Dip 926 - Stab!

RUSSIA WINS!!

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Current Map

Supply Centres

Year

01

02

03

04

05

06

07

08

09

10

11

Austria

4

4

4

5

6

7

6

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6

England

3

3

2

2

1

1

1

1

1

1

1

France

5

4

5

7

7

6

5

3

1

1

1

Germany

5

5

4

3

1

1

0

0

0

0

0

Italy

4

5

4

4

3

2

2

3

2

2

3

Russia

6

7

8

7

10

12

14

14

16

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Turkey

4

5

6

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6

5

6

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8

5

 

History

1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911 

Rules

GM comments in red

Stab!

by Andy Evans

Revised by Stephen Agar

These rules are based on Stab III (rd12/07) with revisions and clarifications drawn from Universal Stab (rd09/07).

0. All usual 1971 regular Diplomacy rules apply save where noted below.

1. Initial Placement. A player may choose the balance between types of units available to him at the start of the game. Thus England may elect to start the game with three armies, but may then find his strategy is somewhat impaired. Initial units may start the game in any home space. [This means any region indicated by the colour-coding on the original map as belonging to the country, not just supply centres] Initial placements are included with the S01 orders and are not published.

2. Stab is a hidden movement form of Diplomacy and is thus more suitable for postal play. Only contested movements are reported in a game report as specified below.

Failed Moves. All failed moves and all supports for failed moves are reported (subject to the self-standoff rule). The existence of any unit which is the recipient of an unsuccessful attack is also revealed. If an attacked unit was supporting another unit then the fact that a support was cut is revealed, but not which unit or move it was supporting.

Successful Moves. A successful move and any associated supports are only revealed if it succeeds in dislodging another unit or is the reason why another move by another unit or units failed [Note that associated supports are also revealed in this case, not just the move]. The only exception to this rule is that if a unit which is standing received more supports than was necessary to withstand an attack, the player may elect only to reveal those supports necessary to justify the failure of the attack. In the absence of specific instructions, the GM will reveal supports from other spaces as necessary alphabetically, supports from other players being revealed first.[So if you have units supported by more than one, I suggest you include the order in which you want them to be revealed also]

Self-standoffs. A self-standoff is not revealed unless it also results in the failure of a move by another player. Only the unit whose presence results in the failure of the other player’s move is revealed (as ‘self-standoff’)

Dislodgments. The fact that a unit is dislodged is reported, but not the province to which it has retreated. However, the GM will inform the player whose attack caused the unit concerned to retreat where it has retreated to. If a unit is disbanded through choice or because no retreat was ordered, this will be reported.

Mis-orders. A mis-order or an unlawful order is not revealed.

[Convoys: If a convoying fleet is attacked by a foreign unit, the following will hold:

A). If the convoying fleet is dislodged,

i) The attack is revealed as usual.
ii) The convoying fleet is reported as dislodged, but the details of the convoy are obscured. For example F NTS c ?-? (*fails* *dislodged*).
iii) The move of the convoyed army will be revealed in full as a failed move. This makes the convoy fairly obvious, but not definite if there are two convoy routes.

B). If the convoying fleet is not dislodged, the convoyed army occupies its destination and is not the cause of another move to fail,

i) The attack is revealed as usual
ii) The convoying fleet is reported as holding.
iii) The move of the convoyed army is not reported

C). If the convoying fleet is not dislodged, but the convoyed army fails to occupy its destination or is the cause for another move to fail,

i) The attack is revealed as usual
ii) The convoying fleet move is reported in full
iii) The convoyed army move is reported in full

This rule reflects the logic for supports. The major difference is that the convoy is not revealed at all in scenario B, while the fact that a unit in the same position were supporting would be revealed. This reflects the fact that the convoy is still successful, while the support is cut (failed - sort of!)]

 

3. Adjustments. [Before] Every winter the GM will report the seven supply centre totals for each power, but will not reveal who owns which supply centre.

4. Retreats. At the beginning of the game the GM will determine whether or not the players will submit conditional retreats with their orders (in which case the players would be wise to provide retreats for every unit), or retreats and builds/removals will be taken with the following season's orders (such orders being conditional on whether or not the retreat was successful). If retreats are adjudicated with the following season's moves then the player which caused the retreat may also submit moves conditional on where the unit concerned retreats to. Alternatively a three season game year could be employed. [Separate retreats phases will be allowed, unless conditional retreats have been submitted] If a unit cannot retreat to a province for whatever reason he is not told why. The existence of a unit in a space to which another unit has attempted to retreat is not specifically revealed.

5. GM communications with each player. Every season the GM should indicate privately to each player the position of his units, the identity of any supply centres lost that move (and who has taken them and with what) and what retreat moves other players have made as a consequence of that player's attacks. This not only assists the player concerned and reduces the likelihood of mis-orders, but increases the likelihood that any mis-adjudication will be identified. [Before] Every Winter each player is informed privately which supply centres he owns.

6. All NMRs are reported as such, but the position of the units concerned is only revealed in accordance with the general rules.

Example:

The following Autumn 1902 orders are received:

ENGLAND: F(NTH) C A(Edi)-Hol; F(Pic) S F(ENG)-Bre. If necessary F(Pic) retreats to Bel, ENG. FRANCE: A(Par) S F(Bre)-Pic; A(Mar) S A(Gas)-Bur; F(MAO)-NAO;

GERMANY: A(Mun) & A(Ruh) S A(Bur); A(Bur) S A(Bel)-Pic; A(Kie)-Den; F(Swe)-Den

The game report would show:

ENGLAND: F(Pic)*S [Dislodged]

FRANCE: A(Par) S F(Bre)-Pic; A(Mar) S A(Gas)-Bur;

GERMANY: A(Mun) S A(Bur); A(Bur) S A(Bel)-Pic;

The existence of the support from the German A(Ruh) is not revealed as it was not necessary. German F(Swe) and A(Kie) are not revealed as they conducted a self-standoff. Exactly what English F(Pic) was supporting is not revealed. The French move into the NAO is kept secret.

The GM would inform France privately that it had lost Brest and that the English F(Pic) had retreated to ENG. England would be informed that F(Pic) had retreated to ENG. Assuming that Germany owned Holland, he would be informed privately that he had lost it.

[This example seems to miss out the notation of the actual moves themselves, which is not entirely helpful. Needless to say, the moves you make will be reported separately and in this case the moves F (Bre) - Pic, A (Gas) - Bur, A (Bel) - Pic would be reported if actually included in orders. See example map for how I'd show this on the map]

 

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