3E Skylis Rules
Chapter 3: Classes.

 

Prestige Classes
CRUSADER SSC AGENT
Elite Irregulars of Les Crusaders du Le Forestaine

In Forestaine, decades ago, the then King banded together most of the realm's knights in order to defend against a great enemy. Thus was born Les Crusaders du Le Forestaine, who today now serve as the kingdom's official defenders and who are tasked with upholding the royal law and protecting the people. The Crusaders are also the world's largest standing army.

There are different types of Crusaders. The S.S.C., or Service Speciale de les Crusaders, is the specialized non-traditional section of the army. Originally formed as the logistics and record-keeping branch of Les Crusaders, their function has now evolved to include many other operations outside of traditional warfare, such as recon, internal affairs, intelligence gathering, and counter-intelligence. Much of their current mandate is now focused on foiling the operations of separationist fanatics, whom they classify as terrorists. An Agent of the S.S.C. can serve in any of the above tasks and, as such, must have a flexibility in their training that is not reflected in the other branches.

CRUSADER SSC AGENT
Lvl Base Att Fort/Ref/Will Special & Other
1 +1 +0/+0/+1 Fidélité Extrême +1, Reconnaissance Précise
2 +2 +0/+0/+2 Recherche Forcable +1, Aptitude Spéciale
3 +3 +0/+1/+2 Fidélité Extrême +2
4 +4 +1/+1/+3 Recherche Forcable +2, Aptitude Spéciale
5 +5 +1/+2/+3 Fidélité Extrême +3, Réflexes Rapides
6 +6 +1/+2/+4 Recherche Forcable +3, Aptitude Spéciale
7 +6 +2/+3/+4 Fidélité Extrême +4
8 +7 +2/+3/+5 Recherche Forcable +4, Aptitude Spéciale
9 +7 +2/+4/+5 Fidélité Extrême +5, Clarté d'Esprit
10 +8 +3/+4/+6 Recherche Forcable +5, Aptitude Spéciale
11 +8 +3/+5/+6 Fidélité Extrême +6
12 +9 +3/+5/+7 Recherche Forcable +6, Aptitude Spéciale
13 +9 +4/+6/+7 Fidélité Extrême +7, Façade Totale
14 +10 +4/+6/+8 Recherche Forcable +7
15 +10 +4/+7/+8 Fidélité Extrême +8
16 +11 +5/+7/+9 Recherche Forcable +8
17 +11 +5/+8/+9 Fidélité Extrême +9
18 +12 +5/+8/+10 Recherche Forcable +9
19 +12 +6/+9/+10 Fidélité Extrême +10
20 +13 +6/+9/+11 Recherche Forcable +10
NB: Beyond 20th level, only Base Attack and Saves increase. There are no further Class Features beyond 20th level.

REQUIREMENTS

To qualify to become a Crusader SSC Agent, a character must fulfill the following criteria;
Alignment: Any except Chaotic Evil or Lawful Good.
Race: Human.
Base Attack Bonus: +6.
Feats: Crusader Tactics, Weapon Group Proficiency (Martial – Melee).
Skills/Ranks: Diplomacy/2, Intimidation/2, Knowledge (Forestanian Law)/4, Listen/2, Sense Motive/4, Spot/2.
Other: 5 years as an Armiger, or 3 years as a Crusader, or sponsorship by an existing SSC Agent and approval by their superiors. As well as success at the Crusader Trials.

CLASS SKILLS

The Crusader SSC Agent’s class skills (and the key ability for each skill) are Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Forestainian Law) (Int), Knowledge (Heraldy) (Int), Knowledge (Nobility and Royalty) (Int), Listen (Wis), Profession (Int), Ride (Dex), Search (Wis), Sense Motive (Wis), Spot (Wis), and Swim (Str). See Chapter 4: Skills, PH for skill descriptions.

Skill Points at Each Level: 6 + Int modifier.

CLASS FEATURES

The following are the class features of the Crusader SSC Agent Prestige class.
        Weapon and Armor Proficiency: The Crusader SSC Agent is proficient in the use of all simple and martial weapons and all types of armor and shields.
        Reconnaissance Précise (Precise Reconnaissance): Initial training for the Agent focuses on the ability to collect important facts about any given situation. As a result of this training, the Agent receives a class bonus of +3 to all Gather Information checks.
        Fidélité Extrême (Extreme Loyalty): Beginning at 1st level, the Crusader SSC Agent is taught how to resist questioning, investigation, interrogation and even torture. When under any of these circumstances, the Agent receives the listed modifier as a class bonus to their Bluff skill, or to their Will save, whichever is applicable, if Crusader secrets are threatened. This bonus remains intact while the character is under the influence of mind-affecting substances and even mind-affecting magic (such as Charm Person).
        Recherche Forcable (Strong Investigation): Beginning at 2nd level, further training and field experience affords the Crusader SSC Agent with a better ability to interrogate suspects and witnesses. Each Agent has a particular way of eliciting information, but all are equally effective. The character must select one of the following skills in which to specialize: Diplomacy, Intimidation or Sense Motive. The listed Recherche Forcable modifier then applies as a bonus whenever the selected skill is used, which must be prefaced by at least 10 rounds of interrogation while the subject is imprisoned, confined, restrained or bound. Once selected, the character may not apply this bonus to any other skill.
        Aptitude Spéciale (Special Aptitude): At certain levels, the Crusader SSC Agent may select one non-class skill which will become a class skill for them. This may not include skills which are exclusive to other classes.
        Réflexes Rapides (Swift Reflexes): At 5th level, the Crusader SSC Agent's field experience has made them wary and cautious, and has honed their defensive reflexes. They no longer lose their Dexterity bonus (if any) when caught flat-footed or flanked, unless the attacker is four levels higher than the SSC Agent.
        Clarté d'Esprit (Clarity of Mind): At 9th level, the Crusader SSC Agent has learned to complete mental tasks with such focus and speed that they gain a class bonus of +2 to any skill checks involving Intelligence.
        Façade Totale (Total Facade): At 13th level, the Crusader SSC Agent can so immerse himself in a false identity that it is very difficult to detect the misdirection, even by magical means. All skill checks associated with maintaining the pretense (such a Bluff check to lie to a border guard) or a Will save against spells (such as Detect Thoughts) are made at a +10 bonus. Agents who achieve this level of mental disguise are often selected to become deep cover spies.
        Tactique Crusader (Crusader Tactics): Not a bonus feat but must be selected by the Crusader SSC Agent, Tactique Crusader is only effective when one is fighting as a unit which is comprimised only of those who also have this feat. It assumes that the unit has effective leadership, organization and cooperation. As a free action on his initiave each round, the group leader chooses whether the unit fights from an offensive or defensive stance. When these conditions are met, those within the unit receive a bonus of +1 for every 10 members, to either their Attack Rolls or their Armor Class, depending on the fighting stance. This bonus has a maximum of +5, and lasts for the duration of any battle. If the group leader has the Leadership feat, the entire unit receives a +1 synergy bonus to Tactique Crusader. If the group leader is defeated, the bonus immediately ceases until another leader is clearly designated by the unit. When fighting among allies, each person who does not have this feat negates a +1 Tactique Crusader bonus.

Hit Die: d10.

STARTING GEAR

Standard issue: Crusader SSC Agent dress uniform (Chain Mail, AC +5), large steel shield w/Cr. Standard (AC +2), battle axe, long sword, dagger and Crusader SSC medallion.

NPC PROGRESSION

The following Feats and Ability Scores suggested for NPC agents in the order they are listed, to fulfill the standard character progression.
        Feats: Persuasive, Alertness, Iron Will, Trustworthy, Secrecy, Lightning Reflexes.
        Ability Scores: Intelligence, Charisma, Intelligence, Dex or Cha, Dex or Int.

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December 26, 2002. Copyright Angelo Barovier 1998-2003.