Triforce of Courage




Items/Weapons: None
Heart Pieces: 1 // 44/44
Treasure Charts: 0 // 41/41
Special Charts: 1 // 12/12- IN-Credible Chart
Great Fairies: 0 // 8/8
Empty Bottles: 0 // 4/4
Songs: None


Before moving towards Ganon’s Tower, let’s review some very important details on getting there. If you’ve followed this walkthrough from beginning to end, you should be well on your way to gathering the Triforce of Courage. If not, search the walkthrough pages for details on the following: Freeing Tingle; getting the Picto Box & Deluxe upgrade; getting the Cabana Deed; getting the IN-credible Chart; getting Bombs, Grappling Hook, Skull Hammer, bait, Hero’s Bow, Hookshot and Power Bracelets; and getting the two rupee, arrow and bomb upgrades. You would also be wise to have spread bait for Merman on each island of the Great Sea to get a detailed Sea Chart for each island. However, the above details are most important. Now that you have all of the above, there are 8 Triforce Charts to find. The first couldn’t be easier. Warp to B4 (Greatfish Isle) and sail south two quadrants to B5 (Islet of Steel). With your cannon, bomb the surrounding cannon boats, especially the big one blocking the opening. Sail inside and stand on the blue wind crest. Conduct the Wind’s Requiem and open the chest to get Triforce Chart #1. The second chart requires the Cabana Deed. Warp to E4 (Tower of the Gods) and sail south to E5 (Private Oasis). Approach the cabana’s door and show the evil butler your deed to gain access. Once inside, you may amuse yourself with the Sliding Picture Puzzle (see Mini-Games page) and/or get to the Triforce Chart. Grapple the lever on the ceiling to extinguish the fire, opening the fireplace to the basement. Once down in the rat-infested, flooded basement (enjoy!), you’re at the mercy of my directions as there is no map or compass. Defeat any rats with your Boomerang, then go straight, and take a right at the fork. Keep right to a ladder and drop underground. Crawl through the rightmost tunnel, going left, right, straight, and right up a ladder. Hammer down two pegs to open two gates. Take the gate left and down the ladder to two tunnels. Taking the left one brings you to an Orange Rupee (the path is one-way). Grab that if you want, then take the right tunnel (also one-way) up another ladder. Hammer another peg up ahead to open a gate. Go through the gate, heading straight to another ladder. Go down to two tunnels. Take the one by the ladder and go right, left and left again to four pots. Smash them for a lot of Rupees. Backtrack to the other tunnel and go left, right, left and right again to more pots. Smash them for even more rupees. Go back through the tunnel, this time left, left and right to a ladder. Climb up to two pegs already hammered in. Go through the right gate towards the warp, then turn around, and go down the right hallway. Take a left to pass a peg already hammered and drop into a hole with no ladder. Defeat two Redeads (what kind of deeds did Mrs. Marie do over the summer?). Smash two pots to reveal a tunnel and take its only path to a ladder. Climb up to a wind crest. Play the Wind’s Requiem on it and collect Triforce Chart #2 from the chest. Hammer the peg to open a gate and take the warp out of this hellhole. For the next chart, make sure you have a few Hyoi Pears and several arrows handy. Warp to F6 (Forest Haven) and sail northeast to G5 (Bird’s Peak Rock). Aim your Hero’s Bow at the tall peaks in the distance. There are 6 peaks, all of which can be seen from the lower level of the island. Pick off any Kargorocs (five total) you can spot with your arrows. The telescope is handy to spot them. You will probably not hit them all, but get as many as you can see. Then use a Hyoi Pear to summon a seagull and take control of it. Fly the seagull to each peak and touch all six white switches to unseal the cavern. Avoid any leftover Kargorocs. If you are hit by one, you’ll need to resume the quest with another Hyoi Pear. When the cavern is unsealed, enter the hole, stand on the wind crest and conduct the Wind’s Requiem. Open the chest for Triforce Chart #3. If you’ve followed the walkthrough thus far, you will already have the Ghost Ship Chart in hand. If not, check my Treasure Charts page for help. The chart itself is rather odd reading, so I’ll decipher it for you. At night, check the phase of the moon. Depending on its shape, the Ghost Ship appears at seven different islands. Full moon = Crescent Moon Island (E1); Left crescent moon = Spectacle Isle (C2); Right crescent moon = Five-Star Isles (G7); Left half moon = Bomb Island (F5); Right half moon = Star Belt Archipelago (G3); Left three-quarter moon = Diamond Steppe Island (A6); and Right three-quarter moon = Greatfish Isle (B4). Sail to one of those islands depending on the moon’s phase and you’ll find a glowing ship with blue flames within the quadrant. Sail directly into the ship to enter it. Defeat two Poes and the summoning Wizzrobe (plus any enemies it summons) to clear the room. A ladder drops. Climb it up to a chest and open it for Triforce Chart #4. Once you have it, you automatically leave the ship and it never reappears again. Spooky. Next, sail to A5 (Needle Rock Isle). If the Ghost Ship was at A6, you can sail directly north, or warp to Greatfish Isle (B4) and sail southwest. At Needle Rock, look for a gold cannon boat surrounded by two regular cannon boats. It would be safer to bomb all three, but focus on the gold one and pull up its treasure under a ring of light to get Triforce Chart #5. The next chart is on your home island. Warp directly to Outset Island (B7) and go up the path to the broken bridge before the Forest of Fairies. If you talk to Old Man Ho-Ho, he is looking directly at your destination. Use your telescope to find a giant stone head slightly south on the right side of the forest. Stand on the rock peak behind Old Man Ho-Ho and set the wind to the northwest. Glide with your Deku Leaf to the island where the stone head sits. Make sure you have a full inventory (health, magic, items) before continuing. Lift the stone head and toss it to reveal a secret cavern, the Savage Labyrinth. Drop down to begin. Each floor has a group of enemies, and every ten floors holds enemies from a particular region you visited. Each set of enemies becomes more and more challenging to fight. Also, no enemies drop items of use, so use your Grappling Hook on them to pull items off them and collect items on every tenth level in the pots. You can exit the Labyrinth on every tenth floor if you wish. For a detailed list of enemies here, see my Treasure Charts page. On the 30th floor, play the Wind’s Requiem while standing on the wind crest and open the chest for Triforce Chart #6. But don’t exit yet. Reflect light on the statue to open a hole and finish off the last 20 floors to receive Piece of Heart #44. It’s worth it in the long haul if you intend to complete everything in the game. After exiting the Labyrinth, warp to D6 (Southern Fairy Island) and sail northwest to C5 (Stone Watcher Island). Lift the giant stone head on this island and enter the hole. Go through the door ahead of you. This is a lobby with a centre arena and five doors surrounding it. From left to right, enter each door and fight the enemies inside (four Armoses, two Moblins, three Wizzrobes, and five Bokoblins). After defeating each set of enemies, exit the room and a torch will be lit above the door. After defeating the last set, two Darknuts appear in the lobby area. Defeat them to open the sealed door directly across from the entrance. Enter it, play the Wind's Requiem on the wind crest, and open the chest for Triforce Chart #7. Exit and warp to F2 (Dragon Roost Island), then sail northeast to G1 (Overlook Island). Hookshot to the closest palm tree from your boat, then hookshot to each tree until you reach a hole. Enter another secret cavern. This is the same procedure as the last chart, but with different, harder enemies. Again, from left to right, defeat three Armos Knights, two Stalfoses, two Wizzrobes, and five Shield Bokoblins in pots. In the lobby, four Darknuts appear (what a fight!). Defeat them, enter the newly unsealed door, and play the Wind's Requiem on the wind crest to get Triforce Chart #8. Finally! Now comes a slight challenge, depending on your spending habits. You should have the biggest rupee wallet if you followed my walkthrough, otherwise see my Great Fairies page. You need 3184 rupees to get Tingle to decipher your Triforce Charts. If you don’t have the IN-Credible chart, check a red postbox and pay an additional 201 rupees for postage due to receive it. If you don’t have enough rupees, check your remaining Treasure Charts that contain rupee prizes. Those are your biggest sources of rupees. Another thing you can do is exchange any leftover Spoils Bag items to Beedle for some extra cash. It’s not much, but it might help. Once you have the money, warp directly to Tingle Island (C3) and climb the totem pole in the middle of the island (actually, the only thing on the island). Talk to Tingle (in green) and he will offer to decipher your charts. One by one, give him each of your 8 Triforce Charts and 398 rupees each to decipher them. Once he’s translated all 8 charts, the locations of the 8 Triforce Shards (making up the Triforce of Courage) are revealed. Sort of. The shape of the island is revealed...so I’ll tell you where they actually are. First, open up all your Triforce Charts, then warp to Greatfish Isle (B4) and find your first shard. Look for a tall ring of light and follow your chart. On the X, pull up the chest with the shard. Continue this process for the next seven islands. Here’s how to get there: warp to D2 (Windfall Island) and sail north to Gale Isle (D1) for Shard #2. Next, warp to Tingle Island (C3) and sail south two quadrants to Stone Watcher Island (C5) for Shard #3. Then, warp directly to Outset Island (B7) for Shard #4. Warp to F6 (Forest Haven) and sail east to G6 (Cliff Plateau Isles) for Shard #5. Warp to E4 (Tower of the Gods) and sail southwest to D5 (Southern Triangle Island) for Shard #6. Warp to F2 (Dragon Roost Island) and sail north to F1 (Seven-Star Isles) for Shard #7. And finally, warp to D6 (Southern Fairy Island) and sail south to D7 (Two-Eye Reef) to find Shard #8. The Triforce of Courage appears on your Quest Status menu. Now, to return to Hyrule. Make sure you have all Heart Pieces, Treasure Charts (and their treasures), and other side quests completed before continuing, because returning to the Great Sea becomes more difficult as you progress. Also, have a full inventory (health, magic, and items), and have fairies, red/blue potions, and/or Elixir Soup in your bottles just in case. When you’re ready, warp directly to E4 (Tower of the Gods) and sail forward where the golden light returns. Enter the castle, now in ruins, and go down through the basement opening. Zelda will turn around and then disappear, with Ganon summoning two Mighty Darknuts and a ring of fire to surround you. Defeat the two guards to extinguish the flames. Go back upstairs and out the opposite exit onto the castle bridge. At the magic barrier, slash it with your Master Sword to dispel it. Along the way, defeat Peahats, Red ChuChus, Moblins, and another Mighty Darknut. Hookshot targets to get over gaps, defeating the Keese. At the end, hookshot to enter Ganon’s Tower.



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