Saturday, August 21, 2004
The Premier Game

Saturday, September 18, 2004
Saturday, October 16, 2004

I would like, eh, if I may, to take you on a strange journey.

Granted, in a strictly historical sense, there were no vampires running

around in the thirteenth century, so all of the historical material is

flawed to begin with. People exist in a particular time and place.

Where we live may contribute not only to our personality, but also to our

values, attitudes, and even our problems. In role-playing, setting

influences and informs the characters and what characters do.

Time will be the thirteenth century.

Place will be western England, in the county of Somerset.

We may find significance in the actual location where the action occurs,

but we need to pay attention to the nonphysical as well as the physical

environment. The nonphysical environment includes cultural influences

such as education, social standing, economic class, and religious belief.

These may be revealed by physical properties in the game or through the

characters' dialogue, thoughts, statements, and behaviors.


Crossover?

Vampire? Werewolf? Mage?

More than one player character type in the same chronicle is really

discouraged. It’s certainly possible to do this – most of the systems

are compatible enough that one player can play a vampire while another

plays a mage with relatively little mechanical problem. In story terms,

however, the members of these “races” do not trust each other and never have.

They all work from extremely different cosmological and cultural backgrounds.

Vampires and mages have very different concerns (not the least of which is

that mages are still alive), and they are probably the most compatible of the

character types. Trying to fit vampires into a game with inquisitors or

werewolves is asking for a bit too much inter-character conflict.

This chronicle does not assume that these characters know anything

about one another except that the others exist (and not always even that).

This chronicle assumes that vampires, mages, inquisitors, fae and werewolves

share the same world. On an island, that means they’re going to come into

conflict – and conflict, as you know, is the meat of any chronicle.

Currently, I would not allow a player character inquisitor. They have to

be the villain of this chronicle.



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