Carrie was the odd one at school: the one whos reflexes were always off in games, whose clothes never really fit, who never got the point of a joke. The brunt of teenage cruelties thet puzzled her as much as they wounded her. There was hardly any comfort in playing her private games, because like so many things in Carrie's life, it was sinful.Or so her mother said. Carrie could make things move--by concentrating on them, by willing them to move. Small things, like marbles, would start dancing. Or a candle would fall. A door would lock. This was her game - her power - her sin, firmly repressed like everything else about Carrie. |
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The Girl who loved Tom Gordon The Dead Zone Dreamcatcher Christine Storm of the Century Needful Things Four Past Midnight Nightmares & Dreamscapes Misery Cujo The Drawing Of The Three The Eyes Of The Dragon It Pet Sematary The Shining The Stand Thinner The Tommyknockers Hearts In Atlantis |
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