SECTION 5: ROSTERS
5.1 Dynasty Format
5.2 Maximum Roster Size
5.3 Player Positions
5.4 Starting Line Ups
5.5 Contract Years
5.6 The Farm (Developmental Squad)
5.1 Dynasty Format
All franchises will keep their basic rosters year to year.  This differs from a redraft league that draft an entirely, or mostly, new roster each year.  Managers will build their initial roster at the startup auction but then will have to acquire new players from trades, FA, waivers, purchases from other franchises, or at a Rookie Auction.

5.2 Maximum Roster Size
The maximum number of players a franchise may have on its roster at any one time is 30.

5.3 Player Positions
All players are eligible to play only one of six positions. The positions are Quarterback (QB), Running Back (RB), Wide Receiver (WR), Tight End (TE), Place Kicker (K), and Team Defenses (DEF). Yahoo will be the league's official position website. Any discrepancies as to what position a player is eligible for shall be resolved by the Yahoo player database. Note that Fullbacks (FB) are considered Running Backs (RB).

5.4 Starting Line Ups
There are thirteen positions in the starting lineup that a franchise must fill each week. The starting line-up of each club is two QBs, three RBs, four WRs, two TE, one PK, and one DEF.  Franchises at all times must have enough players on their roster that will satisfy the starting line ups outlined above. If for whatever reason, other than intentionally throwing a game (at Commissioner’s discretion), a franchise dresses less than the players allowed for the legal starting line up then that line up will be accepted as submitted, however the manager will be fined according to league policy.

5.5 Contract Years
Each franchise has 65 “Contract Years” to distribute among their entire roster as to how long they wish to keep each player.  Contract Years become available after each season (as the player’s contracts shorten) allowing the managers to use them on newly acquired players, but the total Contract Years will never exceed 65 years.  Contract Years not assigned to players can be held and used as needed.  All players will require at least a one-year contract.  Managers need to assign Contracts as soon as players are acquired (except at auctions).  If the manager does not immediately post the player’s contract years it is assumed to be a one-year contract.
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Short Contracts (or Scrub Contracts) are contracts originally signed for one or two seasons. Players from Short Contracts can be dropped at any time; the club will immediately regain the Contract Years.
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Long Contracts are contracts originally signed for three or more years.  Players that have Long Contracts can only be dropped in the off-season (Jan-July); the club will immediately regain the Contract Years when a player is dropped.
· Players can be traded normally, but their contracts will be carried over to the new club making the new manager responsible to provide the Contract Years.


5.6 The Farm (Developmental Squad)
The Developmental Squad, or Farm, allows clubs to hold players for future use without having to sign them to a contract. Only players acquired at an auction are eligible for the Developmental Squad. The Farm may contain up to five 1st, 2nd or 3rd year NFL players.  Players entering their 4th NFL season are not eligible.  Eligible players can be added to the Farm by the contract deadline (rather than signing a contract) following an auction.  These players may be made active at any time the manager wishes by signing them to a contract or can be dropped according to the same rules as all other players. Traded players may be put onto the farm only if they were on the other franchise’s farm before the trade.  Farmed players count against the 30 roster spots. By placing a farmed player in the starting lineup, he is automatically active and all contract rules apply.
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