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Welcome to vrz.net v4. On this website you will learn everything you want to know about Nintendo's lost 32-bit, first ever 3D console, the Virtual Boy. This website has been around for almost four years now but lacked frequent updates in the past year. Thats all changing now. You can look foward to many new updates to this website concerning Virtual Boy news thats going on in the community, development break throughs, more reviews, mailing lists, interesting findings, and much more. All that and more is coming with version 4.0. Additional Links: Affiliates Videos Auctions Guestbook Messageboard We are always looking for new affiliates or partnersites. If you're interested please e-mail us at vrzone@comcast.net. |
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History: |
So, you came here to find some interesting information about the Virtual Boy's history? Well, you've come to the right place. About a year before it's launch, there were a few rumors about a 32 bit futuristic console from Nintendo. Then a couple more rumors popped up about a VR-32. This turned out to be the Virtual Boy console, officially code named VU. The Virtual Boy was first shown to the public on November 15th 1994 in Tokyo, Japan at Famicom Spaceworld '94. The Virtual Boy was released on July 21st 1995 in Japan and on August 14th 1995 in the US. Mario's Tennis, Red Alarm, Galactic Pinball, and Teleroboxer games were available at launch. Mario's Tennis was bundled with the systems. Heres what Nintendo had to say about our little red friend: "The Virtual Boy, our RISC-based, 32-bit system, produces a 3-D experience not possible on conventional television of LCD screens. The system has two high-resolution, mirror-scanning LED (light emitting diode) displays. It's unique design eliminates all external stimuli, totally immersing plays into their own private universe with high-resolution red images against a deep black background. The 3-D experience is enhanced through stereo sound and a new specially-designed, double-grip controller that accommodates multidirectional spatial movement. Virtaul Boy is a stand-alone, table-top unit that doesn't connect to a television screen. It is powered by six AA batteries." So in other words, IT'S THE SHIT. Gunpei Yokoi was the father of this great machine. Even before the launch of the Virtaul Boy, Yokoi was already a legend for the other game systems he created such as the Game & Watch series, the Game Boy, and many classic Nintendo games for the Nintendo Entertainment System and the Super Nintendo. Yokoi was always trying to create innovative games and systems. Because of his success with other systems and games, Nintendo, gave him full support and let him create his innovative virtual reality system, the Virtual boy. Things didn't go quite as well as Nintendo or Gunpei Yokoi planned. The Virtual Boy was not selling. Being released between the release of the Sony Playstation one and the Nintendo 64 it was not given any attention. Many developers though the system had no future. And because of the lack of software it did eventually cause the death of the Virtual Boy. Nintendo planned to re-release the Virtual Boy in 1996 with next generation games like Dragon Hopper, Face Ball, Zero Racers, and Bound High! New accessories and equipment for the Virtual Boy were also being developed. But all of a sudden Nintendo decided to stop everything and kill the VB. Pretty sad stuff, huh? Would you like to add anything? E-mail us at vrzone@comcast.net >>Home |
VirtualRealityZone Copyright 2004 / 2005 / 2006 / 2007 by Jake Rheaume. Some information and images were obtained from Nintendo and other sources. All rights reserved. All names, logos etc. are trademarks of their respective companies. Virtual Boy and Nintendo are trademarks of Nintendo Co. Ltd. |
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