THE RULES
1. Rule number one is simple enough: HAVE FUN!!!
2. Rule number two is also pure basics: KICK ASS!!!
All the rest of the stuff isn't as important, but our leaders would appreciate your interest. SO READ ON!!!
6. Co-op edict.
A. All UGK members must have Chimera and the mods on this website. Other mods may be used (just be prepared to take them off if others don't have them, lol) and mod research is also advisable: report good new mods to your commanding officers to be considered as possible UGK mandatory mods.
B. Presenting good co-op leadership scores, especially ones over 90, can advance your career in the clan, so screenshots of them should be mailed to Jade or Glass Ghost (jade_and_onyx@yahoo.com or glassghost77@yahoo.com).

7. Set up of element
Element leader
Red1. Assaulter
Red2. Assulter
Blue1. Scout
Blue.2 Rearguard
Assaulters use what ever weapon the element leader says and carry the basic loadout. They also cover the Element Leader and cuff and report hostages and supects etc.
Scout uses an mp5 all the time and is the one who opens, gases, bangs and mirrors doors.
Rearguard is behind everyone and closes doors after entering a room (in stealth mode), he also covers the scout.

8. Loadout
Assaulters: The element leaders weapon. 8 primary weapon clips, 5 secondary weapon clips, 3 flash bangs, 3 c4, 3 cs.
Scout: mp5, same clips and 6 bangs, 6 c4, 6 cs.
Rearguard: Shotgun, 20 primary weapon clips, 10 second and 2 bangs, 2 c4, 2 cs.
6.Procedure
In stealth entering door:
Scout opens door.
Scout mirrors.
Scout cs's if needed.
Assaulters and element leader enter.
Rearguard closes door.
Searching rooms:
Assaulters search the room.
Scouts add chem light to center of room to make sure people remember it has already been searched.
Suspects:
Issue compliance.
If weapon raised use deadly force only if suspect is putting you or others in danger.
If weapon not raised talk him down or cs him to surrender.
Cuff him.
Put a chem light by him showing that you have delt with him.
Report safe for evac.
Civilians and Hostages:
Issue compliance.
Cuff.
Put chem light by so others know that person has been delt with.
Report save for evac.
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3. Show respect to all members of your clan and listen to higher officers.
.
4. Tryouts:
The lowest rank authorised to give tryouts is WO1. All tryouts must be CO-OP, even if the tryouter is to be assigned to the DM- or SNIPER squad. The person giving the tryout is to be EL, and the tryouter R1 or B1 (note that the tryouter must be in the team alone, so he can be given individual orders). The tryout place musn’t be too easy (something like the church or phoenix club is good). The new recruit, if accepted to the clan, is to be given a rank of PV2, PFC or CPL, depending on his/her skill level. After recruiting a new person to the clan, E-mail Jade or Glass Ghost about it (or tell them if you see them). In the report, must be the new members name, rank, squad and E-mail address.
5. Promotions:
The lowest rank authorised to give promotions is GENA. Promo tryouts can be held as CO-OP or DM (including sniperDM), with the exception of promoting to SGT, WO1 and GENA, which must be CO-OP. When giving a CO-OP promo tryout, must the tryouter be EL, and the one giving the tryout can be in any position, as long as he/she is on the same element. A promo is given only one rank at a time, unless the tryouter shows extrodinary skill. AND NO PROMO PER DAY POLICIES!!! After a promotion has been given, must the info be E-mailed to Jade or Glass Ghost (or tell them if you see them). Include in the report name of the person promoted, their old rank and new rank.
See other rules Here