Carrie was the odd one at school: the one whos reflexes were always off in games, whose clothes never really fit, who never got the point of a joke. The brunt of teenage cruelties thet puzzled her as much as they wounded her.

There was hardly any comfort in playing her private games, because like so many things in Carrie's life, it was sinful.Or so her mother said. Carrie could make things move--by concentrating on them, by willing them to move. Small things, like marbles, would start dancing. Or a candle would fall. A door would lock. This was her game - her power - her sin, firmly repressed like everything else about Carrie.
The Girl who loved Tom Gordon
The Dead Zone
Dreamcatcher
Christine
Storm of the Century
Needful Things
Four Past Midnight
Nightmares & Dreamscapes
Misery

Cujo
The Drawing Of The Three
The Eyes Of The Dragon
It
Pet Sematary
The Shining
The Stand
Thinner
The Tommyknockers
Hearts In Atlantis
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