Eve Daltry


Name: Eve Daltry
Breed: Homid
Rank: 1
Tribe: Nuwisha
Derangement: Multiple Personalities:
Rage: 0
Gnosis: 4
Willpower: 6

Descriptions: 

Homid

*You look at her, then look away…and then back….maybe it’s the intense brown eyes, something burgeoning inside….something too strong to be categorized, something poised and ready to explode. It’s not her looks…a pale, round moon face…unexceptional and yet….that face…it would be a mistake to look to close lest you be burned by what’s emerging there. Her figure…the usual package, breasts, hips, legs, attractive, yes but not outstanding and yet….there it is again….an explosion waiting to happen….ahhhh this one…is MORE.*

Tsitsu (near man) Str +1, Dex +1, Sta +2, Man. -1, Diff: 7

Manabozho: (Coyote-man) Str. +2, Dex: +3, Sta  +3, App: 0, Man -2, diff: 6

Sendeh (near Coyote) Str +2, Dex +3, Sta +3, Man -3, Diff 7

Latrani: (coyote) Dex +3, Sta +3, Man -3, Diff: 6


Attributes

Physical
Strength: 000 (3 / 4 / 5 / 5 / 3)
Dexterity: 0000 (4 / 5 / 7 / 7 / 7)
Stamina: 000 (3 / 5 / 6 / 6 / 6)

Social
Charisma: 00
Manipulation: 00 (2 / 1 / 0 / 0 / 0)
Appearance: 00 (2 / 2 / 0 / NA / NA)


Mental
Perception: 000
Intelligence: 000
Wits: 000

Abilities

Talents
Alertness: 2
Athletics: 2
Brawl: 3
Dodge: 3
Primal-Urge: 2
Subterfuge: 3


Skills
Firearms:  3
Melee:  4 [Whips]
Stealth: 1
Survival:  2
Leadership:  3
Lockpicking: 2

Knowledges
Investigation: 1
Law 1
Occult: 1
Rituals: 2

Backgrounds
Fetish: 4 (Scar Fetish; Sheeps Clothing)
Resources: 1


Gifts:
- Persuasion: This gift allows a homid to become more persuasive when dealing with others, his comments and arguments are imbued with meaning or credibility.  Charisma + Subterfuge (diff: 6) , if successful the difficulties of all social rolls are reduced by one for the remainder of the scene.

- Rabbit Run: Double's land speed.  Spend 1 Gnosis point, effect lasts for one scene.

- Open Seal:  Opens nearly any locked or closed device.  Rolls Gnosis, difficulty is the local Gauntlet.

-  Bane Protector: Char can summon Banes, tho generally good inclined towards the user they need to be convinced to help and it better be in best interest of the Wyrm. A difficult may lead to having to perform a favor afterwards. 1pt of Gnosis, Roll Man + Leadership


Merits & Flaws
- Absent Minded (3 pt. Flaw): In order to remember anything more than your own name and the location of the BT headquarters, you need to make a wits roll, or expend a willpower point (can't forget such things as knowledge or skills however).

- Strict Carnivore: (1 pt flaw): Only eats meat.

- Forced Transformation:  When you are sexually aroused (to Crinos-2 pt flaw)

Equipment






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