GeForce3 Frequently Asked Questions
tnaw_xtennis 2001.03.23
1. Why did nVidia decrease the memory clock of GeForce3 from 526MHz to 460MHz?
The SDRAM used on the GeForce3 is rated at 3.8ns, which translates to a maximum
of 263MHz DDR (526MHz). However, the GeForce3 memory is only clocked at 460MHz. According to
nVidia, that's because they get the best overall balance of performance and yield on GeForce3 boards by decreasing the memory clock.
The good news is that there's built-in headroom for consumers to overclock the
memory.
2. Which GeForce3 manufacturer should I choose?
All GeForce3 boards use the nVidia reference design, except the ASUS V8200
Deluxe. The main differences between them are a few features, shown in Table
1.
Table 1. The differences of GeForce3 cards
DVI interface | TV-out | Others | |
ASUS V8200 Series (Deluxe / Pure) | Yes / No | Yes / No | Deluxe version with video input, video editing and 3D glasses |
ELSA GLADIAC 920 | No | Optional | / |
GIGABYTE GA-GF3000DF | Yes | Optional | / |
Hercules 3D Prophet III | Yes | Yes | / |
Leadtek WinFast GeForce3 | Yes | Yes | / |
MSI MS-StarForce 822 | No | Yes | / |
VisionTek GeForce3 | No | Yes | / |
3. How about the antialiasing image quality of Quincunx AA of GeForce3?
nVNews has the most
in-depth report on Quincunx AA quality to date. And here are some comments from
GeForce3 reviewers:
4. Is the GeForce3 more powerful than a Pentium4 1.5GHz in geometry processing?
Historically, the geometry processing in 3D graphics-- i.e. transform and lighting (T&L)-- took place on the CPU. These calculations
were recently handed over to the modern graphics processing units (GPUs), beginning with
nVidia's GeForce 256, and continuing with subsequent nVidia processors. Though nVidia
has claimed since its first GPU, GeForce 256, that GPUs of its graphics processors can process more T&L than that of the fasters CPUs at the time, the findings of Kyle
(Ref
1, 2) on GeForce 256
questioned whether the GeForce GPU is going to be able to keep pace with a 1GHz CPU. In regard to the GPU of GeForce3, T&L
current benchmarking results
(Ref 3)
show that GeForce3 GPU runs T&L faster than a Pentium4 1.5GHz when overclocked to 1.8MHz.
5. What benefits will GeForce3 bring to graphics applications that support and
take advantage of T&L?
6. Is the hidden surface removal (HSR) rendering mechanism of GeForce3, Z-Occlusion Culling and Occlusion Query,
effective on today's 3D applications?
No, we have to wait for new applications or new versions of today's
applications. These two technologies amplify the bandwidth of the GeForce3
by increasing the efficiency of the memory bandwidth offered by the frame buffer, and by
avoiding accessing the frame buffer altogether for pixels that would not be visible. In practice the typical benefit
will average a 50%~100% improvement for applications that support Z-Occlusion Culling and Occlusion Query.
7. Out of curiosity, is the GeForce3 faster than the Voodoo5 6000, a $600 video card that
will never be available in the retail channel?
Yes, we can get the result by doing some calculations. According to the multi-sampling antialiasing mechanism and video processor workload of VSA100 based cards (Table
2.),
Table 2. Effective frame output and video processor workload of VSA100
based cards
Effective Frame Output | Voodoo5 4500 (1 x VSA100) |
Voodoo5 5500 (2 x VSA100) |
Voodoo5 6000 (4 x VSA100) |
1 x (no FSAA ) | 1 x Frame / 1 chip | 1 x Frame / 2 chips | 1 x Frame / 4 chips |
1 x (2x FSAA) | 2 x Frame / 1 chip | 2 x Frame / 2 chips | 2 x Frame / 4 chips |
1 x (4x FSAA) | / | 4 x Frame / 2 chips | 4 x Frame / 4 chips |
1 x (8x FSAA) | / |
/ |
8 x Frame / 4 chips |
we can get the AA performance of Voodoo5 6000 from the benchmarking results
of Voodoo5 5500:
Voodoo5 6000, 2x FSAA = Voodoo 5 5500, no FSAA
Voodoo5 6000, 4x FSAA = Voodoo 5 5500, 2x FSAA
Voodoo5 6000, 8x FSAA = Voodoo 5 5500, 4x FSAA
Considering assorted issues of 4 video chips working on Voodoo5 6000, fps of
Voodoo5 6000 obtained by the above formulas can only be higher (not lower) than those
obtained by
benchmarking. Here is our GeForce3 vs. Voodoo5 6000 results.
And here is the GeForce3 FAQ we posted previously
1-1. Is GeForce3
really a new generation of video card?
1-2. What is the most compelling reason for consumers to buy a
GeForce3 today?
1-3. What kind of
performance results can I expect from GeForce3 in today's
games?
1-4. Should I upgrade my
CPU?
1-5. How much of a performance boost
does the GeForce3 provide over the GeForce2 Ultra?
1-6. Will GeForce3 provide better antialiasing (AA) image
quality than the GeForce2 Ultra?
1-7. How
can the GeForce3 provide better performance than the GeForce2? It has the same
video memory speed and lower video core speed!
1-8. How does the Lightspeed Memory Architecture boost the
performance of the GeForce3?
1-9. How
does Multisampling boost the AA performance of the
GeForce3?
2-1. Why it cost much more
to make a GeForce3 board than GeForce2 Ultra?
2-2. Who should buy GeForce3 immediately the moment it is
available?
2-3. What is the maximum
amount of frame buffer the GeForce3 supports?
2-4. How much power does the GeForce3
consume?
2-5. How many pins on the
GeForce3 chip?
2-6. Will be there a
Quadro3 i.e. professional version of GeForce3?
2-7. What is the target estimated selling price for GeForce3
board?
2-8. At present, can we preview
those never-before-seen visual effects in games 6+ months away that taking
advantage of GeForce3?
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Language edited by: wumpus, http://www.gamebasement.com