THE GREAT SQUAREPINE CARAVAN
COMING SOON TO A VILLAGE NEAR YOU...
BRINGING ADVENTURE TO PARTIES
WITHOUT THEIR KNOWING IT!


    The Squarepine Brothers began trading in Chendl in 566 CY, and then moved their business to Greyhawk City in 570 CY. But, they do not forget their roots in Furyondy, and every couple of years, they undergo a grueling road trip from the Free City to the capital of the Kingdom of Furyondy- and what they encounter along the way is the stuff of legend.




  The Stream
   Gnoll Cubs
   Man on a Stone
   A Wizard and His Clone
   Gone Fishin'



James Palmer
    Male Human Exp5; CR5; Medium-sized humanoid; HD5d6; HP20; Init +2 (Dex); Spd. 30ft.; AC 12 (+2 Dex); At +4 melee or +5 ranged (Dagger; Dam 1d4+1 melee or ranged (Dagger); AL NG; Saves Fort +1, Ref +5, Will +6; Abilities Str 12, Dex 14, Con 11, Int 18, Wis 14, Cha 12.
     
Skills: Alchemy +9, Appraise +12, Bluff +9, Craft (Gemcutting) +12, Decipher Script +12, Forgery +6, Gather Information +6, Handle Animal +6, Innuendo +5, Knowledge (History) +10, Open Lock +10, Sense Motive +7.
     
Feats: Dodge, Lightning Reflexes, Run.
     
Possessions: (If travelling) 12d10gp, 4d10sp and 5d10cp, two daggers, gemcutter's tools, extra change of clothes (explorer's outfit), pony, cart, 2x level 2 treasures, with double chance, or value where applicable, for gems, jewels, art objects, potions and rings, several inkpens, vials of various colored inks, 2d20 pieces each of parchment, vellum, papyrus and paper.
     
Description: James Palmer is a skilled and experienced fence and jewelry appraiser, with a vast network of contacts in the black market, ranging from Crockport to Chendl to Dyvers to Greyhawk City and into the Urnst States. He has never served any jail time, largely due to his abilities to lie, forge- or outright buy- his way out of trouble.
      Palmer is one of the wealthiest men in both Chendl and Greyhawk City, but since he keeps most of his wealth well-hidden, he pays very little in taxes and is rarely ever the target of criminal activity. In any event, he knows the guildmasters of many thieving organizations i the western Flanaess, so usually his problems come from non-guild thieves (who are quickly caught and dealt with even more quickly).
      Palmer is out to make money, but will not stick his neck out for others if the reward is at the expense of someone else coming to harm. He is a thief, but a principled one in that regard, and is rumored to give substantial sums (though anonymously) to local good priestly orders and charities ranging from Crockport to Almor.
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