Rules lawyers beware. I hate your kind. You wanna number crunch - go play a video game!

3E rules for Skyls.

Skylis 3E.
While the rules here are by no means final, they are here for your convenience. As it stands, I'm really sure this will never, ever be complete. At least, not in my mind. However, I will try to keep this as current and accurate as possible. The first few pages will probably just be lists of things to come, and then I'll begin filling things out as I go along.
Play by the rules - win big. Who writes this crap?
Tavern Activities
The Common Room: The tavern's main area.
The Bench: Where the Old Man rests.
The Bar: Where Rancorr revels.
The Booth: Where Sir Mithmore sits.
The Corner: Where Redstring lurks.
The Table: Where Mother Elba relaxes.
Back to the Meeting Hall.
The Mantle: For scholars.
The Stairs: For fools.
Meeting Hall Activities.
Skylis Adventurers Guild.
Barside bazaar.
Notable Notices.
Heralds and Rumours.
Requisitions Wall.

Skylis Rules: 3E

0. Overview
    i. A Word from the Egotistical Author :: 2003
    ii. Open License Agreement :: 2000

1. Ability Scores

2. Races
    i. Standard Races
          Humans :: 2002
          Bilkin (Halflings) :: 2002
          Dwarves :: 2002
          Elves
          Gnomes
          Gorigs (Half-Orcs)
          Half-Elves

    ii. Non-Standard Races
          Drites
          Minotaurs
          Siskapolorians

3. Classes
    i. Ammendments to normal Classes
          Bard :: 2003

    ii. The use of Prestige Classes :: 2002
    iii. (a) Available Unique Prestige Classes Arcane
          Brotherhood of the Tome

    iii. (b) Available Unique Prestige Classes Divine
          Brotherhood of the Ox
          Capuletian Holy One
          Devout (Priest of Darkenlite)
          Keeper of Grace
          Kin of the Wood (Priests of Freyja and Freyr)
          Priest of Odin
          The Strong (Priest of Lywillerin) :: 2002
          Trusted of Tyr
          Warminister of Delcrorr

    iii. (c) Available Unique Prestige Classes Rogue
          Bard O'Bragi
          Brotherhood of the Wolf :: 2003

    iii. (d) Available Unique Prestige Classes Warrior
          Andabatar (Arena Gladiator) :: 2002
          Capuletian Templar
          Crusader Chevalier :: 2002
          Crusader Defenseur :: 2002
          Crusader SSC Agent :: 2002
          Cur :: 2003
          Gungniri (Paladin of Odin)
          Hand of Forseti
          Heimdallar
          Insurge (Forestanian Rebel)
          Jagdkamfen (Pit Gladiator) :: 2002
          Lioness of Tarijess
          Order of the Dragon
          Rangerguard Elite
          Revenger Caste
          Sif Warrior
          Thor's Chosen

    iv. NPC Classes
          Crusader Armiger :: 2002
          Femme du Morte
          Hueldi Seirkaar (Ediuian Knight)
          Imperium Centurion Sothicus
          Master of Mischief
          Priestess of Hel
          Raanti (Ediuian Slaver)
          Redguard of Whitesnake
          Revenant (First Clansmember)

4. Skills
    i. Adopted Skills
    ii. New Skills
    iii. Languages

5. Feats
    i. Ammended Feat List & Descriptions :: 2003

6. Equipment
    i. Weapons
    ii. Armour
    iii. Special
    iv. Other

8. Combat
    i. Critical Fumbles :: 2002
    ii. Critical Hits :: 01.09.04
    iii. Martial Arts
          Streetfighting :: 2003
          Busho Akani :: 2003

9. Magic
    i. Arcane
          Spell Fumbles

    ii. Divine

10. Reputation
    i. Reputation Score :: 2003
    ii. Followers
 

Greater risk equals greater reward. Always put your money in the least convenient place.
The 3E/D20 System.

OPEN LICENSE
AGREEMENT

Latest Changes
01/09/04 [Added Chapter 8: Critical Hits]
09/10/03 [Added Chapter 3: Cur]
09/06/03 [Updated Chapter 3: Bard]
09/06/03 [Added Chapter 0: Overview]
04/15/03 [Updated Chapter 3: Brotherhood of the Wolf]
04/08/03 [Added Chapter 8: Streetfighting]
02/03/03 [Updated Chapter 10: Reputation]
02/03/03 [Updated Chapter 5: Feats]
01/21/03 [Updated Chapter 8: Busho Akani]
12/26/02 [Added Chapter 3: Crusader SSC Agent]
May the gods be with you... ...in all the dark places that you must walk.
 
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Safe journey and well being to you.
Second Sanctum: The Hall brought to you by: Rancorr, and a judiciary council of twelve. Ivory bar provided by: Clipart Castle.
Copyright 1990-2004, Angelo Barovier. The D20 System is used with an Open License, provided by the good folk at Wizards of the Coast.