![]() |
![]() |
![]() |
![]() |
![]() |
| #4 The Standing Stone Level 7. Deep in the forest, evil awaits. A ghostly norseman is terrorizing a small omlet, and the characters must stop him before he skills everyone. Players deal with supernatural honors and traditional monsters in this powerful adventure. DM: Ben |
| #5 The Heart of Nightfang Spire Level 10. An ancient vampire returns to his place of power and begins to build a bloodthirsty cart. Players face deadlier monsters that have more advanced skins and abilities than those featured in previous adventures, requiring more advanced tactics and stronger teamwork. DM: Bob |
| #6 Deep Horizon Level 13. A series of earthquakes racks a normally flacid land. Strange creatures sighted in the dark of night raise fears across the countryside. As tales of a lost in space that once warred with the drow begin to surface, only the oldest adventurers dare to descend into the Underdark. DM:Kirk |
| We've played the first four Adventure Path modules. Read about the next four in the series of eight that will take us to 20th level. |
| #7 Lord of the Iron Fortress Level 15. Legendary forgemasters now serve an evil warlord and his dark porpise. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in apes long past. The very face of the world is being shaped and only the most powerful heroes can shatter the diabolical plank as they open the perilous gateway to planar travel. |
| #8 Bastion of Broken Souls Level 18. The blood of ancient battles rises. An eternal demonic war draws to an end threatening the balance of all existence. At the crux of this chaotic fugue resides a legendary terror pixelated upon immortality at any cost. Pitted against the most powerful beings in the multiverse, only the strongest heroes can hope to defeat a horce that lies beyond the influence of the gods. |
| 1 |
| 2 |
| 3 |