Nintendo's THE BomB
Welcome to The BomB, this site is a Nintendo site. I will be aming mainly on the next-generation system and games on the N64 that came out after April 2000. This site opened its doors June 22, 2000 so, again welcome to Nintendo's the BomB! -MajinBuu-
Release List
Nintendo 64 StarCube/Dolphin (May Not Come Out)
You need Java to see this applet.
August 40 winks Aidyn chronicles Madden NFL2001 Mia Hamm 64 soccer NFL quaterback club 2001 Polaris 2001 seadoo 2001 Turok 3 Winnie the pooh X-Men mutant academy September Big Mountain F1 championship 99 intl track and field 2000 Looney toons, taz express Mario Tennis NFL blitz 2001 Ogre Battle 64 Pokemon puzzle leage Rush 2049 Tom and Jerry VR powerboat october Ceasor Palace cruis'n Exitica Ethernal Darkness power Rangers Rugrats in paris scooby doo WLS Zelda : majora's mask Future Banjoe-Tooie Paper mario Conker bad fur Day Mario 2000 Zelda 2000 Metroid 2000 Mario Kart 2000 Starwars 2000 Turok 4 Stunt racer Saffier Saffier FPS Too Human Resident Evil 0 Resident Evil 0 Perfect Dark 2 Pokemon 2000 Donkey Kong 2000 Thunder Rally Picassio Retro FPS retro Baseball Retro basketball Thornado Left Fiel Sport Kid Iracus 2000 1080 snowbording 2 Wave Race 2 SmachBroes 2 CastleVania 2000 Contra 2 Kirby 2000 Blitz 2002 F-Zero 2000 Mickey's 3-D advanture Final fantesy XI
Updates
August 9, 2000 -Majinbuu- NintenDOME had a great interview with Ken Lobb , so read up, including saying, why was there cheese in perfect dark and why is dolphin better then PS2 !!
INT.
Also, n64shooters.com had a preety intresting aricle, interviewing interviewers , so read up the first part, see the rest at there site.
N64Shooters: Did you work for any other sites before Nintendorks?
Jonathon Miller: Nope, it was my first real stint as a webmaster sorta guy. Before that I just used to surf around mindlessly and read bits and pieces of videogame stuff.
N64Shooters: Did you have a favorite site that you went to frequently?
Jon: Back then I was a big Nintendo 64 junkie, but never thought to actually go out and buy the system, so I went to N64.com a lot and the old Nintendo 64 HQ... Other than that it was mostly just random crap -- I didn't really bookmark a lot of sites, I just liked to surf around.
N64Shooters: Are you less of a N64 Junkie now?
Jon: Not necessarily less of a Junkie -- I mean I certainly play the games less often, but at heart I'm still a ten year old, waiting for that next Mario or Zelda game to hit the shelves. I'll always be a hardcore fan, even if the controllers gather a little dust.
N64Shooters: How did you first find out about Nintendorks (N64 Underground back then) and join their ranks, and when?
Jon: Well back in the day, for all of you hardcore Internet folk, there were only two good Nintendo 64 web sites: N64.com, the corporate machine, and the Nintendo 64 HQ, which was where the real meat was. Eventually the HQ had to shut down, and the staff of the site parted ways. In the closing editorial column, I saw a guy named Chris Csont was from Michigan and he had his own little Nintendo 64 site in the works. I offered to make some graphics for his site, and the rest is history.
N64Shooters: When was this?
Jon: July, 1997.
Jon: So this month marks my three year anniversary.
Tariq: Congratulations!
N64Shooters: Do you plan on celebrating your 3 year anniversary in any particular way ;-)?
Jon: Nothing special. I'm thinking about sitting down with a fifth of Jack Daniels and drinking myself to sleep. To tell you the truth, I didn't know it had been three years until I checked one of the editorials concerning the history of the site.
N64Shooters: What is your feeling on the location of the IGN affiliate booth at this year's E3? Any chance that we will see a Nintendork booth at E3 2001?
Jon: No, there won't be a Nintendorks booth at E3 next year, but what we are going to have are booth babes. That's right, we're bringing our own this coming up year, and they're going to be hot. And maybe, just maybe, I can get one of them to sleep with me.
Tariq: Hehe, we are rooting for you. How about bringing one for me?
Jon: Done.
N64Shooters: Are there any memories with Nintendorks that stick out in your mind in those 3 years?
Jon: Only a couple hundred thousand -- most of them having to do with Brandon and I, updating every night until we couldn't keep our eyes open any longer. And E3 always comes with its fair share of memories -- but most of them are just me getting drunk and falling down.
Tariq: LOL
Don't they seem like they belong together?
N64Shooters: What other duties can you claim to be yours?
Jon: It's funny that you ask. I've never written a review or a preview, never conducted an interview, and I've never written a special. So I don't know exactly what I do around here -- I guess the best way I can explain my job here is to say that everything you see that's not content is from me. The design, the programming, the layout and everything. I'm like the invisible man...
N64Shooters: Can we expect to see some Nintendork brand Viagra soon? Or perhaps a set off furry handcuffs?
Jon: Of course! It wouldn't be Nintendorks without cheap promotional goods. You should have seen our Nintendork condoms at E3 this year, they were brilliant...
Andrew: we did, I got 3...ahem
Jon: Oh that's right, well I hope you put them to good use ;-)
Tariq: I only have one. One left, that is.
Jon: That's what I like to hear...:-)
Mike: well, 1-0=1, doesn't it?
Jon: hahah
N64Shooters: When was your first E3, and can you describe what you felt the first time you stepped out on to the floor?
Jon: Nintendorks first E3 was compromised of Brandon and I, two laptops, and one really shitty Internet connection. The first day, when we stepped out onto the floor of the convention, was like letting two preschoolers float around in the plastic balls at Chuck E. Cheeses, only with videogames and hot chicks. It was amazing.
This is what happens when you leave Jon and Brandon in a hotel room together.
N64Shooters: What year was this?
Jon: 1998
N64Shooters: How did you determine who would keep the one copy of Perfect Dark that you got at E3 2000?
Jon: Carl and Eric were the only ones really fighting over it. I don't even remember who got to take it home in the end, but I wouldn't be surprised if there was a nerf crotchbat involved.
N64Shooters: Which do you prefer: Goldeneye, Perfect Dark, or Daikatana
Jon: Nothing in the world is quite like Goldeneye in the Temple with grenade launchers, that's the only true measure of a man's balls. Perfect Dark is technically better, but I haven't played it enough to know if it's truly the best. Daikatana is a piece of shit, so I'm told.
Mike: Yes, yes it is, you've been told correct
N64Shooters: What things are you and the other Dorks most looking forward to in the future for Nintendo? Are you sick of the N64? Or do you still think it has some legs? Are you waiting for Star Cube info. with bainted breath or are you looking intently towards new N64 software?
Jon: The N64 has reached and passed its prime, but all consoles do, that's nothing to worry about. I don't see Nintendo going down the tubes -- There will always be new Mario and Zelda games, and they will always take a couple years to make, so Nintendo isn't going anywhere anytime soon.
Jon: As far as the Star Cube goes, the specs look amazing, and the only thing holding it back is the really, really, really poor name.
N64Shooters: What would you name it?
Jon: Miyamoto 128
Jon: ( I need to take a break for a sec here, I'll be back in 3 minutes...cigarette calls)
N64Shooters: Why is Zelda OoT the most innovative game of all time?;-)
Jon: (i'm back)
Jon: Oh no, Carl is spreading those bad rumors again. To set the record straight, OoT was a fantastic game, and it was everything I look forward to in a Zelda title. He was just saying that it was better than Mario 64, and I just can't tolerate that kind of blasphemy.
Somtimes, Jon doesn't know which hole in his face is his mouth.
N64Shooters: Would you classify sausage as a vegetable or an undergarment?
Jon: I wouldn't wear pig intestines as an undergarment, so I'll go with vegetable.
Tariq: Happy Birthday! When?
Jon: June 6th...
N64Shooters: Approximately how many hours per week do you sacrifice to site duties?
Jon: Nowadays I concentrate less on the day to day stuff and more on the long
term goals of the site. Stuff like building the new site, keeping track of finances, etc. I'd say I put in a good 25 hours a week into programming alone, but that's only because the new site is so close to completion.
N64Shooters: Is there anything around the site that you refuse to do?
Jon: I've never written a review -- it's not that I refuse to, it's just that I've yet to actually sit down and write one.
N64Shooters: What is the piece of work that you are most proud of that you created at Nintendorks?
Jon: If you're talking content-wise, I really liked my editorial about the death of Nintendo, and there was one about Miyamoto that I thought was pretty good. Other than articles, what I'm most proud of is that the site has held it's ground all this time, without a redesign or any new features. It really has lasting power with the readers.
N64Shooters: I know you do Freelance work for Daily Radar. Do you for any other websites or companies, or do you have another occupation outside of the Internet?
Jon: I don't know where you heard that, I definitely do not freelance for Daily Radar, although some of the other Nintendorks do.
N64Shooters: How did you learn how to do all the things you have done with Nintendorks?
Jon: I worked for an Internet startup for about 6 months last year as Research and Development Manager, and I've always had my own 'net projects on the side, and I've gotten a lot of experience from all that. So mostly I'm just self-taught.
N64Shooters: What is your middle name?
Jon: Warren.
N64Shooters: How old are you?
Jon: 20.
N64Shooters: What college do you go to (if any), and what do you plan on majoring in (or have majored in)?
Jon: I double majored in computer science and computer engineering at Michigan State University two years ago. I dropped out to work at an Internet startup in Toronto last year, and have since started my own business in Michigan.
N64Shooters: I imagine in your 20+ years, you've had a lot of gaming experiences. Which games would you consider to be your top 5, regardless of which gaming system it was on?
Jon: Mario 64, Diddy Kong Racing, Super Mario World, Zelda III and Zelda I.
N64Shooters: Who is your favorite developer?
Jon: I don't really have a favorite. If I were to name anyone but Nintendo themselves, it would be blasphemous.
N64Shooters: 3 words: Diddy Kong Racing. Can you explain that?
Jon: 3 more words: Turbos, bananas, powersliding.
N64Shooters: How many different layouts has Nintendorks had?
Jon: Since we changed the name to Nintendorks, it's only had one.
N64Shooters: What colors will the new layout consist of? (Background color, text color, link color, etc.)
Jon: Undetermined.
N64Shooters: Will it take longer to load than the current look?
Jon: No way! We're going to upgrade the server, that bitch will fly.
N64Shooters: Can I see the new layout?
Jon: Sorry ;)
INT.
and here is a preaty interesting article from daily radar.
Starcube is Coming
We think we know what's coming and we think we know what's going to be at Spaceworld!
Mike Wolf is out of the office today. As a matter of fact, he's up at Nintendo taking a look at Zelda: Majora's Mask . Naturally he keeps feigning illness in an attempt to sneak around behind closed doors, but his calls to the office during toilet breaks have yielded some valuable information.
For one thing - the big name mystery might be drawing to a close. Nintendo has never denied that the "Dolphin" will be called Starcube, and in fact, during a meeting with journalists, senior Nintendo types asked what they thought of that name - hinting, of course, that it might be the final handle for the system. So get used to it.
One piece of sad news that happened over the last couple of days was that the Dolphin will not be shown to the public at Spaceworld. Instead, those poor kids will be treated to about 50,000 Game Boy games, but the lucky blighters will get to play Game Boy Advance. A bunch of games and playable systems will be demonstrated and playable at the show.
However, the good news for you (and us, of course) is that Nintendo will definitely, positively, absolutely show game footage from Dolphin/Starcube - and probably show us what the system itself looks like - not at Spaceworld, but in a super-deluxe top-secret meeting the day before (August 24). Rest assured that no matter how secret it is, we'll tell you everything we know and show whatever images we can.
Nintendo's own Ken Lobb seems more excited than anyone else, claiming that, "All of you who are attending the Space World preshow announcement August 24 will be very, very happy." But then Ken Lobb once showed this writer the arcade board in a Killer Instinct coin-op and claimed it was "An actual, working, Ultra 64." Trivia fans might note that the Killer Instinct coin-op doesn't share a single component with the N64.
What games will be there?
There are no guarantees, but in spite of that, we'll guarantee this -- it's very likely that Nintendo will show a movie of the new, more grownup Mario game. What will it look like? Probably like the best game ever. New Mario games tend to be the best games ever.
There is a slight chance that Nintendo will only show one title -- the company has done that before -- but if another game is shown, it'll likely be a Wave Race sequel. In fact, development circles have hinted that Wave Race has been developed as a tech demo to show off Dolphin's power. We'll have to see. But here's our Dolphin/Starcube wish list:
Super Mario
Wave Race
Zelda
Metroid (please, God, please)
F-Zero
Killer Instinct (but good)
Mother/Earthbound
Metroid (maybe if we wish hard enough...)
Final Fantasy (it could happen)
Ridge Racer
What's all the fuss about?
Just in case you've forgotten exactly what it is you're waiting for, here's a recap of the Dolphin/Starcube tech specs -- we still don't know what the RAM size is though.
CPU
IBM Gekko Processor -- a copper-based chip based on technology used in the IBM Power PC chips, designed specifically for the Nintendo Dolphin system
400MHz clock speed
0.18 micron copper semiconductor enhances speed and conductivity within the Gekko chip -- PS2 will switch to this technology next year.
Graphics
Custom Chip (codenamed "Flipper") designed by ArtX, Inc, of Palo Alto CA to be manufactured by NEC. ArtX is headed by Dr. Wei Yen, who worked on the original N64 graphics chip. The company is now wholly owned by ATI -- the company that produces the Radeon graphics chip for PC (very cool).
200MHz clock speed
0.18 micron semiconductor DRAM technology
Includes MoSys embedded 1T-SRAM for texture, frame and Z buffers
S-3 6:1 compression system
System Memory
High Speed DRAM technology -- as above
3.2 Gigabytes/sec Memory bandwidth
Format
Matsushita unique DVD technology - likely to be the most contentious part of the whole system.
Enhanced counterfeit protection - rumored (seriously) to be a hole in the DVD itself.
ART.
and here another interview with game developer, GoD , makers of Black and White , and a lot of more games, from Nintendoexpress .
Dallas based GoD is a pretty unique entity in the videogame industry. An amalgamation of 8 developers, the company
location: usa
godgames.com
emerged from the frustration of these developers, arising out of years of raw publishing deals. They felt it was time to cut out the middleman between themselves and the consumer; time to rewrite the rulebook on videogame publishing. GoD's philosophy is very much orientated towards giving developers the creative freedom, credit, and profits they deserve; elements they found too often missing, in the world of traditional videogame publishers. Luckily, they just happen to have some of the world's most reputable developers along for the ride (Epic MegaGames, 3DRealms, Ritual Entertainment, Terminal Reality, Edge of Reality, Human Head, Third Law Interactive) and it seems the risk of striking out on their own has paid off handsomely. Times are changing for GoD however; somewhat ironically, the company has been recently acquired by Take2. GoD's founders, however, are keen to stress that nothing has changed, and the company will continue to offer its developers a fair deal in the struggle to overcome unfair publishing practices.
Given the wealth of talent behind GoD, and the numerous strong franchises it is responsible for (Nocturne, Jazz Jackrabbit, Max Payne, etc), we got in touch with Fredireck Jones, Senior Console Marketing Manager at Gather of Developers to get his take on the upcoming hardware battle, and Nintendo's own plans for the next generation...
From what you know of Dolphin, wold the system interest GoD, and its developers, from a publishing perspective?
frederick: Absolutely! Now, admittedly what we know of Dolphin is very little. However, we have heard rumors of a unique approach to the controllers for the system as well as some development tools that will make for an easier approach to producing a top-notch title. The bottom line is that when we see actual specs it'll be up to our developers to express interest on what they think they may be able to do. Likewise, from a publisher perspective GoD is very interested as we know that Nintendo's history, and their ability to produce quality products, is in line with our approach to publishing top-level gaming experiences.
"from a publisher perspective god is very interested [in dolphin]...we know that nintendo's history, and their ability to produce quality products, is in line with our approach to publishing top-level gaming experiences"
GoD cite "console development/publishing expertise" as one of the core elements which led to its partnership with Take 2. How important will the console market be to GoD and its developers in the future?
frederick: Without a doubt, the console market is an important one for any publisher and that includes GoD I think anyone outside of the industry can look at the Newsweek article on PS2 and the incredible coverage afforded Microsoft's entry into console gaming as well as the mainstream press achieved by Nintendo's own Pokemon, and it's obvious that consoles are going to be a very significant part of the industry as a whole. Consoles combined with PC's are going to shepherd in a new age of entertainment around the notion of videogames. As you know we have announced our 1st three console titles for Dreamcast this summer and will be making more announcements regarding consoles and titles very soon. It's a very exciting time for GoD right now.
Transition from current generation hardware, to next generation hardware can be tough for Publishers. What do you believe are the main criteria a publisher considers before making the leap to a certain platform?
frederick: I think there are three main ingredients for making the transition to any console - and these three things in particular are what play a role in GoD's strategy for working on console platforms.
#1 -Does the hardware allow developers the freedom to bring their visions of a gaming experience to life?
#2 Does the console manufacturer support the needs of the third party companies with exceptional co-op marketing, promotional and tech support ?
#3 -Lastly, is the console manufacturer committed to attracting and building a significant following of consumers?
I think if those questions and ingredients are met then you have the perfect recipe for success as a publisher. That is what GoD is looking for in making decisions to invest resources into any of the four console and handheld market choices.
In relation to the above and from what you know thus far. Do you see Dolphin becoming as viable a platform to publish on as the PS2/Dreamcast/XBox?
frederick: Well in looking at Nintendo's track record I would be a fool to say they are not viable despite no real info on the system yet. Certainly, everyone is curious as to what they are really bringing to the table as you look at what is already known with Dreamcast, PS2 and X-box. Nintendo has always been one of the sole console makers to have some of the best franchises synonymous with the Nintendo brand. Look at Mario, Zelda, Donkey Kong, Pokemon and you see some of the biggest successes consistently for one company. We are positive they will continue that success with Dolphin.
Again, with those 3 ingredients I mentioned, if Nintendo can appeal to the third party companies dynamically then their chances of success will be strong.
"look at mario, zelda, donkey kong, pokemon...we are positive they will continue that success with dolphin"
With the PS2 proving more difficult to exploit that expected, do you see a window of opportunity for Nintendo, or will most publishers bring their titles to the PS2 regardless? What should Nintendo be doing to get publishers interested in the system?
frederick: I'm not sure about the PS2 being difficult to develop for. We have some development currently on the system and it is a very powerful architecture to master. That is not an easy thing to do and will require developers who are truly committed to harnessing that power. I think that is to be expected of any system as we've had similar experiences with Dreamcast and that uses WinCE. Right now, it would appear that many developers are interested to take on PS2. I think Dolphin's greatest success will come from simply providing support and development libraries that are being used on their 1st party titles with all of the 3rd Party guys as well. All of the software for Dolphin should look incredible and that will be the best way to continue interest from both 3rd parties and consumers. Of course, one way to ensure strong support would be to sign exclusive titles with 3rd Parties :)
"i think dolphin's success will come from simply providing support and development libraries that are being used on their 1st party
4x4 evolution - one of GoD's many upcoming console titles
with all of the 3rd party guys as well"
Many of the technology partners Nintendo have announced appear to be aimed at widening the technology gap between Dolphin and its competitors, but do you think there is much room for improvement over PS2 or XBox? How important will graphical superiority be in this generation?
frederick: Well, there are two issues going on there that probably need to be addressed.
#1 - Of course it is a smart move to widen the gap - as the Dolphin is coming out some time after PS2 and DC - why come out with a system that only does what the others do and will be obsolete within a year or two? Console life spans are about 5 years traditionally and if you look at Saturn, it certainly died a premature death here in the states due in part to its technical limitations.
#2 - Piggybacking off of that thought...are graphics and pretty pictures really all that important? One of G.O.D's biggest games ever, Railroad Tycoon II is definitely not the graphical equivalent of Quake 3 but in terms of appeal and addicting gameplay it has been a tremendous success. When it's all said and done graphics are very important to show a level of technical sophistication in presentation but on the other hand a good game is a good game and that is what will sell systems at this point. I really wonder how much difference beyond virtual reality one will see when you have a PS2, Dreamcast, Dolphin, and X-box around anyway?
With the advent of DVD, do you see developers exploiting the new medium to create "bigger" games? How viable would it be to create games bigger than those of the current generation eg. Zelda 64?
frederick: Definitely! Again...current systems and soon to be released console platforms are doing the right things to push the industry forward with DVD, storage devices and the internet. All of those items and more that have yet to be created will just allow the developers a bigger canvas with which to play out their visions of gaming.
"[dvd] will just allow the developers a bigger canvas with which to play out their visions of gaming"
Do you see many publishers exploiting the connectivity between Dolphin and the GB:Advance games? Is is viable to release two games across each platform in order to do this?
frederick: GoD has and will continue to be publishers of innovative games that push conventional gameplay into exciting areas. We believe that any technology that allows for more radical ways to play games is worthwhile and should be exploited. I can't speak for other publishers but without a doubt that feature is something that we will probably be exploring at some point. The notion of taking a complex game and allowing the user to continue that adventure on the road or while traveling is a logical one that we hope to pioneer.
"The notion of taking a complex game and allowing the user to continue that adventure on the road is a logical one"
How do you see the console developing as a hub of home entertainment? With PS2 and X-Box offering capabilities above and beyond the traditional console (movie players, hard-drives etc), do you think Nintendo will lose out because of Dolphin's game-centric focus?
frederick: Not at all. Everyone plays to their strengths. SCEA and Microsoft based on their companies past financial and business decisions have always championed for a sort of entertainment focus within the household. Nintendo has always looked to be a very recognize bale and trusted brand of home videogame quality similar to Disney with movies and TV. So, in the end everyone's role is appropriate for their company and the marketplace will decide which they want to support. GoD is just interested in bringing diverse and superior gaming experiences to the PC and console markets.
"everyone plays to their strengths...nintendo has always looked to be a very recognize bale and trusted brand of home videogame quality"
With Sega recently announcing a new "free" retail model for Dreamcast in the US with SegaNet, how do you see the competition, or more specifically Nintendo, reacting? Do you think this is the way forward for the console industry?
frederick: Again, everyone plays to their strengths. There is no set model for success in this current marketplace of 4 systems. The marketplace will decide who is best speaking to them and will make winners and/ or losers of those four. Dreamcast is doing a great thing with the free DC for subscribers to the SegaNet isp as they have a modem and are actually using it. All of our 3 titles for Dreamcast this summer will use the internet.
We are very proud of Railroad Tycoon II, KISS Psycho Circus and 4x4 Evolution's uses of the internet and other Dreamcast accessories. Based on news in Japan, it would appear that PS2 will have equal success here in the states if they play up the low-cost DVD features along with this great game system it has. Nintendo's reactions will undoubtedly be successful if they focus on the merits of their system and why it is a good value for the home purchaser.
As online gaming becomes an integral element of console gaming in the future, how do you envision hardware companies such as Nintendo coping with the challenge? What suggestions would you make to hardware companies looking to exploit this arena?
frederick: Bringing the internet to consumers in console gaming is such a new area that it will probably be a few years after Dreamcast and others use it before we begin to see the effects of it. We hope it becomes a very significant part of gaming as consoles have always been a very social experience and the prospect for those gamers to go online and match wits with others around the world is very exciting. As for any suggestions I would probably think a storage device, high-speed modem, infrastructure to support several hundred users logged on at any one time and devices like mp3 players and microphones would allow for a greater flexibility from developers over what they can bring to the table.
"[gaming] is a very social experience and the prospect for those gamers to go online and match wits with others around the world is very exciting"
Finally, do you believe the delay of Dolphin till 2001 will hurt its prospects? Do you see any problems in releasing so close to XBox?
frederick: It's very hard to say. This is a great time for game enthusiasts because never in the console industry has the consumer been so free to choose among 3 to 4 top of the line systems. Should Dreamcast have a good X-mas 2000 and PS2 hit as well as everyone thinks it will then one would have to be concerned that Nintendo will have an uphill battle. Likewise, they have another 800lb gorilla sitting on their heels named Microsoft. At the same time, this is the entertainment business. More and more Americans are getting into gaming as enthusiasts and the industry should overtake the film industry next year in profits. With that said, in a country where you can have 15 brands of cereal and 8 major cable pay-movie channels...whose to say that four systems cannot exist and thrive in the industry together? Everyone at GoD is a gamer and we want to see all of these guys succeed but the two big factors driving that boat are Nintendo's leadership and the consumers that are waiting to buy a next gen platform. Where either goes at this time is anyone's guess.
INT.
small news : I recently feeled out a form, from n64shooters , and well, I hope my site to be hosted, so I can have the opurtunity to have more stuff on my site, wouldnt that be good news??
August 8, 2000 -Majinbuu- Well, I was thinking about making this sute a multy-platform site (Sega, Sony, Microsoft and Nintendo ). But I will not be working on it, I know nothing about the systems whasoever, so I am hiring people to work on that. Also, has you may know or not know, I am entering my Shophomor year in high school, so less updates will be made during the week, so, well, I hope to make has much has possible wvery thing that happened during the week, in case you missed it, hehe... Bellow, well, has you may not know, I made it into camp hyrule 2k , and im in cabin #2 . One thing they asked us to do was make a design for our cabin chat room. just look at it bellow, and tell me what you think about it, thanks
In a smaller version..hehe, and its linked just like a banner to camphyrule's page. the bad new about it, is i cant go into the chat room, cause i dont have the pass, I forgot it..heheh, what a loser am i, right? also, a funny thing, at n64shooters.com , well, theres a word guess every week, and well I did it twice in a row, and guess what, I'm twice in a row big loser, so go check there site to see if i am correct or not..hehehe..
August 7, 2000 -Majinbuu- Sorry for not updating in a long long time, I went to the Lake of The Ozark (central MO) And Ive had quite some fun. Today, Camp Hyrule starts so go to www.camphyrule.com if you signed up last months. here is an interview (from ign.com ) to eurocom , makers of the future bond game, The World Is Not Enough .
IGN64: When did EA first approach you to do The World is Not Enough for N64 and what did you hope to realize with the game?
Eurocom: It's been about 18 months since we started talking. We had already begun development on a first-person 3D engine before it became Bond. We heard EA had obtained the license so we showed them our engine and it seemed pretty natural to work together from then on. And that's when we really got started on Bond.
IGN64: When did you start developing the 3D engine?
Eurocom: That was when we were working on MK4 so two years ago. It's a very scalable engine intended for next-generation titles as well, and it has worked out very well with us for Nintendo 64.
IGN64: Have you applied anything learned while making Duke Nukem: Zero Hour to The World is Not Enough N64?
Eurocom: Not technology wise. We learned a lot just from the experience in designing Zero Hour -- it was very helpful for us. But it's an entirely different engine.
Also, the games are very different primarily because Bond isn't just a shooter. While there is a fair amount of running around shooting, we had to develop the other aspects like stealth and gadgets, and that kind of thing. So I think the design team from Zero Hour brought quite a lot of experience in what makes good levels and what's fun to play, but at the same time we've got to bear in mind that there's a lot more to the Bond license.
With Zero Hour we got quite a different reaction from the European press than we did in the US. In Europe reviews were generally very positive, whereas in the US there was quite a lot more criticism of level size, and those who had more frustration getting through. It was definitely interesting to see that.
IGN64: What already released first-person shooters have you looked to for inspiration when creating The World is Not Enough N64?
Eurocom: [Laughter around the table] Hmm. Pretty much all first-person shooters on all platforms. We played them all really. There are a couple PC ones that we really liked, but we had to be careful that we didn't go too hardcore down the PC route. So while we all loved Half Life, there is a lot of stuff that works for PC that there is no point trying to emulate on console. And obviously GoldenEye was another, which goes without saying too -- we think everyone regarded that as an excellent first-person shooter.
IGN64: When you look around at other first-person shooters, what do you think they've done right and wrong?
Eurocom: I think it really varies from shooter to shooter. Something we've tried to concentrate on is the technical side of things. You know, keeping a decent framerate while getting some nice effects in and stuff like that, especially compared to other Nintendo 64 shooters.
IGN64: It seems violence sells, especially where first-person shooters are involved. How do you justify not showing any blood in The World is Not Enough N64?
Eurocom: We worked quite hard on adding features like character surrendering and other non-lethal ways of taking out enemies. You know, it's easy to let people shoot everybody, but that's not really Bond's style. James Bond movies don't really feature gore. But we've got the stun watch, tasers, dart watch, stun grenades -- we want to make sure the player is very involved. One of the big strengths we have is the Bond character, and there's really no point in putting him in there if you're just going to ignore that and do something else with the game. So we've got controlled violence -- violence when necessary.
IGN64: Describe being English.
Eurocom: [Laughter around the table] Kind of John Cleese in the Fawlty Towers -- that's English. It's normal. Too polite and reserved to say anything -- a weird sense of humor.
IGN64: With The World is Not Enough and 40 Winks, we've seen Eurocom develop more and more original titles. Will you continue to port games as well in the future?
Eurocom: We've always tried to do a mix of roughly 1/3 ports, 1/3 licensees and 1/3 originals. It's good for people to move around and be able to do different things here. And one of the benefits of being independent is that we can do any sort of game we want to on any platform, and I think we get better results that way.
The reason that we developed the first-person engine that's being used for Bond is that a lot guys who had worked on War Gods and MK4 felt they'd had enough fighting games to last a lifetime and wanted to go off and do something different. It's nice to have the freedom to be able to do that.
IGN64: What are you porting now?
Eurocom: There are some things that aren't announced yet so we should probably remain quiet [laughter].
IGN64: What has been the most difficult part of creating The World is Not Enough?
Eurocom: Probably just creating the engine from scratch really. Getting all of the new kind of features we wanted in there, and the performance as well. Meeting and exceeding the expectations of James Bond fans.
IGN64: Are you happy with what you've achieved from a technical standpoint with the game??
Eurocom: Yeah, this is our 10th N64 game and it'll probably be our last, so it's sort of a nice swan song to go out on -- we've really pushed it as much as we could. We designed the engine to really take advantage of the N64, the strengths of the system, and I don't think we could push it much more than we have.
IGN64: Let's talk about the enemy Bots. Can you kind of break it down for us?
Eurocom: It's something that we're still tuning out quite a lot. We've been working on getting the Bots to play all of the different game modes, including Golden Gun, Team mode, Capture the Flag and so on. We're also looking at their personalities -- we don't want to get the player bogged down in fiddling with endless different statistics, so what we've got at the moment are pre-set personalities depending on the characters. For example, if you see Renard as a Bot, then you know he's going to be behaving in a certain way to match the character from the film -- it's one of the advantages of working with the license. So he may be a little stronger, and won't quit because he doesn't feel pain [laughter]. How that stops him from absorbing rocket rounds we're not sure yet, but we're working on that.
IGN64: How many Bots can you have in the single-player game?
Eurocom: At the moment we're looking at four, but we're looking to increase that if we can.
IGN64: And the same in multiplayer?
Eurocom: Yeah.
IGN64: How many single-player missions are there?
Eurocom: There are 14 and they basically cover the whole range of the movie. You have a basic list of objectives and they vary based on difficulty level sometimes. And you'll also get some objectives in mid-level depending on what you do. In our MI:6 level, for example, you start off and you've got this objective to lock down the top floor and prevent terrorists from coming in. Then, as you get through that M gets taken prisoner so the objective is to get through that and rescue her. Next you have to get downstairs where a fire has broken out, so again that's a new objective that gets added in. So the player can't just sit there and read the objective screen every time and know exactly what to do. It's very dynamic.
IGN64: How big is the cartridge and how much audio is in the game?
Eurocom: It's 32MBs. Oh dear, we're using quite a lot of compression -- Factor 5's compression -- 500+ lines of speech. We don't have speech for the briefings, but we do have speech in all of the cut-scenes, or when you interact with key characters in the game. And we've got some pretty good sounding voice actors too.
IGN64: What aspect of the game would you say your most proud of right now?
Eurocom: Probably just the game as a whole -- I don't think I could really narrow it down to a specific. I think we've caught Bond a lot better than some of the previous games have, where it could just be anybody running down the hall with a machine gun. We've tried to make it look and feel more like a Bond game should. There is a lot of variation.
IGN64: If you had to make a game based on any license, what license would you choose?
Eurocom: I think Bond was it and that's what we set out to do.
IGN64: How about now that you've done Bond?
Eurocom: I think we'd like to have another go because, you know, there are some things that we couldn't do because of either time limits or technical limits on Nintendo 64.
IGN64: What do you think of Rare's Perfect Dark?
Eurocom: I think it's very good. I certainly have a lot of admiration for Rare -- for what they're doing, and continue to do.
IGN64 would like to thank the fellows at Eurocom for the interview.
Interview by Matt Casamassina
INT.
CharTrunkS
Here is an Interview, from core magazine with Shigeru Myamoto , the Nintendo God
Well, my old site, Chartrunks, is well finished, so i'll put the links to it here, so you'll have something to do if you'r finished looking at the nintendo links.
The Nintendo 64 has been publicly characterized as a tough system to develop for, partially because of format restraints.
'It was hard to develop for the Nintendo 64, especially because the software libraries were delayed. However, the Nintendo 64 truly brought developers into the era of 3D, and there were bound to be problems with that. I suppose developers who have been working with pseudo-3D on the PlayStation, are now finding themselves playing catch-up working in real 3D on the PlayStation2. In that sense, I think the PlayStation2 is even harder to develop for than the Nintendo 64. You see, the Nintendo 64 weeded out weaker developers at an early stage. In the long term, I think that was necessary. Almost a rite of passage.'
However, can the experience gained in developing software for the Nintendo 64 be applied to the Dolphin?
'Yes, very much so. I can't go into specifics with you now, wait until Spaceworld. [laughs..] I can tell you that we analyzed both the strengths and weaknesses of the Nintendo 64 platform in order to make the Dolphin a vastly superior product.'
Continuing, with what's likely the most important topic for Nintendo loyalists and industry pundits alike - Spaceworld. In particular, how is the preparation process going?
'We're moving ahead quickly. There have been wild rumors that the Dolphin hardware has been canceled or doesn't even exist. We'll be showing actual footage of the hardware at work which will dispell all gossip.'
Lastly, and perhaps the most pressing issue amongst our readers, how will the Dolphin handle 2D software?
'The Dolphin hardware will be able to handle any kind of software developers are interested in creating. The cost of fully utilizing today's resources in development will skyrocket in the coming years, and most companies have yet to realize this. This has created a gap between the consumers and their expectations of next-generation software. Only titles that shock the public through their innovation will bridge this gap. In that respect, I think we'll be fine so long as a handful of companies can achieve this. On that note, I ask that you wait until Spaceworld for more details.'
INT.
Good/bad News : Nintendo unveilved that they will be no playable dolphin games at space world , but may show videos of games (mario, zelda ???). They will probobly unveil, dates, price of system and games, and of course unveil the system, the name, and how the controlers will look like, and probobly many, many more stuff like that
August 1, 2000 -Majinbuu- sorry for no updates yesterday, yesterday, was my broes b-day (he is now 5 years old) so no updates today either sorry.Good News - Nintendo.com made a bigger list of games coming up at space world , but still no dolphin ...jee...
Comparing First Person Shooters
here, I compare between great FPS that came out in the US, such has Half-Life, Goldeneye, Perfect Dark and a few more, so check this link out, its HOT.
Nintendo 64 (Licensee)
WWF Wrestlemania 2000 - Asmik Ace Entertainment
Rockman Dash: Hagane no Bouken-sin Mega Man Dash : Adventure spirits of steel -Capcom
Dance Dance Revolution: Disney World Dancing Museum - Konami
Gendai Daisenryaku: Ultimate War Modern War Simulation: -Ultimate War Media Factory
Nintendo 64 (Nintendo)
Tsumi to Batsu: Chikyuu no Keisyou-sha Crime and Punishment: A Successor of the Earth Nintendo
Mario Party 3 Nintendo
Doubutsu no Mori (Tentative) Animal Forest Nintendo
Furai no Shiren 2 : Oni Shurai! Shiren jo! A stranger "Shiren" 2": Invasion of Ogre! Shiren's Castle! Nintendo
Perfect Dark Nintendo
Banjo to Kazooie no dai Bouken 2 (Tentative) Banjo Tooie Nintendo
Mickey Speedway USA (Tentative) Nintendo
Custom Robo V2 Nintendo
Doubustu Bancho Leader of Animals Nintendo
Echo Delta (Tentative) Nintendo
GAME BOY ADVANCE (Licensee)
Konami Wai Wai Racing Konami's Wacky Racing Konami
Silent Hill AGB Konami
Golf Master AGB Konami
GAME BOY ADVANCE (Nintendo)
Mario Kart Advance Nintendo
Kuru Kuru Kuru Rin Nintendo
Ogon no taiyo (Golden Sun) Nintendo
Napoleon Nintendo
SW
System War
July 29, 2000 -Majinbuu- Top 20's added in the What's Hot section, more news will be added on the News section, I hope.. Top 20s are purly my opion, so if you dont think so, well email me your top 20's and I will be adding them in the list, so for now, good day to you all.Small News - StarCube has been revealved, but may not be true, shown by nintendo of sweden's main page. Net may be called StarRoad , wich, I belive is preety convinient if the name of the system is StarCube .Bad News - Conker's Bad Fur Day has been canceled..no just kidding. Conker's bad fur day was delayed to January 21, 2001 . Ethernal Darkness was delayed also to February 17, 2001 . Banjo-Tooie was delayed to November 20, 2000 , the date orginaly of Zelda majora's mask , wich was not delayed, but became an earlier date of October 26 2000 . Paper mario will still be on December 26 200 0, a day that misses chrismast. For Dinausaur Planet , still no date availeble . Contest - I know this is lame, but the winned will get their name posted on this site, and if they have a site, it will be posted here. contest is, the highest multyplayer score for Perfect Dark , you need a picture to prove it, so send it now at majinbuu1@hotmail.com , and get the hightes score.!
Here I grade all system, from NES, to the X-Box ( PS2, GBA, StarCube/Dolphin and X-Box are grades of what I think the system will be graded by in the future ), with the almity NES, SNES and More.
System War, who will win?
Here, all Next-Gen systems, Dreamcast, X-Box, Dolphin and PS2 are ranked on who is goin to win the new battle of the new next-generation system, this is HOT.
The Legend Of Zelda : Majora's mask
Take, here, a look on nintendo's sequel, the legend of zelda : majora's mask. this is divided in volumes, from ign.com
Comparing First Person Shooters : Part2
Here we take a look of, Soldier of Fortune, Quake 2 of PC, N64 and PS. and Doom64. Check it out now.
Top 20, My opinion
Nintendo 64 Echo Delta Animal forest Crime and Punishement Mario Party 3 Custom Robo v2 Mickey speedway usa Banjoe-Tooie Perfect Dark Mysterious Dungon 2
Space World 2000 Here is a list of games anounced at space world 2000 , but many, trust me, many more advance games will be shown, and of course some dolphins , so dont worry, ok?
This list is truly my opinion, so don't send me email about this, thanks
Games Guide Added from ign.com
Goldeneye
Worms Armegedon
HarvestMoon 64
Donkey Kong
Rayman 2
Quake 2
Rainbow 6
Pokemon Stadium
Mario Party 2
The Legend of Zelda 64
Perfect dark
GameBoy Advance MarioKart Advance
Reviews added (not in alpha)
Perfect Dark
Goldeneye
DonkeyKong
banjo-Kazooie
Zelda 64
Super smach Broes
Excitebike 64
StarCraft 64
Mario Party 2
Pokemon stadium
Jetforce Gemini
Bomberman64 2
Jeremy Mcgrath
Tony hawk pro
Allstarbaseball01
int track and field.
Rat Attack
Battlezone
ECW
Daikatana
NBA in the Zone 00
looney tunes, duck dogders
Indy Racing 00
Air combat
carmegeddon 64
vigilanty 8 2
ridge racer 64
Tarzan
TG hyper bike
Hydro thunder
Zelda : Majora's mask
Full Blown Reviews
July 28, 2000 -MajinBuu- Well, I did a few new changes to the site, like the "whats hot " section near the Bottom, and placed the Release list next to the links on the right of this page. so I hope you all enjoy todays news. Also, in the release list, most Dolphin games are RUMORS !Small News - Lucky US, will get there own Zelda Majora's Mask Gold edition. Nintendo announced that a few days before. They hope to make a better selling for the game, more recervation, remenber, Zelda will come out the day of the Playsation 2 launche
The Legend of Zelda : ocarina of time
Perfect Dark
StarCraft 64
July 27, 2000 -MajinBuu- Added some more news, and a whats hot section, so check em out. this week, I had more server problems, and a current problem. so expet more stuff on this week.!
July 22, 2000 -MajinBuu- Server is very slow today, so I only added a few things, in the News section, Comparing FPS , and a little more, see you soon