WeatherOp's TS 3.2 Tutorial | ||||||||||||||||
Home Tool Overview TS FAQ Basic Tutorial Advanced Tutorial Axes FAQ |
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Got it? good, now right click the Point Move button, the first button of the Point Edit: Context menu, and it will bring up the Coords menu, that has X,Y,Z in it.I have it explained on the TS Overview section. Do this to get used to this button, you will use it alot. | ||||||||||||||||
Page, 1,2,3,4,5,6,7,8,9 | ||||||||||||||||
FS2 Site LINKS FS2 Sector GameWarden HardLight Productions |
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OK, time to start moving things around and giving the cube some shape, lets click the Object Scale button at the far right, bottom of the tool bar, and once again, right click to bring up the coords menu. | ||||||||||||||||
Ok, now with the Coords menu open, lets use the World coordinate system, the second one at the top of the menu. Now lets click the Y button, that once clicked will be a light grey color, that will stop us from streching the model sideways.Now lets strech the model forward. | ||||||||||||||||