Saturday, August 21, 2004
The Premier Game
Saturday, September 18, 2004
Saturday, October 16, 2004
I would like, eh, if I may, to take you on a strange journey.
Granted, in a strictly historical sense, there were no vampires running
around in the thirteenth century, so all of the historical material is
flawed to begin with. People exist in a particular time and place.
Where we live may contribute not only to our personality, but also to our
values, attitudes, and even our problems. In role-playing, setting
influences and informs the characters and what characters do.
Time will be the thirteenth century.
Place will be western England, in the county of Somerset.
We may find significance in the actual location where the action occurs,
but we need to pay attention to the nonphysical as well as the physical
environment. The nonphysical environment includes cultural influences
such as education, social standing, economic class, and religious belief.
These may be revealed by physical properties in the game or through the
characters' dialogue, thoughts, statements, and behaviors.
Crossover?
Vampire? Werewolf? Mage?
More than one player character type in the same chronicle is really
discouraged. It’s certainly possible to do this – most of the systems
are compatible enough that one player can play a vampire while another
plays a mage with relatively little mechanical problem. In story terms,
however, the members of these “races” do not trust each other and never have.
They all work from extremely different cosmological and cultural backgrounds.
Vampires and mages have very different concerns (not the least of which is
that mages are still alive), and they are probably the most compatible of the
character types. Trying to fit vampires into a game with inquisitors or
werewolves is asking for a bit too much inter-character conflict.
This chronicle does not assume that these characters know anything
about one another except that the others exist (and not always even that).
This chronicle assumes that vampires, mages, inquisitors, fae and werewolves
share the same world. On an island, that means they’re going to come into
conflict – and conflict, as you know, is the meat of any chronicle.
Currently, I would not allow a player character inquisitor. They have to
be the villain of this chronicle.
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