![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Image by Guy Sclanders
Knight motto: "Promises to Keep"
Mission statement: To explore the uncharted regions of space, to improve interstellar relations and protect the Federation against ALL enemies - to demonstrate devotion to duty and honor, and Knighthood, even when others may turn away.
It is the later 24th century, and the stalwart defenders of the Alpha quadrant were not all fighting the Dominion.
The USS Knight was supposedly built to find the putative Borg homeworld, but the machinations of those in dark circles of Starfleet Intelligence sent the ship into a trap in Dominion territory. When she emerged from that trip, saving the lives of those who survived the previous five times the same trap was launched, she was forever marked by the experience. Since then, the ship has been involved in anti-conspiracy operations under the secret Delta Gray authority of the Starfleet Judge Advocate General's office, working to find out who the conspirators were, who suborned Starfleet.
That she did, and she has continued her Secret War against the Psions, mad descendents of the Khanian superhumans from Terra, and the Combine, an outgrowth of several 23rd century interstellar criminal cartels. Her first two offensives, on Terra, and against illegal merchant shipping in the important Venn Sector, were successes. But in her third, the formation of a secret Marine Corps base as a launchpoint against the conspirators own military forces, she was beaten soundly.
Image by Guy Sclanders
After six months in an alien dimension, she suddenly returned to Sector 001, with an entire "fleet" of lost and refugee ships, launching Invasion: Earth, managing to coordinate with the Delta Gray efforts led by Captain Nyssa Jorges of JAG. The operation was a success, routing the Psion imposters in Admiralty, and rousting their military units from Sol space. But the Knight herself was crippled, and her crew interned for questioning.
Still, ultimately they were rewarded as heroes, and those remaining on the ship, split in two during the fight, were ferried with their ship, to the pleasure world called Park, where intensive training and R&R await. But before they arrived, they were confronted once again by their enemies. . . this time attacking in tandem.
The battle which was later dubbed "Too Many Sovereigns" saw the Knight facing off against two ships nearly identical to herself. One was built and crewed by the Andromen, those strange cybernetic beings who have plagued the Knight before, with deadly results. Once again they came in search of their mysterious Book, and in the process nearly succeeded in destroying the Knight.
As if this weren't enough, the Knight was simultaneously confronted by her duplicate from an alternative dimension. The ISS Knight had come to this reality in search of technology which they could steal, to be used when they returned to their own home to lead an insurrection against an evil Emperor. In so doing, they managed to substitute their own captain, B'Elin James for her double, the then-XO of the "real" Knight. Only after some serious difficulties was the ISS Knight overcome and sent back to their own dimension.
Finally, the Knight arrived at Park for her fourth major refit in as many years. By this time, she had acquired a new CO, in Captain B'Elin "Dusty" James, newly promoted after Commodore Bridger was assigned to lead the new Knight One Squadron. Preparations began in earnest for the soon-to-come Secret War, which was made not so secret after the blunder of certain members of the Knight's crew. Now, she is embarking on what may be the greatest adventure of all, once again under the command of Commodore Bridger, along with his new XO Commander Alexander Rhodes.
Welcome to the USS Knight, an offbeat kind of Star Trek email based simulation, currently in the year 2377. Our Starship, launched by Syed Mushahid in July 1997 (real world) and January 2373 (Trek universe), is involved in a number of major plotlines that in some ways converge. These are:
We are NOT a place where the adventures always have happy endings, and in fact, most plotlines wrap around story endings and move on to new phases. Take the so-called Andromen, the race of partially constructed beings who keep coming to the Knight, in search of their stolen Book...and the Aebrynnis Chronicles, about the alternate world of myth and legend that is inextricably bound into the lives of several of the officers...and The Line, the stories of command officers and the difficulty of keeping their relationships from compromising their integrity... Our activities run the gamut from the character driven story, to the higher (we hope) forms of epic adventure. Sometimes they are near comical, and sometimes they are most deadly.
Our writers range from the rawest recruits to very experienced ones, from those who have mastered English (our selected language) to those who are new to that language. Some like to write raw action!, and others are interested in long, highly psychological tales, and others like to tell us about that old slice-of-life. There is room for all of that here, and we hope you will enjoy participating in, or if you choose not to join the Knight, then perhaps just reading about, our adventures.
Readers and participants should always, ALWAYS, have fun. We're not here to do anything else, really, except to have a good time, playing in worlds of fiction, and writing to share our stories (usually fictional!) with one another. If we fail to make it possible for someone to have a good time with this stuff, then that is the only way we can fail here.
To the Future!
Russ Vanneman, GM, writing
Commodore Howell Aidan Bridger, MD
Knight One Squadron
Starfighter Callsign: Dutchman
Media Nickname: Man from the Past
E-mail the Gamemaster or the Webmaster
Webmaster
Jami Dustman
last modified 10/20/2002