Trill and Gosher
Squarepine

Co- Owners and Co-Founders,
Squarepine Importers
    Trill Squarepine is the youngest of two gnomish brothers who founded Squarepine Importers in Greyhawk City in 561 CY, having left their home in Urnst the previous year. They have maintained a flourishing business in the Merchant Quarter of the Free City and now have four employees, one of whom, Shamil (nee' Folkor), is the new bride (as of Ready'reat 590 CY) of Gosher Squarepine, Trill's older brother.
     The Squarepine Brothers have been acquaintances with
Templeton Algrith for over two decades now, and are good at supplying him with interesting tidbits of information, for which he compensates them well. They have managed to maintain their cover due largely to magical assistance from Templeton, as well as a good deal of greasing of the palms of locals, be they members of the Thieves' Guild, Town Watch or merely common folk.
     Trill is the typical whining, not-so-brave little rogue; he's shy, mousy and complains a lot (Picture the thief in the movie
"Conan The Destroyer", except shorter and older). Trill is more than meets the eye, though, with a good deal of skill in a wide variety of areas.
     He is 58 years of age, stands 2'10" tall, weighs 53 lbs., and has brown eyes as well as brown hair that is slowly starting to turn gray at the temples. He tends to wear light gray clothing, except in winter when he wears a lot of white. Rumor has it that, despite his insistence that he has retired from petty crimes, he still goes out occasionally when he sees a mark too tempting to pass up. He must be very sly, however, since he is not an official member of the Free City Thieves' Guild.
     Trill always carries a good deal of cash with him, be it just coin or coin and letter of credit, depending upon where he is headed. If he is going out a
merchant caravan, which he does at least once every other year either to Chendl or Rel Mord, he tends to carry the latter, as he has good credit with a number of money changers in those regions as well as the Free City. If travelling in the Free City, he is usually carrying just the former, since he knows local money changers on a first-name basis and needs not verify his credit.
     In 585 CY, Trill and his brother Gosher were members of a caravan headed from Chendl to Greyhawk City, during which
Algrith and Derallyn Whiteleaf among others were hired as guards and cargo haulers.
     After a number of misadventures, Whiteleaf was at one point placed under arrest by authorities in southern Furyondy, and was released to Trill custody only after a lengthy closed-doors hearing with a local magistrate. Trill has been, at least in the eyes of Furyondy's laws, legally responsible for Whiteleaf's actions since that point, but after half a dozen years, Whiteleaf seems to have settled down and is more of an adventuring wizard now than a shifty rogue. However, were it not for the junior Squarepine, Whiteleaf would right now be rotting in a jail cell in Furyondy; thus, Derallyn owes Trill a significant favor for his help, and they have become close friends over the past half a decade. Other members of the infamous Squarepine Caravan Campaign of 585 CY  included Zerena Lightsword, Chet Moonbow, Belgarian the Bold, Kelvin Arundel and Luntarin Beldrake, all of whom Trill and his brother can call acquaintances of note, if not in fact being friends with all of them.

     
Trill Squarepine, Male Gnome Rogue 5/ Expert 4: CR9; Small Humanoind (Gnome); HD5d6+20 (Rogue) +4d6+16 (Expert); hp 69; Init +8 (Improved Initiative, Dex); Spd 20 ft.; AC 20 (Dex,  various magical items); flat-footed 20; touch 15; Atk +9 Melee (+1 Dagger) or +12 Ranged (Sling +1); SA sneak attack +3d6; SQ Gnome traits, low-light vision; AL CG; SV Fort +6, Ref +9, Will +6; Str 12, Dex 18, Con 18, Int 15, Wis 13, Cha 12.
     
Skills: Alchemy +9, Animal Empathy +7, Appraise +10, Balance +9, Bluff +7, Climb +4, Decipher Script +10, Disable Device +7, Disguise +4, Escape Artist +8, Forgery +3, Gather Information +5, Hide +22, Innuendo +4, Intuit Direction +1, Knowledge (Arcana) +8, Knowledge (History- WoG) +7, Knowledge (Local- Greyhawk City ) +6, Knowledge (The Planes) +5, Knowledge (Religion) +6, Listen +5, Move Silently +18, Open Lock +8, Perform (Sing) +2, Pick Pocket +6, Read Lips +5, Scry +3, Search +4, Sense Motive +2, Spellcraft +4, Spot +3, Tumble +5, Use Magic Device +7, Use Rope +5, Wilderness Lore +3.
     
Feats: Dodge, Improved Initiative, Mobility.
     
Gnome Traits: Can cast Dancing Lights, Ghost Sound and Prestidigitation 1/day. Can cast Speak With Animals with any burrowing animal for 1 minute/ day. Also has abilities of Evasion, Uncanny Dodge (Dex Bonus to AC), +1 to hit kobolds and goblinoids, Low-Light vision, +2 saves vs. illusion spells, +4 Dodge bonus vs. giants, +1 AC and +1 Attack bonus and +4 Hide checks due to size, +2 Alchemy and +2 Listen checks as a gnome.
     
Languages: Common, Dwarven, Gnome, Orc.
     
Possessions: Wand of Detect Magic (Activation word: "Grix")- 27 charges; Everburning Torch, Bracers of Armor +3, Ring of Protection +2, Potions of Blur, Cure Light Wounds (x2) and Neutralize Poison; Boots and Cloak of Elvenkind.
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THEY'RE BUSINESSMEN.
THEY'RE WORLD TRAVELLERS.
THEY'RE MORE FUN THAN A SUNKEN SHIP FULL OF ANGRY LACEDONS.
THEY'RE ALSO TWO OF THE MOST FASCINATING GNOMES YOU'LL EVER MEET.
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