To supplement the plasma cannons the designers added eight reaper ion cannons designed to provide medium range fire support. An interesting feature is that there are a pair of these cannons on the stern facing rearward firing at targets behind the ship. All of the heavy armament is mounted recessed in the hull behind sliding panels that open only when the cannon fires. The ship also mounts a pair of SLBM launchers beside the plasma cannons and several point defense turrets behind moveable panels to retain the stealth nature of the ship.

The Raptor-class contains six decks along with the three decks of the command tower which are home to the almost 500 men that call these ships home. The top deck of the command tower is home to the bridge and the captains lounge and briefing room. The middle deck of the command tower houses the communications array and systems of the vessel and coding and decoding equipment. The bottom deck on the command tower is the tactical center of the ship home to large displays that show the position of ships and mecha in the fleet and co-ordinate all the actions of the mecha and relay that information to the bridge for further orders. The Raptor can also act as flagship having extensive command and control facilities and in that case the tactical room allows for that function as well.

The main hull houses all the living facilities for the crew along with the mecha hanger and engineering facilities. Deck one contains the officer's quarters and officer rooms such as the O-Club, a swimming pool, a gymnasium, the officer's mess, and a rec room. The captain's quarters are also on this deck along with rooms for the other officers and fighter pilots of the vessel.

Deck two is the crew's quarters with many rooms with six men per room. That not as roomy as other vessels, the rooms still offer quite a bit of space compared to older designs. This deck is very similar to deck one with a mess hall, rec room, lounge, and a PX Store which serves as the convenience store for the ship.

Deck three contains all the various things needed to sustain the crew such as a small hydroponic gardens, the infirmary, library, barber, laundry room, simulator rooms, briefing rooms, and various repair ships for servicing the crew and the ships equipment, and a large lounge for the crew.

Deck four is the main storage deck and is where the missiles, spare parts, food, and various other items are stored in several different types of storage rooms. This deck is also home to the main security office and the brig.

Deck five is the mecha hanger where mecha are stored, repaired, and serviced by the technicians of the ship. This deck has two heavy lift elevators for moving the veritechs to the launch bay for launch and one elevator leads to stores room bringing missiles, ammunition, and spare parts to the mecha deck. Their is also a drop tube leading from the pilots lounge to the mecha deck allowing pilots to man their craft in a matter of a few minutes increasing combat effectiveness.

Deck six is the launch deck where the veritechs are launched and recovered.

History:


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Robotech (R) is the property of Harmony Gold. This document is in no way intended to infringe upon their rights.

Layout adapted from Robotech Reference Guide

Content by Jeffrey R. Spillner
Copyright © 2001, 2000, 1999, 1998 Jeffrey R. Spillner

Page Last Updated on April 1, 2001 @ 14:00 GMT