The Hunt

There are many guides about for the newbie types of Elanthia, but I’ve noticed that for some reason there aren’t many guides that take you past the initial stage of creating your character. If you are a truly new player, you have no idea about what or where to kill stuff, which is undoubtedly the goal you’re trying to accomplish, right? I hope to help you with that question of “what now” with this guide. By the way, I’m a spellcaster, so the areas and ages I list as possible hunting grounds are mage based, not swinger based. What that means is you may not like undead type things as a sword swinger but they’re fine for a wizard. This guide is also restricted to Wehnimer’s Landing. I was born in Icemule, and I love the peace and quiet of River’s Rest, but the Landing is the best place to learn as a new player, so that’s where you young ones need to be unless you have older relatives to help you out in some other town. Regardless of my opinions and prejudices, however, everyone who is truly new to the lands should benefit greatly from this guide. Hope it helps.

Ok, you got your blade and your shield and you’re level one and needin to smack something. First stop for casters is the rat nest, which is in the catacombs off of Lyon Way east of Town Square. Swingers may want to try Ants in the catacombs under the town well north of Town Square or Kobolds in the village past the briar patch west of the north gate, but for us finger wagglers rats are where it’s at. They have a negative defense, -10 to be exact. As a mage you won’t swing much harder than that so they’re your best bet. Wizards might want to try silver and iron wands if you can’t swing hard enough to kill them, but everyone should be able to kill a rat with their blade at first train.

Now, you’ve gotten a couple of trains hunting rats, you want something bigger with some coin and better experience. Wizards should be able to do hobgoblins nicely if they have aqua wands, they’re southwest of town past the briar patch that leads to the kobold village; look for the footpath. Sorcerers will still be stuck in the ant/rat area for a couple more trains in all likelihood, unless, of course, you have someone keeping you supplied with twisted wands, in which case, hobgoblins should be fine for you. A hobgoblin’s defense is about 25, their target defense for sorcerers is about 10, so you decide if you can take them or not.

Those hobgoblins are nice for about two trains, but they’re only five, so at six you’ll need to step up to something else to keep learning at a good pace. For mages, hill trolls are excellent after you train 6 and can use gold wands proficiently. Fire and hill trolls DO NOT mix; it’s amazing what a 5 or 6 year old mage can do to a troll with a gold wand or two. Their defense is about 45, and they’re 11 trains experience wise. Wizards, do em until you’re 9 or so, sorcerers, I’d say move up to hobgoblins at this point, maybe cave gnomes in the catacombs under the well, these two critters are virtually equal. Nice coin on the gnomes, and the hobgoblins on the ridge to the south of the hobgoblin area have brigandine armor you can sell to the pawnshop for a decent price.

Now, about the 9th train for wizards and the 8th train for sorcerers you start to have a few choices. The absolute best thing for a wizard to do at this point in my opinion is move to Icemule and hunt wraiths in the abandoned farm south of town. They are 15 trains, and have NO armor. That means your water spell which only costs 3 mana will hit them for upwards of 100 points at 9 or 10 trains. Can’t beat those numbers. The coin on them is very nice as well, boxes average between 2-3 thousand silvers each with nice gems to boot. Sorcerers also have a few nice critters in the Mule at 8-10 trains. Cockatrices are great until 7 or 8, and silverback orcs are very nice 12 year old critters that crit to mana disrupt very easily. The cockatrices have a defense of about 35 and a target defense of 18, silverbacks are 65 defense-wise and sport a 36 target defense….a bit tougher, yes, but worth it if you can do them. The orcs have nice boxes and gems, and are better learning of course. Crunch the numbers and give them a try if you think you can handle them. If you prefer to stay closer to home the Landing has mountain ogres and what not for wizards on the path to the glacier past the hill troll area, or thief gnolls and dark vysans if you’re a sorcerer type in the sea caverns northwest of town. The ogres are 14 with a 48 defense, but not much treasure. They are skinnable and the furrier will give you about 175 silvers for the noses, but otherwise they’re pretty poor. Vysans and gnolls on the other hand seem to be very rich at certain times for some reason, and dirt poor at others. They’re about 8 trains, defense about 30, target defense about 20. What you get from them treasure wise seems to change with the moods of the critter gods. Maybe you’ll get 40 pound boxes or maybe you’ll get tattered cloaks, who knows from day to day. Regardless of the coin, unless things have changed recently they are swarmers and easy for sorcerers.

You start to have even more options as a caster during the 12th-16th trains. Wizards, you can do krolvin mercenaries and warriors east of the mine road, they swing a bit hard, around 160, but are easy to hit with fire and the warriors are 19 trains. If, and I stress IF, you have access to the higher defense and target defense raising spells, you can do pookas and nightmare steeds under the graveyard crypt at 14 or 15 trains. Pookas are 33 and nightmare steeds are 48, but a 15th train mage can do very nice damage to them, again due to their lack of armor. DO NOT try this area with less than about a 275 defense and a 200 target defense on yourself however, or you will become very dead. Please realize that I’m not trying to get you killed, but rather attempting to point out the fact that you can hunt well over your head for accelerated wealth and learning with proper preparation regarding your defenses. Just a suggestion. Sorcerers, you have a clear cut best bet at this age, and it’s nedum vereri. These little witches are about 19 trains and only have a 67 target defense, with a very nice 19 CvA. They are abundant both in a temple past the greater orc area of the Landing, south of town, and in the abbey which lies in the eastern wilds of Icemule. They have nice coin, and are abnormally difficult for wizards and swingers. This means that you’ll have the area to yourself in all likelihood, which makes hunting much easier. You won’t have to worry about someone taking your kill just because you missed on a warding roll and lost a few seconds or so. Hunt these until title if you want.

That about does it for the developmental years. Wizards are walking tanks at 19 with shields (spell 919) up, and sorcerers have to wait only for the prep time on dark catalyst to go away to become killing machines. The vast majority of the creatures and areas in Elanthia are designed for players between 20 and 50 trains, so there are far too many creatures and possibilities for me to list. Go explore with a few friends, you’ll find something fun to beat up on. I will make suggestions on coin hunting though. You can’t beat the Spider Temple to the south of town for money. I haven’t gotten a box from an arachne priest or priestess that was less than 25-30 pounds and I constantly found diamonds and emeralds and other types of very nice gems. And again, priests and priestesses have no armor, which makes for a nice CvA for sorcerers and water hunting for wizards. They have a 195 defense, a 112 target defense, and a 20 CvA, as well as being easily crittable by spell or blade. Even when you age to pass the point of learning much from these creatures, the coin is the best around and you can always get a head full from the mammoth arachnids in the victim leg of the temple (onyx door) which are 30ish and equally armorless and crittable.

Well, at this point it’s up to you, you should be able to pick your own stomping grounds after you pass 20 trains. The only suggestion I’ll make is don’t be afraid to go and try something. I’m a firm believer in exploration and experimentation. Go to Pinefar, go to Teras Isle, go to the Broken Lands, try creatures, see what you want to hunt and train in a way that enables you to hunt what you want to. There are all kinds of creatures for all kinds of professions and specialties within professions. It’s all up to you. Keep lots of deeds, hunt in groups, and, of course, best of luck.

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Lord Xayd the Wizard





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