Forbidden Woods
Items/Weapons: Deku Leaf, Boomerang, Farore’s Pearl, Deluxe Picto Box, Bombs, Nayru’s Pearl
Heart Pieces: 16 // 19/44
Treasure Charts: 13 // 17/41- #s 1, 15, 34, 3, 10, 9, 29, 24, 17, 22, 14, 28, 8
Special Charts: 1 // 2/12- Submarine Chart
Great Fairies: 2 // 2/8- Big Magic Meter, Rupee Upgrade
Empty Bottles: 0 // 2/4
Songs: Song of Passing
As you approach Forest Haven, the King of Red Lions will briefly explain your goals here. Climb up and go along to the right, fighting the Boko Babas along the way. Turn left and up to the ledge with a gap leading to two waterfalls. Grapple the overhead pole and swing to the ledge. Deflect the Octorok’s attack back to it to defeat it. Hop across to a ledge with another Boko Baba. Defeat it, then hop to the middle platform. Defeat another Octorok from afar, then grapple and swing to the shallow water at the entrance to Forest Haven. If you fall into the water along the way, swim around left to the first ledge. Upon entering Forest Haven, go right and climb up the small waterfalls. Head around to dry land and find the Great Deku Tree in the middle of the forest. Several ChuChus will appear, hiding within the tree. Ram into the tree’s base to knock them off, then defeat them all. When all are gone, the Tree will offer his thanks and further assistance. The Koroks appear with bad news that one of their own, Makar, is lost in the Forbidden Woods. The Great Deku Tree offers Link a useful item, a Deku Leaf, which he grows on a high perch on a bough of his. To reach it, hop into the Baba Bud near the tree’s base and propel yourself forward into the next one. Shoot yourself through four Buds until you reach a leafy platform. Grapple the pole and swing into the next Baba Bud. A few more Buds and you reach the Deku Leaf. This item allows you to temporarily “fly” using wind direction and wind gusts to reach high, out of place areas. It can also be used on ground level to stun enemies, blow piles of leaves for minor rewards or activate pinwheels. Any use of the leaf requires magic power, measured on your new Magic Meter. Staying on this ledge, look for the ledge with grass shaped like an arrow and glide with the Deku Leaf to that spot. Cut the grass for Magic Vials to refill your meter. Take the doorway outside. To reach the Forbidden Woods, walk forward from here and set the wind to the southwest (with the Wind’s Requiem). Glide with your Deku Leaf to a nearby hill. From there, refresh your magic meter and set the wind northwest towards the gargantuan cavern nearby. Time your initial leap to glide over the cyclone circling the hill. Use it to gain height, then continue gliding to the Forbidden Woods. If you fall into the water, you will unfortunately drown, not being near any land. You will end up back at the entrance to Forest Haven and will have to backtrack all the way inside and up to the hill. Once inside the Forbidden Woods, defeat all 11 ChuChus in the room. Open the chest to the northeast for the Dungeon Map. A sealed door lies to the north. To open it, pluck a large seed in the back left corner and face the sealed door. Make sure the blue flower on the organic lock is open. Toss the seed directly at it to destroy it and enter the door. This is the main room with several levels (like the big lava room in Dragon Roost Cavern). Hop into the Baba Bud nearby, shoot to the northeast and glide with your Deku Leaf to the next closest Baba Bud. Watch out for the thorny vines sticking out of the walls. If you fall into the basement level, you can navigate it pretty easily. Just defeat the Boko Babas and ChuChus, light a Deku Stick from the torch and throw it at the sealed chest. Open it for a Knight’s Crest. Use the Baba Buds and glide with the Deku Leaf to eventually reach the ledge on the next level up. Use the Baba Buds and Deku Leaf to make your way up to the second floor to the northwest. You will find another sealed door to the north. Defeat the ChuChus near the Bomb Plant, then pluck it and set it by the door. Move to open the blue flower in time and the barrier will be blown away. Enter the door. Face the pinwheel and use your Deku Leaf on the ground to activate it, sending a cable platform your way. Hop to it and face the door you came from. Use the Deku Leaf to move across the room and enter the door there. Defeat the Peahats and Boko Babas to find a single Baba Bud near a tall stump. Hop in and bounce to it. Take the next Baba Bud (now on the third floor) to the north platform with a sealed door. Ride the cable platform to the opposite end (same way as before). Smash the beams with your sword to reveal a large seed. Pluck it and place it on the platform beside you. Ride the platform back and quickly toss the seed from a distance at the sealed door to unlock it, and enter. Another large seed sits in the middle of the room, but thorny vines block your way to it. Blow it with your Deku Leaf to the opposite end of the room, then go around the vines, toss the seed at the door and enter. Move counter-clockwise to the south platform and grapple/swing to the east. Hop across the moving platforms carefully to reach the north end. Pick up the large seed there, hop to the platform and to the west end. Unlock the door with the seed once more and enter the door. You can fall into the ravine to get a Yellow Rupee from the chest and encounter some harmless Morths. Climb back up and go through the next door. This can be tricky. There are waves of thorny vines blocking certain paths around this room. You need to reach the south side where you’ll find a Bomb Plant. Carefully navigate around the vines to the Bomb Plant. Bomb the wooden beams to an alcove and open the chest there for the Compass. Bomb another wooden beam alcove slightly elevated to the right. Vines block your way, so navigate around to that spot on the other side. Open the chest there for a Small Key. The easiest way to backtrack out of this room is use the Baba Buds and glide with your Deku Leaf to nab small prizes, then land at the east door. Backtrack one more room to the big room with several doors. Go to the north end and unlock the door there, entering it. Defeat the two Peahats if need be, then ride the cable platform across and through the door there. Defeat the two Boko Babas and a Wingless Mothula. Use a Baba Bud to shoot up to the leafy platforms, and launch up to the fourth floor. Head through the north door. You must fight a Mothula here. Slash with your sword continually to pluck its wings and finally hit its body. Open the chest for your reward, the Boomerang. To exit this room, target the two crystals above the sealed door with your Boomerang and activate them, which unlocks the door. Go back to the previous room. Head to the south end and target both flowers on the door’s lock with your boomerang, destroying them. If you want a Joy Pendant, read on, otherwise go through the door here. **To get the Joy Pendant, grapple the overhead pole at the north end, pull yourself up to stand on it, and grapple the next pole. Swing to the west platform and ride the moving platforms. Leap east from the highest point to a small cove with a chest. Open it for a Joy Pendant**. In the next room, there are many dangling pinecones in the middle of the room. Chop them down with your Boomerang to clear a path. Glide with your Deku Leaf to the south. Open a chest for another Joy Pendant, then go through the door. Glide to the southwest and blow away the leaves there to unveil the second Warp Jar (the first being in the very first room). Target the boomerang on the vines holding up a flower-shaped platform to bring it down to the basement level. Hop waaaay down onto the flower and go through the west door. Use the Boomerang to take out the Peahat and Morths in this room. Jump across the platforms to the northwest side. Watch out for ChuChus and grabbling cables. Quickly go through the door there. Jump onto the large flower and beyond it to the chest. Open it for a Yellow Rupee, then cut down this flower with your Boomerang and drop down onto it (déjà vu?) Defeat the Octorock from afar, then face east and blow the Deku Leaf to move along the water. Defeat the next two Octoroks, then blow to the north to continue. Jump onto the south ledge and continue through the door (avoiding the enemies there). The door behind you seals shut, but there is no battle. Go up onto the large stump in the middle of the room and target each crystal surrounding it with your Boomerang. If you hit them all, the alcove underneath you in the stump opens. Drop down and open the fancy chest for the Boss Key. Defeat the two Moblins that appear and collect their Skull Necklaces. Once defeated, a door unlocks. Grapple the pole above the stump platform and swing to the door, then through it. You're now above a previous room. Drop down and go forward to the floating brown flower. Cut it down again and drop. Bomb the door to the northeast and go through it. Defeat the three Peahats and leap across two platforms to the north. Defeat a second set of Morths and Boko Babas with your boomerang. Get onto the northwest platform and take out the next Boko Baba. Use the Baba Bud left behind to launch up to the north. Activate the pinwheel and ride the cable platform the opposite way. Pluck the Bomb Plant and run across the cable platform, dropping it in the centre of the large tree trunk in the middle, destroying the barrier over a chest inside. Drop into the tree trunk and open the chest for a Treasure Chart (#1). Exit the trunk by crawling through the tiny opening, then exit and backtrack two more rooms to the other floating flower. Take the brown flower down the river, grapple/swing to the door abvoe the stump, then down and through the east door. To reach the boss door, activate the pinwheel and hop into the Baba Bud, launching and gliding, using the updraft in the middle. Glide to the second floor and target the blue flowers on the sealed door at east with your Boomerang. Enter and defeat the two Wingless Mothulas. Open the chest for a Joy Pendant, then go through the next door. Light a Deku Stick found in the pot and burn the boards covering the third Warp Jar. To get one more Treasure Chart (#15), warp to the first room, then go north to the next room. Use the Baba Buds and Deku Leaf to ascend two floors in the same room. Using the northeast Baba Bud, glide to the southwest corner. Target the blue flower on the chest to destroy the barrier and open the chest for a Treasure Chart. Drop to the basement and launch up to the first floor. Backtrack one room and take the Warp Jar, then the next one to the boss door room. Save your game, then enter the boss door to fight Kalle Demos. See Boss section for details. Collect the Heart Container and step into the warp when the boss is defeated. The Great Deku Tree will give you Farore’s Pearl, the second goddess pearl of your quest. Makar will lead the Korok’s festival with a song. Collect a Forest Firefly in your empty bottle (they are small balls of light that shine a strong light on the walls), then exit Forest Haven. Check the mailbox near your boat to get a Heart Piece (#3) from the Chieftain of Dragon Roost Island. Before moving on to your next destination, there are MANY sidequests to fulfill. If you’re willing to do them all, here are my instructions. Please be aware that they can be completed at any time, but now is the time to get my help on doing them :o) Along the way, you would also be wise to get Sea Chart info from Merman for each island. Also, if you happen to find (at any time) a boat with a hook and four seamen on board, that is the Salvage Corps. Talk to them to get Treasure Chart #34. Anyway, here goes... First, right at Forest Haven, make your way up to the Deku Leaf platform on the Great Deku Tree. Glide to the lone Baba Bud, then to a higher spot on the Deku Tree, and then finally to the highest ledge in Forest Haven. Exit to the outside. Change the wind direction to face the island you see in a short cutscene (southeast). Glide with the Deku Leaf to the hill, using the C-Stick to change to a bird’s eye view. When your shadow appears safely on the hill, you can drop knowing you will land. Open the chest for a Treasure Chart (#3). Find your boat and sail north to F1 (Seven-Star Isles). Look for circling seagulls with your telescope and sail to that spot. Defeat the Big Octo with your Boomerang. Use the Grappling Hook while over the glowing spot and pull up a Heart Piece (#15). Now, sail west to E1 (Crescent Moon Island). First, open Treasure Chart #11 and use the chart’s map to find the spot. Pull up a Heart Piece (#4) at that spot. On the island itself, climb up to the top peak where you’ll find a lone chest with a Treasure Chart inside (#10). Around the island, there should be a Submarine. Enter it and defeat Miniblins until the four torches are lit. Climb the ladder at the end and open the chest for Treasure Chart #9. Once outside, sail southwest to D2 (Windfall Island). Once here, head into the marketplace and enter the Pictography Shop. Give Lenzo the Forest Fairy to upgrade to the Deluxe Picto Box, which takes colour pictographs. Exit the shop and head up the staircase to the mansion. Stand on the railing facing Lenzo’s shop, set the wind to blow towards it, and then, using the Deku Leaf, glide to the upper door above the shop and enter. Open the chests here for a Purple Rupee and Treasure Chart #29. Crawl through the hole between the chests to wriggle out of a picture frame on the wall. Carefully get close to Lenzo and Minenco without being caught. Take a photo of them together in the same shot (both full bodies in frame). Once you have the photo, show it to Pompie and Vera (talk to them twice), the gossipy women near the shop. They will give you Treasure Chart #24. You should also learn the Song of Passing. Go to the gravestone at the top of the hill surrounding the marketplace to find Tott, a dancing man. Take out your Wind Waker and he will teach you the Song of Passing. This song allows you to move ahead to day or night, and to pass a day or more if needed for side quests. Sail south two quadrants to D4 (Six-Eye Reef). Find the Submarine in this quadrant and enter it. Once inside, defeat the Moblins to make a ladder drop. Climb up to a chest with a Heart Piece (#9). Sail south three quadrants to D7 (Two-Eye Reef). Find and defeat the Big Octo in this area to reveal a Great Fairy who will upgrade your magic meter to its highest level. Sail east to E7 (Angular Isles). To get Heart Piece (#13), you must navigate the block structure that is the island. Climb onto the larger isle and pull out the movable block halfway as a stepping stone. Climb onto the second level and find another moveable block. Push it off the edge and hop to it. Pull it to climb and reach the next level up. Pull the block from a stack of two just halfway so you can step up on both. You’ll reach the top where you can open the chest for the Heart Piece. Also in this quadrant, open Treasure Chart #15 and find the treasure’s spot to pull up Heart Piece #20. Sail east to F7 (Boating Course). Set the wind accordingly and use the Deku Leaf to glide to the smaller isle across from the finish line. Drop into the hole to a secret cavern. This is a tricky task. You must target and hit all three crystal switches with your Boomerang while being attacked by a wave of Miniblins. All I can suggest is to wipe out a bunch, then quickly target and throw your Boomerang at one crystal at a time. There is no way to knock out all the enemies, so just keep your wits about you and you’ll finally get it. Activating all three makes a chest appear and inside is the Submarine Chart. Exit quickly via the warp before the Miniblins spear you to death (ouch). Sail east again to G7 (Five-Star Isles). Find the Submarine and enter it. Defeat the Bokoblins and Keese to make a ladder drop. Climb it and open the chest for Heart Piece #14. Sail north five quadrants (sorry) to G2 (Flight Control Platform). All you can do here is the Bird Man’s Contest at the platform itself. You will need a lot of rupees. See the Minigames page for more details. If you win, you get Heart Piece #16. From here, sail west four quadrants to C2 (Spectacle Isle). Here you can play the Cannon minigame (see that page for details). Win once to get Heart Piece #5. Win again to get Treasure Chart #17. Sail north to C1 (Northern Fairy Island). Find the Submarine and enter it. You can easily avoid a fight by swinging across the lantern ropes to the end. Be sure to aim your swings properly. If you drop, climb the ladder back up to avoid the Moblines unless you want their Skull Necklaces. At the end is a chest with Treasure Chart #22. Also in this quadrant, open Treasure Chart #24 and find the treasure’s spot. Pull up a Silver Rupee. Sail south two quadrants to C3 (Tingle Island). Find and defeat the Big Octo here. Pull up Heart Piece #17 from the ring of light it leaves behind. Sail southwest to B4 (Greatfish Isle), marked in blue on the Sea Chart. On shore, you will bump into Quill from Dragon Roost Island, who will tell you about Ganon’s destruction of this island and where the fish god Jabun is hiding. At this point, the weather turns dark & rainy, so it's very hard to continue with the side quests until the weather clears up. While here, climb up the winding path of the small isle here and set the wind west. Glide with the Deku Leaf to the top of the next isle over. Hop over, head up the steep wall and set the wind to the north. Glide around the isle’s edge to a cove with a chest. Inside is Heart Piece #18. Return to Windfall Island (D2). You will find the pirate’s ship docked here. Approach the Bomb Shop in the southwest and go around to the back side. Sidle along the narrow ledge, then climb the vines to reach a secret opening. Crawl through to the inside where you will spy on the pirates robbing the shop. Remember the password mentioned in the conversation. It changes with each game. You will need to enter the ship. Once they’re all gone, exit the shop and climb the hill surrounding the marketplace to hop on board the ship. Try entering the cabin door and you will be prompted for the password. Enter the password and watch your spelling! Upon entering, find Niko in the bottom level. He will offer you the bombs stolen from the shop if you pass his second “swabbie” test. Like the first test, swing from rope to rope until you reach Niko. This time, there are no platforms to rest on, so time and line up everything accordingly. When you reach Niko, open the chest to receive Bombs, the ability to hold your own stock. They also work on board your boat as a cannon. Exit the ship and get into the King of Red Lions. Set the wind southwest and sail to Outset Island (B7), your home town. While there, you can take a red or blue potion or a bottled fairy to Grandma to rejuvenate her. She will reward you with Elixir Soup and offers this service continually afterwards. Take the boat around to the back of Outset until you get caught up in a whirlpool. Quickly use the cannon and fire at the top, middle, and then bottom of the cracked wall. Aim when close to get better shots. When it’s destroyed and the whirlpool subsides, you’ll sail into the cave to meet Jabun. After a conversation in Hylian, you are given the third goddess pearl, Nayru’s Pearl. While here, you can complete a couple of side quests. Go up the path to Forest of Fairies where you rescued Tetra. The bridge is now completely destroyed. Set the wind towards the forest, stand on the rock peak behind Old Man Ho-Ho, and glide with your Deku Leaf straight to the entrance. Navigate the forest to find a boulder blocking the Great Fairy Fountain (sound familiar? I mentioned it before). Bomb the boulder with your own stock and enter the hole. You will receive a Rupee Purse upgrade, allowing you to hold up to 1000 rupees. Another upgrade is to come later. Exit the forest and find Orca’s house (the bottom door of the split-level house). This minigame is quite fun and fairly simple, though it gets more difficult as you go along. During the battle, hit Orca 100 times to get a Purple Rupee and the rank of Knight. Hit him 300 times to get a rupee prize. The ultimate goal is 500 hits to get Piece of Heart #43. Use the parry attack often as it counts as two hits. If he hits you three times, the battle is over. You can exit any time if you get tired. If you hit him 999+ times, you'll reach the rank of Master (see Games page). Now that you have bombs, you can get another Heart Piece. Now, sail northeast to C5 (Stone Watcher Island). Find the Sea Platform and destroy the cannons from your boat with the Boomerang to reveal a chest. Climb up to the platform and open it for Heart Piece #19. Sail south two quadrants to C7 (Headstone Island). Find the Submarine and enter. Defeat the Bombchu (rats holding bombs) with your Boomerang (to avoid being blasted by lone Bomb Plants with your sword). When you defeat them all, a ladder drops, leading to a chest with Treasure Chart #14. The ladder behind you will be blocked by fire until you defeat the Bombchu. Once you do, the fire is extinguished. Also on the island itself, if you have a Hyoi Pear, take control of a seagull and fly him into a Heart Piece (#12) atop the peak. Release control to collect the Heart Piece. Now, sail west two quadrants to A7 (Horseshoe Island). On the island itself, use the Deku Leaf to blow the big seeds into the holes to disable the wall of thorny vines. Continue until the end and glide to the centre platform with a chest. Inside is Treasure Chart #28. Also on this island, find and drop into a hole to a secret cavern. Defeat the Mothula and two Wingless Mothulas to reveal a chest with Treasure Chart #8. And lastly, sail north to A6 (Diamond Steppe Island). Find and defeat the Big Octo and pull up an Orange Rupee from the ring of light. Also, open up Treasure Chart #23, find the treasure’s spot and pull up Heart Piece #11. Sail to E2 (Pawprint Isle) and slash the grass around the dome structure to reveal a crawlspace. Wiggle your way through it and drop into the hole. Defeat the ChuChu enemies inside and look around until you find a chest with Heart Piece #6. Also, you can bomb the boulders and find a chest with a Purple Rupee and another with a Joy Pendant. Exit the cave and sail southwest to D3 (Northern Triangle Isle) and approach the small statue. You automatically place Din’s Pearl in the statue’s hands. Sail south two quadrants to D5 (Southern Triangle Island) and place Nayru’s Pearl. Finally, sail northeast to F4 (Eastern Triangle Island) and place Farore’s Pearl to complete the triangle. The statues break, revealing goddess statues that send beams across the Great Sea, creating a triangular Triforce image. A tall tower emerges from the sea: Tower of the Gods, located in quadrant E4. Sail into the entrance to begin another dungeon quest.
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