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Angkor Wat, in Cambodia, the inspiration for Rana Mor.
We played this Dungeon Magazine adventure between The Standing Stone and Heart of Nightfang Spire. We came up a level short, so I engineered Varden's and Andrinor's kidnapping and rescue to bring the rest of  the party up to 10th level. Curtis sat in as a surprise DM for the last session where we got to battle a dragon.
GAME 1 SEPT 14  2002
The party sails to Coral Bay, fights monsters along the river, and shows the Banda they've chosen the wrong adventurers to mess with.
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GAME 2 OCT 12  2002
Once inside the temple, the adventurers finish off the rest of the Banda.
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GAMES 3-4 OCT-NOV  2002
The rest of the city is guarded by undead, elementals, puzzles and traps. We find Varden but not Andrinor.
Tenth level!

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Rana Mor Timeline
Wednesday: Sail from Brindinford to Coral Bay.
Wednesday: Arrive Coral bay, head up Ran Pe, fight Hmu Ke, chuuls.
Thursday:
Fight war party, arrive at gorge, fight digesters, hike to canals, fight tendriculos.
Friday: Enter the temple, fight guards, giant snake, Banda priests.
Saturday-Thursday: fight through temple and rest
Friday: head for home, fight Verdithrax
Saturday: arrive at Golden Swan
Eric Dungeon Master
         
and Varden Kenzei half-elf fighter / druid
Anthony Taliesan elf ranger
Ben Griffon Shadowhawk elf sorcerer / rogue
Craig Casartes Seawell elf monk
Curtis Surpirse Dungeon Master
Ethan Devin Nightsoul human sorcerer
Kirk Falin M'or elf fighter / wizard /
         order of the bow initiate / arcane archer
         
and Cirdan Lightbringer  elf cleric