Dragon Roost Cavern




Items/Weapons: Grappling Hook, Din’s Pearl
Heart Pieces: 1 // 3/44
Treasure Charts: 2 // 4/41- #s 11, 39
Special Charts: 0 // 1/12
Great Fairies: 0 // 0/8
Empty Bottles: 1 // 2/4
Songs: Wind’s Requiem


Once inside, pull the leftmost statue block forward, then the middle one to the left to open a passageway. Defeat the two Bokoblins here, then steal one of their Deku Sticks. Light it from the flaming torch, then light the two unlit ones to make a chest appear. Open it for a Small Key. Use it to open the locked door to the north. Go forward and slash the rotting wooden beams to reach a multi-leveled main room. Go left around the perimeter and drop down at the second, big gap. Pull the block out and climb up to get across the bridge. Go around and hop to the suspension bridge, timing it so you aren’t baked by the pillar of lava. Bomb the boulder at the end of the bridge and enter the door. Use the water pots to create temporary platforms across the lava pool. Make your way left to the chest and open it for the Dungeon Map. Create a path to the south end. Climb the ladder slightly to lure a Red ChuChu down and defeat it. Climb up all the way and enter the door. Watch out for the Bokoblin who bursts through the wooden beams. Defeat it and pick up his sword. Shatter the west beams with it, then move southwest to a ledge. Lure and defeat the ChuChu enemies. Smash the next set of beams with the Bokoblin’s sword. Open the chest for a Small Key. In the northwest, go through the door back to the main room. Use a rock or pot and toss it at the Bomb Plants growing on the wall to destroy a boulder. Go west to a locked door and open it with your key. Go west and then north to the wooden beams and a Shield Bokoblin will spring out at you. Defeat him, then use his Deku Stick to light it from the torch, then burn the beams to the northwest. Step on the switch to open the sealed door, then enter it to the outside. Cross the bridge, being careful when fighting the Bokoblin not to cut the bridge’s cords. Climb the ladder about halfway and wait for the horizontal lava plume to pass, then continue up. Defeat the Kargoroc enemy and collect the Golden Feather it leaves. Sidle along the ledge and watch out for another lava plume. Don’t get too close, and time your moves well. Around the boulder, hang from the next ledge and shove along to the other side. Go up the rocks to the Bomb Plants and use one to blow the large boulder blocking a door. Head through, back to the inside. Pull the middle block forward, then climb up and continue pulling the middle one to create steps up to the top. Enter the door there. Defeat or bait the rats if you can. Pull out the north block and get up on the landing. Open the chest for the Compass. Smash the pots for a Deku Stick and light it. Throw it across the room to burn away the wooden beams. Climb up the ladder and open the chest for a Small Key. Use it to unlock the north door. You’ll arrive outside again. Head up the stairs, jumping over the gaps. Lure the Kargoroc out of its nest and defeat it. Collect the Small Key in the nest and use it on the south door. Smash a pot for a Deku Stick and light it. Defeat the Keese enemies until they’re all gone. Light the centre torch and open the chest for a Joy Pendant. Burn the wooden beams and light both torches at that end to unseal the door. Go through to the upper level of the main room. Bomb the boulder on top of the second Warp Jar (the first one is back in the very first room). Go across the bridge and through the door. Defeat the Bokoblin and smash all the pots in the room. To smash the high ones, ram into the wall to knock them down. Defeat two more Bokoblins hiding in pots. When all are defeated the sealed door opens, but before you enter, light the torch to the west to reveal a chest with a Treasure Chart (#11). Then climb the ladder, get the Joy Pendant from the high pot, then enter the door. Leap to the centre platform and defeat the Magtail with a parry attack. Use a water pot to create a platform elevator over the giant pillar of lava. Use it to reach the third floor and hop off onto a wooden ledge. Open the door to the next room. You will see the boss door ahead, but you’re not nearly finished here yet (sorry!). Bomb the boulder blocking the third Warp Jar, then bomb the boulder blocking a door. Enter it to the outside where you will spot Valoo atop the cavern. Quickly ascend the stairs as they crumble behind you and enter the door at the top. You will find Medli trapped in a cell in a fighting arena. Defeat the two Shield Bokoblins. Then a Kargoroc will drop a single Moblin from the sky. Defeat it and collect its Skull Necklace. Medli is freed when all are defeated. Talk to her to receive the Grappling Hook. This is another extremely useful item that allows you to swing across gaps and can be used in your boat to grab treasure under the sea. Follow Medli up the path and grapple along, using the poles. Keep moving along until you reach the beams. Smash them with your sword, then drop down to the area before the stairs. Face the opposite way and grapple along the poles until you reach door. Enter and go along the bridge west to reach a Bokoblin. Be careful when fighting on the bridge. Defeat him, then the Shield Bokoblin in a pot. A chest will appear below you. Light a Deku Stick and torch the ropes holding the bridge up to collapse it. Open the chest for a Joy Pendant. Take the west door. Go along the narrow pathway to the birdcage. Stand on the platform there and do a sword spin attack to sever all its ropes at once. You’ll crash down to the first floor. Take the northeast and leap across until you find a ladder. Climb up and go along the path to a sealed door. To unseal it, grapple the bar above which will trigger the door. Leap off backwards to the previous ledge and enter the door. Grapple the pole overhead, stop swinging, turn right, and swing to the landing. Jump across the platforms, then grapple and swing to the landing and through the door. You will find a chest surrounded by flames and a switch. Use the Magtail to hold down the switch. Instead of defeating it, slash its eye to curl it into a ball and place it on the switch to put out the flames. Quickly open the chest for the Boss Key. Now we’re talking! Backtrack two rooms and take the ladder at left down to the birdcage platform and through the east door. Use the water jars to cross the lava to the southeast, then ride the elevator platform to the third floor. Hop across to the door. Once outside, grapple along to the door, and back to the room before the boss. Before fighting him, you can easily backtrack using the Warp Jars to get a Treasure Chart (#39). It’s best to do it now than later. Use the Warp Jar to reach the very first room and go forward once. Go southwest to another room. Find the northeast cove and grapple across. Smash the wooden beams and open the chest for a Treasure Chart. Backtrack across and through the two previous rooms to the first room. Take the Warp Jar to the second one, then through that Warp Jar to the room before the boss. Grapple across and defeat the Magtail there and open the chests for rupees, fairies, and a Knight’s Crest. It’s a good idea to bottle a fairy in case of emergency. Save your game, then enter the boss door. See Bosses page to defeat Gohma. Collect the Heart Container and step into the warp when you win the fight. Upon arriving, Komali gives you Din’s Pearl, the first goddess pearl of your quest. Medli mentions about the Wind Shrine before running off to Komali. Go through the opening and wade across the water to the shrines. Take out your Wind Waker to learn the Wind’s Requiem. Soon, Zephos the first Wind god appears to tell you about his brother Cyclos’ rage and the importance of the Wind’s Requiem. Return to your boat to learn your next destination. With the Wind’s Requiem and Grappling Hook in your possession, you can acquire another Empty Bottle and some Heart Pieces. Unfortunately, your boat will not allow you to sail too far without completing the next dungeon. In the Rito Aerie at Dragon Roost Island, you can play a fun minigame at the post office. Talk to Koboli at the desk to gain a job at the mail centre. Toss the letters in their matching slots for 30 seconds. If you match 10 correctly, you get a raise. Then, you must sort 20 letters. Once you do that, sort 25 letters to get another pay increase. For more details, see my Mini Games page. If you come back later, Baito will be working the desk. If you sort 25 letters for him, he will give you a letter to mail. Put it in the postbox (BTW, if it ever wiggles, check it for your own mail) outside the Aerie (postage costs 5 rupees) and the next morning you will get a Heart Piece from his mother (#7). Set the wind south before getting in the boat, then sail to F5 (Bomb Island). On the way, you’ll encounter Merman, a large fish who will offer his help in improving your Sea Chart. To get Sea Charts for all the islands, you’ll need to offer bait when you spot him on the sea (see my Sea Chart page for more info). You can buy bait and the Bait Bag from Beedle (see Shops page). At Bomb Island, find the submarine near the shore and enter it. Once inside, defeat the Bokoblins and Rats to reveal a chest. Open it for an Empty Bottle. That was easy! Unfortunately, that’s it for now. You must complete the next dungeon to continue. Sail south to F6 (Forest Haven).



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