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Key Locations on the Knight

Each deck of the Soverign-Class USS Knight has a diverse section of rooms and facilities. The deck structure is seperated into two sections. First is the Saucer section, which consists of decks 1 thru 14, and is shaped like a saucer. The Second, which is called the Stardrive section is attached to the saucer by magnetic seals that can be broken to allow the saucer section to disengage from the Stardrive section in case of a warp core breech or some other catostropic event. This section is from deck 6 through to the lowest deck, 26. Engineering, StratOps, and Security are located in the Stardrive section.

Saucer Section

Deck 1

Bridge
Located at the top center of the starship, the bridge is the main command center of any starship. Here most of the main functions are monitored and controlled by personnel from each department.

The bridge is split up into two main areas, the inner area, comprising Command Chairs, Ops and CONN (Helm & Navigation), while the outer area, behind the command chairs, contains Security/Tactical, Science, and Engineering consoles. Directly behind the Executive Officers chair is the Tactical station. To the Tactical Officers' right is the Science ststion, where the Science officer sits. The consoles against the bridge wall behind the Captains chair are used by Engineering, while the two sets of three consoles to the Captains' left and right, against the walls, are usable by other departments.

Captain's Ready Room
A small office situated off the front right of the bridge serves as the Captain's Ready Room. Here the Captain can think over situations, meet with individuals, use external communications, and many other things that Starfleet Captains need to do.

Observation Lounge
The Main Observation Lounge is used by senior officers to discuss situations. It has a Holo-imagry system, several large computer monitors, and a display cabinet on the back wall. Large windows view out into space.

Deck 2

Junior Officers' Quarters
There are several different types of quarters on the Soverign class vessels. Ambassadoral quarters are more spacious than regular quarters, as are those of Department Heads, and Command staff. Residential apartments are larger than even the Captain's quarters as they serve families. Junior officers' quarters are small, contained in one room, and are perfectly suited to their position and rank.

Escape Pods
Escape Pods are vital components of a Starship. They serve to allow the crew a way of getting off the ship in times of crisis. They are situated on most decks throughout the ship. These are especially available on Decks 4, 11, and 13.

Deck 3

Large Officer Quarters
Large Officer Quarters are available for higher ranking crew members. They are larger than regular crew quarters and have seperate bedrooms and bathrooms. They are usually for single occupants unlike Enlisted crew quarters. These are also available on Decks 6, 12, and 13.

Deck 4

Residential Apartments
Residential apartments are available for crew members with families on board the ship. They are usually very spacious and have one or two bedrooms, a bathroom, and a main living area. They are also available on Deck 11.

Captains Quarters
The Captains quarters consist of a large spacious living area, which includes a dining table, a desk with computer console, a lounge area, and large windows. The bedroom and bathroom are seperate rooms that are off the living area.

Escape Pods
Escape Pods are vital components of a Starship. They serve to allow the crew a way of getting off the ship in times of crisis. They are situated on most decks throughout the ship. These are especially available on Decks 2, 11, and 13.

Deck 5

Offices
Deck 5 contains the offices of several key officers on the ship. Here Counseling, Security, and Science heads have their offices here. As do Ambassadors that are on board. Each office has a desk with computer console, several guest chairs, and other personal items that each department may require.

Shuttlebay 1
This is Shuttlebay 1. The shuttlebay is a double story area, that is located on decks 5 and 6. This shuttlebay serves as home to the Medical, Ambulance, and Search-And-Rescue vessels that the Knight has in her care. For a more complete description of the shuttlebays, click here.

Shuttlebay 1A
This is an Annex to Shuttlebay 1. The shuttlebay is home to the SS Lady Mischievous, a warp ship owned by Captain Bridger and a friend, that has been loned back to Starfleet, under the care of Captain Bridger.

Deck 6

Large Officer Quarters
Large Officer Quarters are available for higher ranking crew members. They are larger than regular crew quarters and have seperate bedrooms and bathrooms. They are usually for single occupants unlike Enlisted crew quarters. These are also available on Decks 3, 12, and 13.

Shuttlebay 1
This is Shuttlebay 1. The shuttlebay is a double story area, that is located on decks 5 and 6. This shuttlebay serves as home to the Medical, Ambulance, and Search-And-Rescue vessels that the Knight has in her care.

Saucer Engineering Section
Saucer Engineering is a smaller version of Main Engineering, except without the warp core. This is where the Saucer sections' Engineering activities are controled from if the ship seperates the two sections.

Deck 7

Saucer Section Computer Core
The Computer Core is one of the most vital components of a starship. All information is stored here, and can be referenced when needed. The Ship would not be able to operate without a Computer Core. This is the Saucer section Computer Core, a smaller two core system next to the Main Transporter, and 3 minor Transporter rooms. The main Core is located in the Stardrive section on deck 14.

Shuttlebay 1
The shuttlebay is a double story area, that is located on decks 5 and 6. This shuttlebay serves as home to the Medical, Ambulance, and Search-And-Rescue vessels that the Knight has in her care.

Main Phaser, Main Torpedo
Main Phaser and Torpedo sections are located here. Crew members are on hand to repair and faults/damage and service the works when needed.

Shuttlebay 2
This is the small shuttlebay at the 'neck' of the ship that is used for repair and auxiliary functions. This bay contains a repair shop, eight one-main repair drones, two Travelpods, two Orbital Shuttles, One Type 15 Shuttlepod, and various specialized equipment for repair work. Up to two large warpshuttles may be parked here. This occupies deck 7 of the Stardrive section as well.

Deck 8

Main Sickbay
Main Sickbay is a large area that is used to treat sick and injured crew members. It has several biobeds for the sick and injured to heal on, with one central biobed for the most serious cases. Workstations, consoles, and diagnostic displays are situated throughout the large room. This is concidered the main ICU (Intensive Care Unit) with several other rooms within close proximity to the main ICU including, the Chief Medical Officer's Office, Overflow ICU, Isolation Rooms, Trauma Stasis Unit, Main Patient Ward, Critical Care/Triage Area, Physical Therapy Room, Dedicated Surgical Suite, Biohazard ICU, Sickbay Computer Facility, Null-G Observation room, and a Reception Area. A Secondary Sickbay is located on Deck 17 in the Stardrive section.

Medical Laboratories
These are part of the larger Medical facilities listed in Main Sickbay above. Here tests and other medical experiments can be performed to improve the health and well-being of the crew.

Gymnasium
This is part of the extensive recreational facilities available on the Knight. Here, crew and non-crew alike can come and work out. There is a large variety of devices that can be used to work out on, and entry to the facility is free. Other recreational facilities include Holosuites (Decks 8 & 17), Bowling Alley (Deck 21), Theatre (Deck 21), Pool (Deck 21), Ten Forward (Deck 10), and a Recreation Center (Deck 21). There are also lounges in several other areas of the ship.

Holodecks 1-2
Holodecks are one of the modern wonders on Starships. They are used as a means of entertainment, learning and relaxing. For instance, one of the most loved holoprogram categories is that of holonovels where a person or persons take the role of a particular character in the novel. Several such enjoyable adventures are Mystery novels. Holodecks are also great to relive locations that the user enjoys, such as a favorite park, waterfall, landmark, or even visit a particular person from the user's past. To use them you generally have to book a timeslot beforehand.

Deck 9

Equipment Bays
These are storage areas for the varied array of equipment that the Knight carries. From Power converters to battle armor to large EVA equipment.

Emergency Quarters
Extra quarters that can be used for emergency situations. Such situation would be transporting people from a ship that is about to explode. The people stay here in rooms that are about the size of Officer's quarters. Emergency quarters are also available on deck 17 of the Stardrive section.

Saucer Section Damage Control
This is a smaller version of the Damage Control on deck 12 of the Stardrive section. Here Damage Control Officers and Specialists have their Saucer Section Damage Assessment Control. This is used in case something happens to the Main Damage Control Center.

Deck 10

Ten Forward
Ten Forward is a large part of the recreational services offered aboard the Knight. Here officers, crew and passengers alike can meet each other, have a drink and generally have a good time. Ten Forward is spacious, with lots of seats and large windows that have great views of space.

Recreational Facilities
This is a another part of the recreational services offered aboard the Knight. Here you can come and relax in a nice environment that has tables for chess, and other popular games. The area is quite spacious due to the large number of crew and passengers that could be using it at any time.

Dining Hall
This is a large dining room that is usually open 24 hours a day for the nutritional needs of the crew and passengers aboard the Knight. Connected to the dining hall is a medium sized Kitchen where real foods can be cooked and prepared. There is a multitude of Replicators in the dining hall for use by patrons.

Concert Hall
The concert hall is but one of the many recreational features of the Knight. Here the Performing Troupe puts on a play once a month. At other times the hall can be used for other purposes.

Shuttlebay 3
This is another special construct, at the aft end of the ship, and accessible from both decks 10 and 11. It is a service structure in which nine shuttlecraft, including six 'Knight' class assault shuttles and three general shuttlecraft are housed in special rapid launch and recovery cradles. Deck 11 is the original location of the main service center for shuttle operations and still controls this Bay and all other shuttle flight operations.

Deck 11

Apartment Quarters
Apartment quarters are available for crew members with families on board the ship. They are usually very spacious and have one or two bedrooms, a bathroom, and a main living area. They are also available on deck 4.

Escape Pods
Escape Pods are vital components of a Starship. They serve to allow the crew a way of getting off the ship in times of crisis. They are situated on most decks throughout the ship. These are especially available on Decks 2, 4, and 13.

Shuttle and Flight Services Center
This is another special construct, at the aft end of the ship, and accessible from both decks 10 and 11. It is a service structure in which nine shuttlecraft, including six 'Knight' class assault shuttles and three general shuttlecraft are housed in special rapid launch and recovery cradles. Deck 11 is the original location of the main service center for shuttle operations and still controls this Bay and all other shuttle flight operations.

Deck 12

Living Quarters
Living quarters are available for crew members that are living together. They are larger than regular crew quarters and have seperate bedrooms and bathrooms. They are usually for couples or people who have close friendships. These are also available on deck 13.

School
Run by the Counseling department, the school is where the children of the crew are taught by teachers appointed by the Counseling department. There are regular excursions throughout the ship to keep the children occupied during the day.

Deck 13

Living Quarters
Living quarters are available for crew members that are living together. They are larger than regular crew quarters and have seperate bedrooms and bathrooms. They are usually for couples or people who have close friendships. These are also available on deck 12.

Escape Pods
Escape Pods are vital components of a Starship. They serve to allow the crew a way of getting off the ship in times of crisis. They are situated on most decks throughout the ship. These are especially available on Decks 2, 4, and 11.

Deck 14

Science Labs
These labs are used by the Science department for all their experiments and projects. They occupy a large portion of the deck.

Stardrive Section

Deck 6

Battle Bridge
The Battle Bridge is a lot smaller than the Bridge on deck 1. It serves as a backup to the main one, and doesn't have the extra stations that the main Bridge has. The ship can be run from here if the main Bridge becomes in-operable for some unexpected reason. There is a ready room for the Captain connecting to the room as well.

Observation Lounge
The Observation Lounge is used by senior officers to discuss situations when the Battle Bridge is being used instead of the main one. It has a Holo-imagry system, several large computer monitors, and a display cabinet on the back wall.

Deck 7

Shuttlebay 2
This is the small shuttlebay at the 'neck' of the ship that is used for repair and auxiliary functions. This bay contains a repair shop, eight one-main repair drones, two Travelpods, two Orbital Shuttles, One Type 15 Shuttlepod, and various specialized equipment for repair work. Up to two large warpshuttles may be parked here. This occupies deck 7 of the Saucer section as well.

Cargo Bays
Cargo Bays are used to store equipment that needs to be stored and also for equipment that is being transferred to another destination.

Deck 8

Arboretum and Hydroponics
This area of the ship, encompassing the whole of the Stardrives' deck 8. Here plants grow in the Arboretum for display and enjoyment, as well as growing crops for food, and rare plants in the Hydroponics area.

Deck 9

Admiralty-Staff Apartment
Larger than a regular apartment, the Admiralty-Staff apartment is reserved for visiting Admirals. It includes seperate rooms next to the Admrial's room for his or her Staff.

Strategy-Tactical Center
Also known as StratOps, the Strat-Tac center is where the StratOps department works. Here decisions are made that affect the entire crew and even the entire Federation. There is a multitude of consoles and stations here for use by the StratOps crew.

Stellar Cartography 2
Run by the Science department, Stellar Cartography is where crew members can go to view charts of stars, planets, and other space phenomina. This is the backup Stellar Cartography.

Deck 10

Holodecks 3-5
Holodecks are one of the modern wonders on Starships. They are used as a means of entertainment, learning and relaxing. For instance, one of the most loved holoprogram categories is that of holonovels where a person or persons take the role of a particular character in the novel. Several such enjoyable adventures are Mystery novels. Holodecks are also great to relive locations that the user enjoys, such as a favorite park, waterfall, landmark, or even visit a particular person from the user's past. To use them you generally have to book a timeslot beforehand. Holodecks 1 and 2 are located on deck 8 of the Saucer section.

Deck 11

Main Sensors / Main Communications
These two areas of deck 11 are where the major functions of Communication and Sensors are run from. Each has a variety of cables entering and several consoles/stations where Specialists look after these two important areas of the ship.

Planetology Lab
This is part of the Science department's laborotories that are available on the Knight. Here Scientists can study rock and mineral samples taken from planets, record infomation regarding planets and stars, and work in conjunction with other departments on planet-based matters.

Deck 12

Main Tractor Beams / Main Shields
These two areas of deck 12 are where the major functions of Shields and Tractor Beams are controlled and serviced from. Each has a variety of cables entering and several consoles/stations where Specialists look after these two important areas of the ship.

Damage Control Central
This is the main Damage Control area. Here Damage Control Officers and Specialists have their Damage Assessment Control. Crew members in Damage Control work out of this room. A smaller Damage Control is also on this deck, but is part of the Saucer section.

Deck 13

Extended Cargo Bays
The Soverign Class ship was designed for extended trips into space, and relatively little contact with stations to resupply, hence forth large Cargo bays were designed into the plans for the ship to allow for this. This however was originally a Shuttlebay but has been transformed into Cargo bays to keep the Cargo bays together.

Cargo Bays
The Soverign Class ship was designed for extended trips into space, and relatively little contact with stations to resupply, hence forth large Cargo bays were designed into the plans for the ship to allow for this. A Cargo bay on decks 6 and 7 of the Saucer section has been transformed into a Shuttlebay. Other Cargo bays can be found on decks 16, 24 and 25.

Deck 14

Stardrive Main Computer Core
The Computer Core is one of the most vital components of a starship. All information is stored here, and can be referenced when needed. The Ship would not be able to operate without a Computer Core. This is the main Computer Core, a smaller two core system next to the Main Transporter, and 3 minor Transporter rooms is located on deck 7 of the Saucer section.

Stellar Cartography
Run by the Science department, Stellar Cartography is where crew members can go to view charts of stars, planets, and other space phenomina. The backup Stellar Cartography is located on deck 9 of the Stardrive section.

Astrophysics
Astrophysics is a part of the Science department. Here scientists study space, and the physics behind the events that occur. This is just one of many labs that the Science department run.

Science Labs 2
Science also runs the Science Labs 2 where generialised study of Science matters is done. This is run in conjunction with the Astrophysics Lab on the same deck.

Deck 15

Engineering Crew Quarters
Much like ordinary quarters, the Engineering ones are located here to allow easy access to their main area of work, Main Engineering on deck 18.

Deck 16

Cargo Bays
The Soverign Class ship was designed for extended trips into space, and relatively little contact with stations to resupply, hence forth large Cargo bays were designed into the plans for the ship to allow for this. A Cargo bay on decks 6 and 7 of the Saucer section has been transformed into a Shuttlebay. Other Cargo bays can be found on decks 13, 24 and 25.

Brig
The Brig is part of the Security department. Here criminals and other people who need to be locked up are held until either the ship gets to a prison facility or the situation is dealt with. Individual cells are surrounded by thick walls, security surveilance and forcefields that hold the prisoners inside the cell.

Main Weapons Locker
Another part of the Security department, the Main Weapons Locker is where Phasers, Phaser Rifles and other weapons are stored for use by the crew during conflict. An effective security system is in place to keep the weapons out of hands that shouldn't have them.

Deck 17

Holodecks 3-7
Holodecks are one of the modern wonders on Starships. They are used as a means of entertainment, learning and relaxing. For instance, one of the most loved holoprogram categories is that of holonovels where a person or persons take the role of a particular character in the novel. Several such enjoyable adventures are Mystery novels. Holodecks are also great to relive locations that the user enjoys, such as a favorite park, waterfall, landmark, or even visit a particular person from the user's past. To use them you generally have to book a timeslot beforehand.

Sickbay
This is a smaller version of the Main Sickbay on deck 8 of the Saucer section. Here patients can be treated, and surgical operations can be performed. This is also handy due to the fact that Main Engineering is on the deck below, and everyone knows Engineering and Security have the most accidents of any departments, so having a Sickbay nearby is a great idea.

Emergency Quarters
These quarters are available in Emergency situations where the ship has to hold a large number of passengers, or crew members. The Operations department look after the allocation of all quarters on board the Knight.

Deck 18

Main Engineering
Main Engineering is where the Engineers of the Knight spend most of their time looking after the ship. The Master Situation Monitor is located near the Chief Engineer's Office, and the Warp Core. The Warp Core, and the cables that feed it is the most vital area that Engineering monitors.

Chief Engineer's Office
The office of the Chief Engineer is connected to Main Engineering and serves as a small gettaway for the Chief Engineer. There are several consoles situated in the office.

Engineering R&D Holo-Lab
This is a lab that Engineering uses to test new ideas, and do Research and Development on Engineering matters.

Deck 19

Aft Torpedo Launcher
The Aft Torpedo Launcher is where torpedos are launched at enemy ships. Both Quantum and Photon torpedos are stored here, although the Quantum torpedos are more powerful, and more expensive.

Weapons Stores
Another part of the Security department, the Weapons Stores is where Phasers, Phaser Rifles and other weapons are stored for use by the crew during conflict. An effective security system is in place to keep the weapons out of hands that shouldn't have them. This is just like the Main Weapons Lockers on deck 16.

Fabrication
Any item needed by the crew for themselves or for their work that gets replicated uses materials that are not endless. The Fabrication section of Security controls the replicator resources and requests more of a particular item when needed.

Security Central
Every department has a central control area, and this is Security's control area. Here the Security staff meet on a regular basis, and Security matters are monitored from. There is almost always someone here monitoring Security.

Deck 20

Engineering Services and Systems deck 1
Engineering uses decks 20 and 22 for their storage and servicing. Here the guts of the ship are located. Engineering has many rooms on both decks for their different parts of Engineering.

Deck 21

Bowling Alley, Theatre, Pool, Recreation Center
The Knight is a large ship and recreational activities need to be available for the crew and their families. So on deck 21 the Knight has several recreational activities available including a Bowling Alley, which has 16 lanes for bowling, a movie Theatre where movies can be viewed. A large selection is available even dating back to the end of the 20th Century. A Swinning Pool is also available. There are two pools, a small one for youngsters and a larger one available to swim in. A recreation centrer is located on the deck as well, containing lounges, tables, replicators, and other recreational features.

Quartermaster
The Quartermaster is in charge of the Armory and other weappons stores. His office is on this deck.

Deck 22

Engineering Services and Systems deck 1
Engineering uses decks 20 and 22 for their storage and servicing. Here the guts of the ship are located. Engineering has many rooms on both decks for their different parts of Engineering.

Deck 23

Crew Quarters
Crew quarters are small, have a seperate lounge, and sleep 3 or 4 occupants. They are used by Warrant officers, and enlisted men and women.

Deck 24

Cargo Bays
The Soverign Class ship was designed for extended trips into space, and relatively little contact with stations to resupply, hence forth large Cargo bays were designed into the plans for the ship to allow for this. A Cargo bay on decks 6 and 7 of the Saucer section has been transformed into a Shuttlebay. Other Cargo bays can be found on decks 13, 16 and 25.

Aux. Ships Components Stores
Engineering operates a component storage area for the small components that they use throughout the ship. This store is the auxiliary one which is smaller than the main, but contains the same materials and components.

Deck 25

Cargo Bays
The Soverign Class ship was designed for extended trips into space, and relatively little contact with stations to resupply, hence forth large Cargo bays were designed into the plans for the ship to allow for this. A Cargo bay on decks 6 and 7 of the Saucer section has been transformed into a Shuttlebay. Other Cargo bays can be found on decks 13, 16 and 24.

Deck 26

Anti-Matter Storage Pods
Anti-Matter plays a vital role in the running of the Warp and Impulse engines. Deck 26 is mostly used to store the volatile material for use by the Engineering department.

Deck 26A

Shuttlebay
Ordinarily, this bay will be located within Engineering section. In the new version of the Knight, it forms Deck 26A, an annex 'slung beneath' the Engineering section of the ship. This broad and deep deck enables entry of shuttlecraft from fore and aft, and docking of up to six small craft for cargo loading. Control is maintained through a deck-long observation sub-deck, overlooking the wide open bay itself. Repairs may be conducted in force-fielded sections of the main bay area.

This bay is now the Main Shuttlebay for the Knight, and she stocks a number of shuttlecraft there. This is the bay that hosts the USS Tyche, a large assault warpshuttle assigned to the SAF unit aboard the Knight.


Webmaster
Jami Dustman
last modified 9/1/2001