The following is a guide to the races and species that inhabit The Dragon’s Realm.
Many of the following references where not written by me, and were taken from different websites.
However, some were written by me (you’ll be able to tell which ones… lol).

If you have anything to add or any alterations please email me or post it at the club =)

A - KL - Z

Aldwyn
Nelwyn sorcerers. Because they are secretive, the exact nature of their duties is unknown. They take a vow of poverty upon assuming office, but some take this vow more seriously than others do. They enjoy high status and usually become the unofficial leader of their village. The High Aldwyn leads the lesser Aldwyns of the other villages. Aldwyns choose their own successor, normally by taking an apprentice. On assuming office, Aldwyns discontinue using their birth name and are known only by their title until death, at which point the birth name is used again in Nelwyn records. Apprentices keep their own names.
(See: Nelwyn, High Aldwyn)

Angels
Angels are heavenly creatures who represent pure goodness. Often described as Humans with wings. Arch Angels are higher powers, and usually have a direct link with “The Powers That Be.”

Brownies
The nuisance race of The Dragon’s Realm, they greatly enjoy harassing and playing tricks on the larger species, and their sarcastic wit is a force to be reckoned with. They are expert thieves as well, and are very cunning. Brownies closely resemble Humans in physical appearance, but reach an adult height of only nine or ten inches. They usually live in forest barrows, which are designed to also serve as traps for intruders. They possess some innate magic, particularly the ability to imbue their weapons with a portion of their own life force, which makes them dangerous in battle.

Cydonian Vampires
A race of Vampire, which does not depend on the drinking of blood to survive. They long for the taste, however Cydonians can survive as Humans and get their energy from food and go on “un-living.” The rest of their traits are more or less the same as the traditional vampire.
(See: Vampires)

Daikinis (Humans)
Daikini is the term the Nelwyn race call humans. The "human" race of The Dragon’s Realm; their characteristics correspond exactly with those of real-world people, with the exception that talented individuals may become sorcerers because of the mystical energy surrounding The Dragon’s Realm. Many Daikinis (Humans) practice magic, however few are successful.

Dark Elves
Orignally Good Elves these creatures, rebeled  to study Dark Magick or "The Dark Arts". Forsaking thier breatheran, they formed thier own clans and hid themselves away. Shorter than normal elves they stand at 5-3ft tall. Dark Elves also have darker hair and eyes but fairer skin.

Demon
Demons are powerful entities delighting in chaos, and are regarded as mortal enemies by all intelligent races. Usually conjured or brought forth using dark magicks, demons have the sole purpose to attack their prey. Demons are closely related to dragons.

Dragons
The most marvellous creatures in The Dragon’s Realm. In appearance they most resemble an immense winged lizard, and some species can assume other guises at will. They are highly intelligent and transcend all races and boundaries, encompassing earth, fire, air and water, spirit and flesh, intellect and passion, dream and reality. Dragon’s
are born neither good or evil, those who are trained will learn quickly and serve their masters.

Elves
Most elves are very tall and slender, with an unearthly beauty and a great deal of physical strength. Sizes do vary however from three to six feet. Elves are known to be creatures of good and very friendly. (See: High Elves)

Faeries – “Fairies”
Sizes vary, although most are about the length of a Human finger. Normally gentle and peaceful, they are capable of frenzied mass suicide attacks when driven to fight.

Greater Faery
Ruler of a “Faery Clan”, the greater faery will shine the brightest and make most of the contacts with other creatures and races.

Grems
::: description coming soon :::

High Aldwyn
The shaman of the Nelwyn village, a mentor and a leader, the High Aldwyn of a village will take control of situations. High Aldwyns usually take on a Nelwyn apprentice each year and teach them the trade of sorcery and set them on their journey to become a great Aldwyn.
(See: Aldwyn, Nelwyn)

High Elves
High Elves, apart from regular Elves, are great at magick and are masters at transportation and floating. High Elves are the un-official leader of an elven clan.

Kender
Hobbit like creatures, usually sized around 3 feet tall. Kenders are known to be friendly creatures, loyalty is also one of their traits.
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