Flint Havelock
~Havoc-in-the-shallows~
Flint in Suchid
Concept: Boss Bad Ass
Name: Flint Havelock ~Havoc-in-the-shallows~
Nature: Bravo
Demeanour: Bravo
Breed: Suchid
Auspice: Striking
Stream: Black Spiral Dancer
Clutch: The Fallen
Derangement: Habromaina
Rage: 6
Gnosis: 6
Willpower: 5
Rank: 3
Varna: Halpatee - American Alligator

Descriptions:

Homid

*Flint is the kinda guy that only mothers could love. He stands at 6?3 and 260lbs, a stocky individual with highly toned muscle structure. That?s possibly the only good thing that could be said of him. His features are cold and generally aggressive, a face that is best described as angular, stone-faced. His shoulder length black hair is styled into a set of dreadlocks, each dread approximately as thick as a magic marker. His clothing is almost typical of a biker. He wears a heavy, black leather jacket covered in studs and spikes. The heavily modified jacket bears the slogan ?Black Talons? on the back; the lettering made up of studs of various sizes. Under the jacket he wears a thick looking leather shirt stylised with strange looking symbols. He wears a pair of slightly baggy combats, once denim blue but now stained through wear with anything from oil to blood. On his feet he has a pair of heavy biker boots, reinforced in areas with steel ?bull-bar? plating and rivets. [App:1 Char:2]*

Archid

*The beast looks like something from the darkest depths of your sickest, twisted nightmares. Standing at well over 12 foot tall, the reptilian monstrosities? weight is hard to tell, its body being covered in a thick looking, natural armour plate. It?s skin is midnight black, mottled with yellow patches and covered in razor sharp protrusions, each about 4 - 6 inches in length depending on location. Its body shape is similar to a tyrannosaurus; save that is has strong, muscular arms with sharp looking talons on the end of each finger. The head of the creature is almost identical to that of a T-Rex, save the creatures? thorny snout and the large swellings behind its jawbone, possibly glands of some kind. It?s maw is home to tremendously large teeth, each serrated fore-tooth measuring about 7 inches long and dripping with a vicious looking, green slime. The sight of the dragon creature is truly horrific, inspiring fear into those around. *

Suchid



Attributes

Physical
Strength: 00000 (5 / 9 / 7)
Dexterity: 0000 (4 / 3 / 3)
Stamina: 0000 (4 / 8 / 7)

Social
Charisma: 00
Manipulation: 000 (3 / 0 / 1)
Appearance: 0 (1 / 0 / NA)

Mental
Perception: 000
Intelligence: 00
Wits: 000

Abilities

Talents
Alertness: 000
Athletics: 00
Brawl: 0000
Dodge: 000
Intimidation: 0
Primal urge: 0

Skills
Animal Ken: 0
Drive: 00
Melee: 000
Leadership: 0
Stealth: 00
Survival: 00

Knowledges
Occult: 00 
Rituals: 000
Linguistics: 0 (English)


Gifts

- Bellow (lvl: 1): Character spends a Rage, and rolls Rage or Willpower, difficulty is the targets Willpower: If the roll is succesful the listener reacts as per the Delerium Chart. Using the target's Willpower minus the number of suxx beyond the first.

- Toxic claws (lvl: 1): This gift requires the expenditure of one rage point and one turn of full concentration. For the remainder of the scene, the characters claws do an additional die of damage and leave residual Wyrm taint on anything he slashes.

- Sight of the True Form (lvl: 1): Sight of the true form: Mokole can automaticaly detect other mokole. Anything else requires a Perception + Primal urge roll. Vampires, Fae and other shifters require 2 sux, Fomori and Mages take 4 sux

- Silver Claws (level: 2): Player rolls Gnosis (diff: 7) to activate the gift. Transformation lasts until the end of the scene or until the player decides to deactivate it. Silver claws do agg. damage to anything and are unsoakable by most shifters. While the claws are in use, they cause the ahroun to have seering agonies. Each turn she gains an auto. rage point. When her rage surpasses her willpower, she must make a frenzy roll. Furthermore she gains a 1 to all non combat difficulties.

- Hide of the Wyrm (level: 2): Spend a point of Rage and gain +3 Soak for a scene.

- Might of the Kings (level: 3): Character spends one rage and one Gnosis then rolls WP at diff: 8. success means the mokole's strength is doubled for a turn, additional suxx grant additional turns. after the gift wears off, the mokole is weakened considerably. WP is halved and strength is reduced to one.

Backgrounds

Mnesis: 1
Fetish: 3
Rites: 1
Resources: 1 

Merits

- Bite of the Monitor (4pt Merit): Any Damage inflicted by a bite, after being healed normally (or slower if it is Aggravated Damage). However after a week the wound reopens, inflicting the same number of health levels of unsoakable damage as the original bite did after soak. The bite will open a number of times equal to the Mokole's Gnosis.
 
- Temperature control (2pt Merit): The character can control his body temperature, making him immune to most outside temperatures, and can with an effort of will make himself undetectable to heat sensors.

- Terrible footsteps (1pt Merit): When shapeshifting the Mokole can invoke this Merit by spending a Gnosis point. The ground trembles at his footsteps, trees sway and birds and animals flee.

Flaws

- Strict carnivore (1pt Flaw): You derive no nourishment from vegetables, and you must rely solely on meat - preferably raw. It's hard for you to subsist in a desolate landscape where prey is scarce

- Addiction (tobacco, 1 point Flaw): you are addicted to any one of a variety of things. A 1 point flaw would be a mild addiction to an easily obtained substance. The need for the "drug" depends on the strength of the substance and the level of the flaw. If you can't gain access to the substance, you lose dice equal to the strength of the flaw until you recieve your "fix". If you are deprived for an extended period then you must make a WP check (diff: 4 for the 1st day, 5 for the second, etc). If you fail you must forgo everything and seek out the substance

- Hatred (motor boats, 3pt Flaw): You have   an unreasoning, total and virtually uncontrollable hatred of a certain thing. You may hate an animal, class of person, a situation - almost anything. You must make a Frenzy roll whenever faced with the object of your hatred. you constantly persue oppertunities to injure, destroy or control your nemisis, so much that your reason is clouded

- Intolerance (children, 1pt Flaw): You have an irrational dislike of a certain thing. It may be an animal, class of person, a situation or just about anything at all. you have a +2 diff on all dice rolls in which the object of dislike is involved.

- Phobia (hospitals, 2pt Flaw): You have an overpowering fear of something. You instinctivly and illogically retreat from the object of your fear, and strain to avoid it. Common objects of phobias include certain animals, insects, crowds, opens spaces, confined spaces and heights. (1pt) flaw requires a WP roll at ST determined difficulty when the object of fear is encountered. If fewer then 3 sux are rolled then you refuse to approach the object or situation in question. Failure on this roll results in the character fleeing

Sun Dice:
+1 Die to Initiative

Archid Traits:

- Bipedal: Enables tool use in archid form.

- Long Teeth: bite damage becomes str + 3

- Armour: Two extra soak die

- Poison Sacs: May inject venom on bite attacks (2 health levels of aggravated damage in addition to bite damage)

- Thorns: The mokole is covered in thorns. anyone who strikes bare handed takes 2 agg.

- Spitter: Must be purchased with Poison sacs. the mokole can spit his venom 1 yard for each point of rage he has.




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