TIME SPLITTERS MAP CONNECTION
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Multi-Player Maps sorted by creator
Blakepro
The Coliseum Video preview
This is a map that will always be action packed... There is a little bit of everything thrown into the mix. It accomodates snipers, campers, run & gunners, ambushers, and everyone else... The trick to it is that this map BALANCES the power between the different groups so not one type of gamer has an advantage over another.
Admiralhowdy
Outpost_13
Story map inspired by the movie Zulu (1964), featuring realistic (off-stage) AI spawning, 360 degrees of unobstructed sky, and YOU against the entire Aztec nation including sub-bosses and a livid queen (if you survive long enough to make her come take care of business herself).
Anobaith
Iocal area
Biohazard
Military Barracks
After the success and popularity of Virtual City, I asked people what they thought could be improved. Taking their advice, I started with VC's blueprints and worked my way around the level, improving various aspects of it. Eventually, I decided to try a different Tileset. I selected the Military Tileset because the minefields added a nice feature to the level. While changing the tunnel that runs below the main floor, I found a new tile that fit perfectly. The new tunnel system looks like it was part of a Nazi Concentration Camp. Virtual City didn't have very many buildings, so I decided that I would try to make them in this level. Barracks features several buildings that you can go into. Some of the building hold ramps that lead you to the rooftops. Overall, this level is perfectly balanced for both long and close range combat. Not a sniper? Get your hands the Tactical 12-Gauge and happy hunting! Not a fan of mindless gun blazing? Pick up your trusty Vintage Rifle and head to the rooftops!
Crazy Jimmy
Lost Tombs of Ra
This is a remake of one of my favorite Unreal Tournament Deathmatch levels.
Denkriston
Burial Chamber
Elliot
Ruins
In the view, the map looks quite simple, but when you play it, it is a lot of fun.
The Longest
Here we have, basically a 2-team map for the use of capture the bag, team-deathmatch, and zones. It's really small, and the use of rocket-launchers as primary weapons speeds up the pace even more.
Horror (In Progress)
Yes, the map is finished, the "(in progress)" is part of the title. Anyhoo, here we have another map from me, this time a horror masterpiece (i think).
Roundabout
this map is pretty much good for every single game (except story and assault, of course) it's pretty simple, but it's meant to be fast-paced and fun.
Hospital
this one i call hospital. like the name says, there are many doctors to fight on your way to victory. This map has every game type besides Story, Assault, and Capture the Bag, but the fun is fastpaced and great. It's a huge level, so be prepared.
Code Name: Labyrinth
It's a great map for sniping, hiding, and, yes; I know it doesn't really look like a labyrinth. I was inspired by the name on one of M.C. Escher's artworks, for all of you art buffs.
Excavation
It is basically a large open area, with tunnels beneath for sneaking and hiding (sort of). It is a pretty big map, not too big, but uses all of the available space (gamecube owners might have a hard time making this one)
Abandoned City
A dark, stormy map with peppy music.
The Red Death
It is my first attempt at a close combat map. all of my others have been, well, similar, so I thought I'd try something a little different. The name "The Red Death" refers to an Edgar Allan Poe short story. The "Red Death" in the level is supposed to be the ghost gun, which shoots (you guessed it!) red.
Excavation II
My second map in my excavation series, this one has a top level, and a "hidden" underground city beneath it. check it out!
< Click to enlarge
Excavation III: Mars Base
This is the third in my excavation series, It is a great addition to my map collection already. the combination of human and alien weapons makes this an interesting map to have battles in. Also, this map has a custom color scheme. Click here for the color scheme
Plaza
Well, this is yet another creation by me. AS if there aren't enough already...  anyways, I think it's one of my best. I call it "plaza". It has a central square, and many "stores" in which to hide out in. Unfortunately, all of the "stores" seem to supply fire-arms, so that's unfortunate for those out for a lovely stroll...
Plaza 2
Hey! New Plaza Map! It's a lot better, I took stuff from the last one and morphed it around... You'll recognize some stuff if you've got both... Plus it's in Egyptian tileset, everyones favorite! Have fun!
Village
Village packs a high powered punch. you have to be skilled to get through the crossfire of many bots (or humans) firing at each other. Check it out!
Snow Base: Antarctica
This is a base in Antarctica, set in the future. It is a zone-based map, so it's very fun!
German Bunker: Aboveground
It's called German Bunker: Aboveground becuse this is a 2-part level. This is the first, if you didn't already guess that... It is the base aboveground that houses the bunker. There's a little evidence of a bunker in it, as well, due to the underground part...
The Plant
This map has a sort of Chemical Plant feel, which is why I'm calling it the plant. The differences between the two are... More open space. More indoor areas to fight. More places to hide. I think it's better! It is a combination long-short range combat map.See what you think of it.
Deconstruction
Okay, I got inspired by Site from the first TS, and since everyone else was doing it, I made a map. It's basically a construction site that was never completed, so, yeah it's a construction site. Go Ahead! Point at KILINZ's and Jasper's maps! I don't care! Mine is different! Don't knock it 'til you've tried it!
Alien Hideout
Well... It's an alien hideout. Need I say more? I guess I should... It's a huge map, with huge rooftops, and it's very fun in every mode. Try it out! You won't regret it*. Have fun!
*(Elliot holds no responsibility if you are not satisfied. That would be your fault.)
Market Garden
Okay, another WWII based map, it is very different from the German Bunker one. The tight alleyways, and many buildings make this a tough map to master. I still don't have the hang of it... and I made the damn thing! The cool thing is, it's great for all modes except the obvious Story or Assault... and while playing it, you will hear random bursts of gunfire, almost like real combat. My favorite mode for this is Elimination, but CTB and Virus are also fun, too... Have fun! By the way, all weapon #6 (grenades) should be respawn on pickup...
Battlezone: Mall
This is set in a mall... naturally. This map has several stores, and a dome, which adds a nice touch. Battle in this map is great, it's not something you want to miss!
Murderous Bazaar
A good, frantic map! I made this one a while ago, but production was slowed due to level tweaking. Now it's done, and it's all I've ever wanted...  I played this one online, and it was very frantic, even though it's decent sized. It's much better to play with humans, because they make use of the vehicles and sniping spots...
Water Treatment Facility
It is a great map for most anything, and it is a survivalist map, meaning that there is no armor, no health, and few extra weapons (and yes, cow ninja, there are no #1 spawns. I realize that!!!). The darker lighting gives it an eerie feel, too. The music also helps a bunch. If you've got a PS2, you can greatly appreciate it. If not, go to the TS music box and play that song while playing the map!  Anyways, play it before you judge. (This is directed at royv, ye judging blighter! ;-) )
Mars Canyon
One of my best and biggest maps by far, this one I call Mars Canyon. Basically, it's a canyon set on Mars. Duh. It actually reminds me of Planet X from the first TS. Anyways, due to memory constraints, I could not put down a weapon #1 or even think of putting down a weapon #6. Health/Armor is nowhere to be found as well. But that does not affect the playability in the least. It is still extremely fun to play, and it's hugeness makes the possibilities endless. So try it before you moan about anything. And follow these steps when you are making it :
1- MAKE SURE YOU PUT THE TELEPORTERS DOWN LAST. OTHERWISE, YOU WILL NOT HAVE ANY SPACE LEFT FOR ANYTHING!!!
2- Place all tiles down first, then items. You should then put all the weapons and bagbases, followed by the start points, followed by the teleporters. Otherwise, not everything will fit.
3- Last but not least, the sky should be Alien. I don't know how many times people have made this and recommended Alien for the sky, when in fact it is. I just forgot to change it in Struans program.
Urban Battlefield
This is an extremely fun map. Basically, it's set in the ruins of a mini-mall/plaza, which was used for combat. It's a very frantic map, and it's very fun for all modes. Although it is not very original, I think the gameplay makes up for that.
The Hidden
This is a map set in an ancient *enter description here*. I started to make a caverns map, scrapped it, but kept a few pieces and developed from there.Honestly, I don't know what it is, but what I do know is that it plays extremely well. The explosive weapon set will have you scrambling for cover in Bagtag, or just running for it. Plus, the bots don't stick to the main open area, they spread out and go into the mazelike corriders around. And the action is nonstop.
F8Soldier
Egyptian Base
Please check out my Egyptian Base map. It is a relatively simple but fun map especially in deathmatch. In team deathmatch or capture the bag the blue team have an advantage because of the gun turrets placed on top of the bunkers.
Hazardous Pit
Here is my map Hazardous Pit. I originally started this map, intent on recreating Chasm, however it turned out like this and it is still fun!!
Cyber Fortress
Egyptian Tower
Goldeneye Water Caverns
This my attempt at remaking Caverns. A lot had to be cut out due to memory problems and I made this map from detstar because I don't have a copy of Goldeneye, so it isn't entirely accurate, however it is a fairly competent reamek considering th limitations of the mapmaker. ~Make sure you colour the deatraps a blue lighting colour to recreate the feel of water.
Terror Castle
Urban Future
It isn't really a full city but it turned out like a streets- breaking and entering hybrid and I think it plays pretty well. So please enjoy!!! Gamecube owners must use MMG.
Goldeneye Connection
This is not a remake of a Goldeneye map but a combination of two smaller versions of GE maps together. Please anjoy the map. Gamecube owners need MMG
Alaskan Dam
Here is my dam based map. I wanted to add a few more areas to certain parts of this map but memory wouldn't allow me to do it, anyway, i think the map has a general military dam feel to it. Please enjoy!!
Silent Ambush
This map has been created by myself and Jasper. It is a dark map, great for virus, bag tag, CTB and of course deathmatch and team deathmatch. Please enjoy!!PS. No MMG is required here!!
Fintron
Egyptian Temple
Area 51 For custom lighting and pictures click here.
Ghost Sniper
VR
My first map, also one of my first ts2 maps. Enjoy!
Church of Damnation
This is a map I am very proud of as I feel like it represents a church very well. It is one of my favourite maps, so I felt the need to send it in. Sniper, turret mad, stealth, close quarters, you need them all. Enjoy!
Jackson
Shadow Ruins
Fallschimjager Base
Warehouse Complex
Citadel
Wine Cellar
Abbey
Temple of the Sun
The Sacrifice
Jasper
Construction site
Infiltration
Hotel
Z-Gypt
Disco
M-Wars
Kabill
Lost Pyramid
A map loosely made to feel like a pyramid.
Kade
< Kade has graciously brought us many maps from the EA online servers. Maps from online are marked with a *
*Kronix 2.0
I just want to give a special thanks to Kade for bringing us maps from the online database. Its exciting to be able to play some of the maps that would never be availble to us otherwise!
*The Cube
*3-D Maze
*Snipe O' Rama 2
*Archives
<- A Kade original
Fragti0n
DeWitt Special
Knuckles83
Prison Island
A map, inspired from the stage "Prison Island" from the game "Shadow the Hedgehog". The green mines represent the green toxic liquid and rooms with Windows are suppose to look like prisons. Great map, and plays well IMO
Temple
UGMF
This map will very much be fast-paced. Great for Capture the Bag. Watch out for the minefields though. You may just bump into one.
Maze
Larger than the maps I've posted, this one has somewhat of a maze feel. It's not totally a maze, as virus can work well and so can Capture the Bag. Unfortunately, this map has some problems. YOU SHOULD read the notes CAREFULLY. And after you do so, I would suggest you to have two or three copies of this map, unless if you don't mind making changes to one copy of a map repeatedly. This map also works great with Elimination. I wouldn't recommend vampire, unless if you want a more of an impossible match, so I didn't disable it.
Krunkmaster K
Mall_Warfare
Le Faucheur
War_Torn_City
the 2 rooms at the 1st floor should have flickering lights (between the 7th grey and the 6th red I think)also the map is best played in 50Hz because of the jumps
Lomnops
Treasure Hunt
This map and its bots are pretty easy, so you get long killing sprees, its set up as a team map, but it plays fine on the other settings. Its a semi-remake of the temple level in arcade. its a mid-to-long range map.
Ong Bak
Lomnops favorite map. ~Recommend by Lomnops~
Deadly Alumni
Into the Blue
Venice
The Villa <- Perfect Dark Remake
Fallen Kingdom
Sacrifice Bluffs
The Tainted Spire
Lyaceus
<- Originally created by GoW Clan, remixed by Lyaceus
Sniper Valley REMIX
The Darkness <- Originally created by Rakim X, brought to you by Lyaceus
MacMan
Hospitail
Oh My!
City
Popcorn
Fort!
Basically, this was the first map I made while experimenting with stackables; an experiment that turned into Canyon later. I never intended it to end up as a real map, but I liked it so much that I slapped on a name and, behold, Fort was born.
Skedar Ruins (Perfect Dark remake)
Mine
Prison
I don't remember why the map turned out like it did; I remember originally trying to make the inside of Alcatraz or something. That turned out crappy, I'm sorry to say, but at least I got this from it.
Warehouse
I remember making this map as an excuse to use the bridges for something useful, but it turned out to be more than just a few fancy-looking bridges and some spook-ay lights. It's actually a very good "Arena" type map. Bagtag plays fairly well, too, since the Bag-carrier can hide virtually everywhere. Some auto-guns never hurt, either.
Citadel
Canyon
After making Fort, I began work on this behemoth. It was a fine piece of work, too, though it will more or less be a threat to a GameCube's lower memory. If you CAN make this map, though, I can assure you you'll enjoy yourself. CTB tends to be very fascinating, as the layout has a sort of "under-over" feature (blue team can drop into the red's bag zone, red team can pop up from underneath the blue's).
Egyptian Caverns
I wanted to re-make Chasm at first, but after many failures, I cranked this'n out, and it kicks the crap out of Chasm, in my book. The triple bridges look excellent from the right angles, as does the cavern itself, if the proper lighting is utilized.
Abandoned Mall
At first, I was going for a collosieum of sorts, but then I "converted" the map into a shopping mall. It looked crappy, so I switched it to Horror Theme and slapped on "Abandoned." A lot of people think it's a good'n, I reccommend you try it, too.
Church
I loves me stackables, as you can tell. If you can fit everything in, this map's quite pleasing to the eye, and fun as anything to play. If you've got a PS2, it's a must-make. If you've got a 'Cube, at least give it a shot.
War Field
Got bored and threw some trenches together. The result, simply put, ruled.
Royv
The Forbidden Forest
Stronghold
The Lost Undergrounds
<-Made by Royv AND SciFiGuy
Utopia
Comand Ship
Star Destroyer
Shady (me)
LX_rooftops
Based off of the story level: You Genius, U-Genix. It is also a good run-and-gun map.
Sheeno
Ice Temple
Okay, first, Ice Temple.  It is an temple, of ice.  No points for guessing there.  It's HUGE, as with my other map. Don't forget the lone tile 31 on the top floor, or the windows, of which there are about 3 of.  I know the electrotool doesn't seem to fit, but it was meant to be an 'Ice Gun'. I couldn't think of much music, but TS1 Village is good but if not, use you imagination!
Spaceship
Next, Spaceship.  It is HUUUGE!  May need the supposed 'MMG' to make it. The better of my 2 maps, IMO.  Er, nothing much else to say, really.
Sloth
Pyramid
Another deathmatch idea based off falling. have fun! i wish i could edit item respawn times with that editor. email me back if you want the actual times.
Sly Mold
Serpentine
Spetsnaz
Gravemind
The teleports should be one way with the red being the only way in the secret room and the blue being the only way out.
Deathmatch
VR Bag Tag
Taking.Lives.With.Knives.
Unnamed Ruins
Dune
Maybe my best multiplayer map, this beast is great for multiplayer. It has many cool sniper spots, especially in those Egyptian bunkers with their tiny little holes. The map is designed so that many of those holes look on key parts of the map.
The Moosehaunter
The Capital (floors 1-5) FOR FLOOR 6 CLICK HERE
The ancient capital of an ancient people far off in the Universe. Long ago, this city was a place of worship, but now, in the year of 789 PK (Post-Kingdom) four clans claim the capital as their own, and send all their soldiers to war against the others. MAKE SURE TO USE BOTH OF THE LINKS ABOVE TO GET THE FULL 6 FLOORS OF THE MAP.
Wolvish
Major Renovations
XRaiderV1X
Duck Hunt Stage1
ZalZap
Platoon
Star Rover
Station-Sigma
Russian Transfer
Platforms
Prison Camp