Lakebed Temple
Items/Weapons: Clawshot, Master Sword, Big Quiver
Heart Pieces: 9 // 24/45
Poe Souls: 36 // 36/60
Golden Bugs: 3 // 22/24
Empty Bottles: 1 // 4/4
Howling Stones: 2 // 5/7
Hidden Skills: Helm Splitter, Mortal Draw
Swim to the end of this tunnel, avoiding the jellyfish enemies. Climb out to a cavern area and head south, defeating the Red Chus, whose jelly can be bottled up, acting as red potion. Open the chest to the south for Water Bombs and another on the west side for arrows. At the north end, take the stairs up and turn around, facing south, to spot a handle. Jump to it to pull it and head through the door that opens. Use bomb arrows to shoot down all four ice crystals on the ceiling to create ledges. Head north to the next level up, using your Back Slice move on the Helmasaur enemies (or just hitting them from behind). Climb the platforms to the north and open another chest for more water bombs. Take the door to be introduced to the main room with a central staircase and a sweeping balcony. Defeat the Lizalfos by blocking with your shield and striking when you can. Head through the north door and down the stairs. Move counter-clockwise around to the south end. Defeat the Tektite (easy peasy) and open the chest in the southeast for more arrows. Look north from the south end to spot another handle. Jump to it to pull it and rotate the central staircase. Take it up and head to the east end to find Oocoo in a pot. At the west end, pull another handle to rotate the stairs again and then go downstairs and north, opening the chest for the Dungeon Map. Head through the east door nearby to a small narrow path with a Helmasaur. Defeat him with a back slice, then head forward. Shoot down two ice crystals with bomb arrows, then head down the tunnel at left. Cross over the makeshift bridge and climb the ivy left as far as possible, then drop. Jump to the ledge at southeast and you’ll see a ledge being propelled by a geyser. Jump to that ledge when the geyser is active, then jump to another ledge with a chest. Open it for a Small Key. Backtrack two rooms to the central staircase area. Take the stairs to the upper level and head clockwise to the east end and through the locked door there. Defeat yet another Helmasaur and continue forward. Head right and south, defeating a Tektite and open the chest nearby for bombs. At the north end are two ice crystals on the ceiling just itching to be shot down (and begging you to use bomb arrows). Climb the one near the ivy wall, then climb the wall to the top and left. Drop to a ledge and pull the handle at north to open a gate. Drop down and go clockwise near the north end and through the door on the south wall. Carefully navigate this room by jumping to the big cog in the center and defeat the Lizalfos enemy. Head through the southeast door. Go right, defeating the Keese, and open the chest for a Small Key. Go back 2x and at right, bomb the boulder, defeat two Helmasaurs, and head through the door to the east. Defeat the bug hiding in a bubble with a bomb arrow and sword, and head through the locked door. Jump left and climb the ivy to the top. Head clockwise up the ramp, defeating any Tektites that ambush you, and open the chest for more bombs. Climb either ladder and pull the handle to open the gates, filling the room up with water. Take the ramp back down (enjoying the water slide) and swim to the middle platform. Pull another handle to open yet another sluice gate. Head back and follow the current through a door. Follow the current again to a southeast door before the waterwheel and enter it. Drop through a gap to a sublevel of the cog room. Climb the ivy to the southeast to a ledge and jump to a rotating platform. Ride it north and head through the door there. Take a right to a chest with a Small Key. Defeat the Chus that suddenly appear and go back a room. Ride to the east and through the door there. Head through the locked door ahead and take the ramp to a watery area. Use your Iron Boots to sink down, ignoring the jellyfish, and head forward until you come to two tunnels blowing air back and forth. Take the left to get a red rupee (worth 20) in a chest, then take the right to get bombs. Head west to find a boulder and use a water bomb to destroy it. Head through the opening to find clam enemies. Block their attacks and use your sword on their tongue. You’ll emerge into a new room. Take off the Iron Boots and swim to the end to climb out. Defeat three tadpoles that drop from the ceiling, then look up and you’ll meet your next mini-boss, a giant frog. Concentrate on obliterating the melee of tadpoles, then the frog will try to squash you from the ceiling, so roll out of the way of his shadow. If he hits the floor instead of you, attack his tongue with your sword. When his mouth is open in a croak, try firing a bomb arrow to stun it again and go crazy on that tongue. He will then unleash a mob of tadpoles, and you’ll repeat the same routine. After the fight, open the chest for the Clawshot. An improved cousin of the Hookshot from previous Zelda games, this baby will not only latch onto targets, but will suspend you in mid-air to perform outlandish stunts. Boo-yah! At the south end, use your new gadget on the ceiling target to open the south door. Head on through. Now you can easily defeat the Helmasaurs by using your clawshot to steal the metal armour off their backs. Go forward again, then through the west door in the cog room that follows. Go forward again, take the stairs up, and look up at the chandelier. Clawshot one of its surrounding targets to pull yourself up. Open the chest for a *Heart Piece*. Use the clawshot to target and pull yourself to the ivy on the walls to bypass the barriers around the room’s perimeter. Head to the lower west side and clawshot the target on the ceiling here to rotate the now-watery staircase. Follow the current to the lower west side and through the door. Defeat the Tektite, then slip under the waterwheel when you have a chance and head through the west door. Look at the ceiling to see a cog with targets on it. Look for the target above a ledge with a chest and clawshot it, then lower yourself to the chest and open it for water bombs. Clawshot to the ivy in the northwest and climb left, dropping to the ledge. Clawshot to the ivy pillar above you and climb to a ledge. Look east to find another ledge with more targets. Clawshot to one of those and open the chest nearby for a red rupee (worth 20). Clawshot back to the previous ledge and then clawshot to the ledge ahead with a gate to the ivy on the wall to another ledge and through the door. Head right, defeat another bug in a bubble (clawshot is handy here to pull him out and towards you), and head west to spot an ice crystal on the ceiling. Use a bomb arrow to bring it down on a geyser and ride it up. Jump south over the wall, nab the Tektites, then clawshot a target above the west door and head through it. Defeat two bugs in bubbles, then clawshot to the ivy on the ceiling. Climb west to pass over a fence, then drop on its other side to land in some H20 (fail science? Water). Climb the ivy south and head clockwise up the ramp on the west side, defeating Helmasaurs along the way and clawshotting across the gaps to the targets. Open the chest at the top for bombs, then defeat the Helmasaur by the bridge and climb the ladder to it. Pull the handle to open the sluice gates to flood this area, then drop down and clawshot the target on the opposite side of the waterfall to pull yourself through it. Open the chest here for the Compass. Use the water slide stairs to reach the bottom, then swim to the middle platform and pull the handle there. Clawshot to the ivy on the ceiling and climb to reach the east end and head through the rightmost door. Jump off the ledge to the water and sink down with the Iron Boots. Open the chest below for a red rupee (worth 20). Use the clawshot to easily defeat the jellyfish. Climb out on the east end and dash under the waterwheel when there’s a space and head through the door on this side. Head across the cogs, defeat the Lizalfoses, then go southeast and through the door. Open the chest at right for yet another red rupee (worth 20). Defeat the Chus here, then go back a room. Hop to a ledge at right with pots. Drop off at right, hugging the upper wall to push yourself to a ledge on the east side. Use the rotating platforms to reach the cog at west. Clawshot to a target on the cog to reach the west end and lower yourself down Mission: Impossible style to the west door and head through. Take the water at left and sink down. Head right to a cave and at the end, look up and south to a ledge. Swim up to it and use a water bomb on the boulder. Enter the new cave and sink down here to find another blocked tunnel at south. Water bomb it and pass through. Swim up and out to a ledge and through the door. Defeat the bug in a bubble and clawshot the ceiling target. Lower yourself while attached to the target through the hole below you to a chest and open it for the Big Key. Use the iron boots to sink down and head west through the door. Swim through the tunnel and emerge, then head back to the cog room. Clawshot to the target on the west cog and ride it to a platform by the east cog. Ride it near the east door and land on a platform, then clawshot the ivy under the door. Climb it up to the door and head through to the central staircase room. Just one more heart piece and you’re clear to fight the dungeon boss. Head to the lower east side using the clawshot on the ivy and pull the handle there. Follow the new current to the east door and head through it. Follow the water east to another door. At the south end is a bridge. Activate the stand-on switch there to open the south gates. Defeat the Lizalfos that appears and stand on the switch again to open the gates further. Clawshot to the target behind the gates to fly through before they close. Open the chest for a *Heart Piece*. Clawshot a ceiling target to get over the gate, then head back a room to the central staircase area. Jump into the water in the middle area and climb to the platform under the staircase to reach the Boss Door. Once inside, jump in the pit to meet Morpheel, Twilit Aquatic. This boss is kind of fun, though nowhere near as fun as the next dungeon boss using the Spinner item. But that’s to come later (he he he…bet the suspense is killing you). Use the iron boots to sink down and really see Morpheel for the ugly tentacled thing that he is. Of course there are two phases to this fight. First, use the clawshot to L-target and hit the eyeball to bring it in and pummel it with your sword. As for Morpheel’s attacks, you can safely ignore the bomb fish as they just distract from the goal. If you need to avoid an attack, you can remove the iron boots to swim out of range. Once you’ve hit the eyeball enough, phase two begins with Morpheel swimming around. Swim after him sans iron boots (like it’s possible to swim with them on!) and try to keep tabs on him by L-targeting the eye on the, ew, back of his head. Once close, use the clawshot to pull yourself to it and slash away. Avoid his big fat maw that can swallow you up and this phase is pretty doable. Once he’s finished off, you receive your third and final Fused Shadow and another Heart Container. Collect those, then use Midna’s warp to exit. Save here and watch the cinema as Midna is attacked by her former lord Zant. The Light Spirit Lanayru will save you both before Zant does you in. You’re going be a wolf for a little while now, so grin your wolfie grin and bear it. At least you have awesome piano music and gentle rain to soothe the spirits. You’re now in Hyrule Field. Head southwest from here further into the field, then over the bridge and into Castle Town. You’re not invisible to the townsfolk as a wolf, so endure a few screams and shouts and head to the south area to visit Telma’s Bar. You’ll be kicked out of the bar (like they’d let a wolf in, sheesh). Head down the alley and you’ll meet Louise, Telma’s cat. Push the crate at east to the stacked pile by the windows, then climb up and through the window. You’re now under the cover of darkness on the ceiling beams of the bar. Avoid the pots as noise is not good for hiding. Use the ropes like you did back at the castle as a wolf (carefully) and listen to the bar patrons’ conversations to learn some things. To reach the third rope, hug the right wall and move slowly to just nudge the pots out of your way, reach the rope, and cross. Climb into the opening at top to emerge in a neighbouring house. This is Jovani, a Mr. Burns figure of Castle Town lore who lost his soul to greed. You’ll see a ghostly lantern floating about. That is called a *Poe Soul*. You may have seen them around before, but now you’ll be able to capture them. Use your Senses to see it in full and fight it to the death. When it collapses, you’ll need to, ugh, tear it apart to capture its soul. It turns out that this Poe Soul is only a piece of Jovani. The rest of him is scattered throughout the lands. Crap. He tells you to find 20 more, but there are actually 60 in total to completely revive him. Head through the opening that appears. Down the ramp is some watery ground. Climb out and defeat any sewer rats that become too annoying to pass. Head north and pull the handle there to open the gate and be carried further north. Defeat two Big Skulltulas and grab a piece of wood near the torches. Light it up and burn the web at north, then head through the opening. Light three torches in here, then the flaming wood should burn out. Relight it and climb up to the east to burn another web. Jump down behind it and head north to a tunnel. Defeat the Moblin here and use your Senses to find a digging spot. Time to get dirty. Head northeast out of the cave, then east to a staircase you may remember. Midna is unfortunately conked out, so luckily you can cross the gaps with tightropes now. Head up the stairs using the ropes. Avoid fighting the enemies along the way as the stairs are quite narrow and you will likely fall (with much cursing to follow, I’m sure). Head through the open door to the north once at the top. Defeat the Moblins, then head north. Climb the crate, then the platform at right. Carefully defeat the Buzzard as the winds pull you southwards. Head south and wait for the wind to blow a bridge up for you to cross over to another platform further south. Smash the crates here for a purple rupee (worth 50). Go back to the previous platform across the wind-supported bridge and north to a stone platform. Use the current to boost your jump across and over the next several gaps. At the far north is a huge gap. Dash/jump to the rooftop at left and down. Head north, then west along the roof to an open window. Inside, jump down and head up the stairs, going counter-clockwise. Head through the door to meet with Zelda again. After a cinema, Midna is healed, however you are not. Press Z and have Midna warp you to North Faron Woods (within Faron Province, of course). Head north, passing by Trill’s shop and you’ll meet with a monkey who will again be in trouble. Attack these Deku-like enemies with Midna’s newly reinstated charge attack. After a chat, head up the ramp the monkey mentioned and perform a Midna jump 3x. Head north a bit and do another Midna jump 3x. Head south under the arch and cross when the bridges align properly. When the second one spins, head east and take the ropes to the south, dodging the swinging branches. After crossing the ropes, you’ll find a *Howling Stone*. Listen and howl along to the tune as indicated to summon a Golden Wolf for later. Head south into the cave to the legendary Sacred Forest Meadow from Ocarina of Time. On the right side is…another Howling Stone?!? Listen and howl again, however this time you will summon the Skull Kid, a recurring character from OoT and Majora’s Mask, preempting a mini-boss fight. This fight can be super annoying if you get lost, and unfortunately these instructions will be somewhat vague. Sorry. Defeat the Deku Golems that appear, however they will reappear continuously, so fight them only if they entrap you. Follow the Skull Kid through the new cave, then go left up a tunnel. Listen for the song he plays on his flute (Saria’s Song to Zelda veterans). Climb the ledge left to find him, and attack if possible. Follow the new tunnel to the pool area and head between the waterfalls through another tunnel. Follow the path through another tunnel to a second pool. Swim to the waterfall in back and swim through another hidden tunnel. Climb the platforms behind that and attack the Skull Kid quickly before he runs. Now, retrace your steps to the first pool area and another tunnel is opened. You’ll spot the Skull Kid atop a stone structure out of reach. Head through the tunnel at left behind him to a series of ledges. Climb them, then take a path made of a very long branch. Follow another tunnel to find the Skull Kid and whack him. Follow him through a new tunnel that emerges in the stone structure. Drop down to corner the Skull Kid in a more narrow area. The second phase begins here with the Skull Kid teleporting a la Wizzrobe while summoning more annoying Deku Golems. Use Midna’s charge on the Golems and wait for the Skull Kid to start blowing his horn to summon more Golems to attack. He gets quicker, so keep attacking when he’s about to blow the horn. Three hits and he’s down for the count. Head through the new opening to reach the outside of the Temple of Time. In the center of the field is a Triforce symbol in the grass. Howl at this point to the tune of Zelda’s Lullaby, the same song that summoned the Skull Kid. This time you summon the Stone Guardians, an interesting puzzle that is very much modeled after classic Zelda puzzles. You must jump in a certain order to align the statues correctly. Jump in this order: left, down, right 2x, up, left, up 2x, left, down 2x, right, and up to open the Pedestal of Time. Take the stairs to find an item that’s older than dirt. Press A at the pedestal to remove the Master Sword, restoring yourself to human form. You now possess a cool Shadow Crystal that allows you to change into wolf Link whenever you please. All you do is press Z to summon Midna (like you do for a warp) and change. I’ll let you know when to change back for certain quests. Another bonus is that you can essentially warp as human Link, except you’ll change into a wolf temporarily, then you can change back immediately. But enough chit chat, we’ve got work to do before moving on in the game. Have Midna warp you to Castle Town within Lanayru Province and revert back to human form. Head through the marketplace and out the south exit to Hyrule Field. On the northwest side after taking the stairs is the Golden Wolf you summoned not too long ago. Approach him to learn a new hidden skill, the Helm Splitter. Use the Shield Attack, then press A to leap behind the enemy and attack its back. It can also shatter weak armour. Awesome move, eh? Head back into Castle Town and through the west exit back into Hyrule Field. On the west side, look north of the path to Lake Hylia for a high ledge with ivy surrounding it. Clawshot the ivy and climb up to find and capture the *Female Butterfly*. Warp to Lake Hylia and revert your form (in fact, do that every time you warp unless otherwise noted). Head through the east cave to Lanayru’s Spring. Staying above water, head west to the end of the path and look south to the ivy. Clawshot to it and climb up to the top. Head through the door to the south. Open the chests for prizes, then light the two torches with your Lantern. Open the chest that appears for a *Heart Piece*. Warp to Lake Hylia to get back to the right area. Head southwest over the bridge and up the ladder. To the north is another *Howling Stone*. Listen and howl to the tune presented to summon yet another Golden Wolf in a far-off place near our next dungeon. Before you get this next thing, it would be best to visit Coro (by warping to South Faron Woods) and refilling your lantern with oil, and perhaps fill a spare bottle with more in case. Also, be sure that you have plenty of bombs in stock. Back in Lake Hylia, south of the stone you just used, bomb the boulder and enter the cave. Salvage as much oil as you can by navigating carefully with the map as a guide. And yours truly, of course :o) Take the ramp to a torch and light it. Bomb the north boulder and open the chest for a yellow rupee (worth 10). Bomb the west boulder for bombs and the east boulder to open up a new tunnel. Light the torch atop the ramp and nab some more oil from the yellow Chus if you want. Bomb the west boulder for a red rupee (worth 20), then bomb the east boulder and defeat the Fire slugs with arrows. At the end of that tunnel is a *Poe Soul*. Defeat it with your senses on to nab it. Bomb the east boulder for arrows, then the north boulder for a new tunnel. Take it with the lantern on as you’ll come to a big gap. Carefully cross the narrow plank, then defeat the Tektites. At the end of this tunnel, shoot the Beamos’ red eye with an arrow, then light the east torch to save oil. Bomb the north boulder for a red rupee (worth 20) and then bomb the west boulder for a new tunnel. Defeat the yellow Chu for more oil, then light two torches for a chest to appear. Open it for an orange rupee (worth 100). Bomb the north boulder, defeat the two Tektites, then collect the red rupee (worth 20) from the chest they guarded. Bomb the west boulder for a new tunnel and at the end, defeat the Dodongo. Bomb the east wall, but ignore the light beam that emerges. It’s your ticket out and a nice illumination to return to, but not yet. Bomb the north boulder, defeat the two Tektites, and open the chest for bombs. Bomb the west boulder and take the tunnel, using your lantern light to avoid the pits. Defeat another Beamos and light the torch. Bomb the west boulder for a purple rupee (worth 50). Bomb the south boulder, defeating the Keese, and collect arrows from the chest. Bomb the north boulder and take the tunnel, using the light to navigate around the open pits. Light the torch, then use your wolf senses to get the *Poe Soul*. Bomb the north boulder to collect another purple rupee (worth 50), then bomb the east boulder and defeat two Tektites to get bombs from that chest. Bomb the south boulder and continue forward. Defeat two Dodongos, then bomb the north boulder, and use the yellow Chu to refill your oil. Collect slingshot seeds from the chest, then bomb the east boulder and defeat the Keese to get an orange rupee (worth 100) from the chest. Bomb the south boulder and head down the tunnel, using lantern light to navigate the gaps. Defeat the Keese to avoid getting knocked into them. Defeat the next *Poe Soul*, then light the two torches to get a *Heart Piece* from the chest. Take the light beam at south to return to Lake Hylia. There are five more Poe Souls in Lake Hylia to find, but it must be nighttime to get them. You can wander around the area, or finish other business and warp back at night. Either way, head west from the cave we navigated earlier to a stone tower. There’s your next *Poe Soul*. Warp to the Lake Hylia portal and from there, head southeast over the bridge, and dash/jump across the platforms to the south plateau to find another *Poe Soul*. At the far east end of Lake Hylia, you’ll find another *Poe Soul* on the south ledge by the grass. Pay Fyer 10 rupees to be launched to Falbi’s game and pay to play. These next two souls are found by flying with the cucoo to the right spot. First, float slowly downwards and turn either way to find a ledge down a cliff under Falbi’s place. Look for the Poe’s lantern, it’s always quite visible. Land by the *Poe Soul* and nab it. You can dig here by using your Senses to find the spot and once underground, defeat the clams to collect an orange rupee (worth 100). Back above ground, use the cucoo (unless you lost it) to float back towards Fyer. Pay him again (scoundrel). I would save here as this can be difficult. You may remember seeing a Poe wandering around a tier of the platform where you got a Heart Piece. This time, float outwards to the platform and try to aim around the second tier from the bottom. I find it’s best to land above it and CAREFULLY drop to the tier. Be very cautious in fighting this *Poe Soul* as you are treading a very narrow ledge. Now, to play a very fun mini-game. Head towards Fyer’s place and howl by the Bird Grass to the south, following the notes as prompted, to summon Plumm, a parrot that will mock you if you lose. He will take you to Zora’s River and along the way, you’ll collect fruit scattered around the area for points (watermelons= 1, oranges= 3, strawberries= 10). The goal is 10 000 points, however there is a great strategy involved in racking up points. Concentrate on hitting as many strawberries in a row as you can to double your points. Your prize is a *Heart Piece*. After that, you can keep playing to beat your high score for a prize of 100 rupees. Once you arrive at Upper Zora’s River, wait until nighttime and head to the south area with a big hill to find a *Poe Soul* atop it. Warp to Zora’s Domain and follow the current to the waterfall. GERONIMO! Climb out to the east shore and go south up the hill, following it around north to find a *Poe Soul* along the way. Now, swim to the west shore and head north, performing several Midna jumps to a ledge behind Niagara Falls there. Defeat another *Poe Soul* hiding back there. Now warp to Kakariko Village. At night, use a cucoo from the hot spring off the hotel roof to reach the second level of the Bomb Shop and find a *Poe Soul* by the wreckage you made earlier (ah, memories). Climb the ramp to the northeast and find another *Poe Soul* by the Highest Building. Head east on the lower ground to the graveyard. Push the first gravestone to your right to find another *Poe Soul*. Another *Poe Soul* lurks about freely in the middle of the area. Head back to the village and take the east road from the north end to Death Mountain. Climb the north path and use the Gorons to be propelled up the cliff. Using the second Goron you find, launch westwards to another ledge and head south from there to find another *Poe Soul*. Head north, hugging the wall along the narrow ledge to a cave at left. Open the chest for a *Heart Piece*. Now have Midna warp you to North Faron Woods. Head east to the next area and keep going east to a dock with the purple fog ahead. Perform a Midna jump 7x to the south end, then head east and drop down. At the east end, do another Midna jump 5x to a ramp and climb it, then do another Midna jump 3x. In the tree here is a *Poe Soul* for the taking. Now warp to Kakariko Gorge, which is actually part of Hyrule Field. Head south and bomb the boulder, heading into a new cave. Defeat any enemies in your way and burn any spider webs blocking your path. Go right 2x, then left 2x to find a *Poe Soul*. From here, go right. Light the two torches and open the chest for a *Heart Piece*. Exit to the field, then head west, then north up the cliff. You’ll find a *Poe Soul* by a tree off the fence. Now head southwest into Faron Province. North of the pond by the edge of a cliff is another *Poe Soul*. Now head northwest to Lake Hylia. Take the winding path to the bridge on the south side to spot a *Poe Soul* high up on a cliff. To beat it, use bomb arrows on the two boulders atop the cliffs to the south. Clawshot to one target, then the other, and to a third further west on a cliff. Now you can nab it. Also, open the chest here for a purple rupee (worth 50). An orange one (worth 100) is in a cave south of the ledge if you dig in the spot as wolf Link and defeat all enemies inside. Now warp to Castle Town. Head southwest to a stony road with a dead end (looks like an ancient Greek theatre). On the right side is a *Poe Soul*. Head north further into the field to a new area and to the stone bridge in the middle area. Defeat the two Lizalfos surrounding the poe, then take the *Poe Soul*. Head west of the bridge to the edge of the area with three trees and tall grass. Use your Senses to find a digging place in the grass and enter the cave underground. Defeat the Deku Babas, then nab the *Poe Soul* (x2) in the open. Use the light beam to get back outside. Head northeast through the rocky area to Eldin Province. On the east cliff off Eldin bridge, clawshot to the target to reach a high ledge, then head south and through a cave. Go south along the platform, defeating any pesky Fire Keese. Below is a magnetic field. Run/jump off the platform and equip the Iron Boots with good timing to attach yourself to it. Drop off the magnetic part sans boots and take the platform north to another magnetic field. Attach yourself to it again and drop, running back towards the beginning. Attach to yet another magnetic wall and drop to yet another ledge. Light the two torches and open the chest for…an orange rupee (worth 100). That’s not quite enough reward for your troubles, so head south, defeat the Dodongo and open the chest near it for a *Heart Piece*. That’s more like it. Head through the west tunnel to return to the field, then warp to Castle Town. Head into the marketplace and out the east exit. Find another *Poe Soul* on the bridge here. Return to Castle Town and head through the south exit. Look on the west side of the stairs for a *Poe Soul*. If you want, head into Castle Town to find a truly cool mini-game. Look for a tent in the west end of the market advertising the Star game. Pay 10 rupees to play. The goal is to use your clawshot to grapple up the wire cage, collecting as many star orbs along the way in the time limit given. Try to nab 2-3 stars on your first move and consistently as much as you can, using the platforms as leverage. You have to act quickly and towards the end, you may find yourself nabbing a single star a few times in a row to finish it up. Get all the stars here to earn the Big Quiver which holds 60 arrows. You’ll return to the game later once you have a bigger, better item. Head to the south area of the market and into Jovani’s house. Just look for the lot of cats outside and dig under the house as wolf Link. Speak to Jovani to give him back 20 Poe Souls as promised earlier and you’ll receive your fourth and final bottle, which he has filled with Great Fairy Tears. This is a fine healing item in battle that makes you fully recover and doubles attack power until an enemy hits you. Now you must find the remaining 32 Poe Souls to revive Jovani completely. Head back outside and warp to Kakariko Village. It must be daytime to enter Malo Mart. Inside the store is a Goron accepting donations to repair the broken Eldin Bridge you encountered before. You must donate 1000 rupees to repair the bridge. If you need more dough, find Agitha in Castle Town and sell more Golden Bugs, or just scrounge some up from Hyrule Field. You may want to return to previous areas where you left behind chests of rupees because your wallet was maxed out. If you don’t have enough now, come back later on. If you do pay it off, another donation fund will be set up to open a branch of Malo Mart in Castle Town. The cost is 2000 rupees, which even the best Zelda player won’t have on him/her now. The cost is pretty steep, and there is a way to lower the amount, so we’ll come back to that one later, as you will also get a rather expensive item from Malo. Warp back to Castle Town and head to Telma’s Bar in the south area. Talk to her, then to the guards in the back. Also check the map on the table to find Auru in Lake Hylia. Outside the bar, warp to Lake Hylia. Head to the southwest area where the watch tower is by the Howling Stone. Climb the ladder to the tower and talk to the guy (Auru) to get a Memo. Find Fyer’s place and show him the memo to be launched to the Oasis for free. After the short cinema, you are in the Gerudo Mesa, a desert. Head to the southwest edge of the map to find a three-tiered platform and a large stone atop it. Clawshot to the tree, then clawshot to the floating plant to reach the very top of the platform, where you’ll engage in battle with Shadow Beings. Defeat them as usual to form a warp portal, then approach the big stone, and have Midna warp it to Bridge of Eldin (within Eldin Province, duh). If you paid 1000 rupees to Malo’s bridge fund, you’ve successfully restored the entire bridge. Congrats. Warp back to Gerudo, where you’ll find a hole in place of the stone bridge piece. This is for the Cave of Ordeals, which is best fought towards the end of the game when you are strongest. Believe me, it’s much more worth it later on, so ignore it for now. I’ll return you there later. Head east to two parallel trenches. Search the northernmost one to find the *Female Dayfly* fluttering about. Use the boomerang to bring it in. Head east from here, hugging the south wall until you reach a wooden gate. Head northwest from this point to find the *Male Dayfly*. In the northwest area near a Moblin camp, step into the firelight and a Mobin Archer will spot you and engage battle by riding boars (or buffalos). Defeat the riders and mount a boar to ride it (!). Ride north, charging forward to bash into fences and such. Wait for nighttime to come, then you can track down some Poe Souls. On a northern cliff a little ways east of the fences is a *Poe Soul*. Clawshot to the tree west of it, then head north to find it. Just under that spot, use your Senses to find and dig into a hole. Defeat the *Poe Soul* (x2) in this cave. Bomb the boulders to get small goodies and light all three torches to get an orange rupee (worth 100). Use the beam of light to return above ground. There are three more Poes lurking about the main desert area. Warp to the portal here and near the Cave of Ordeals hole is a *Poe Soul*. Head to the southeast area in a corner by the south wall. By a big rock is another *Poe Soul*. If you want an orange rupee (worth 100), use your senses and dig into a cave, defeating a bunch of Big Skulltulas for the reward. In the northwest corner is the camp. Climb the steps north up the cliff and look west to find the Golden Wolf. Demonstrate the Helm Splitter to the Warrior to learn the Mortal Draw. This is by far my favourite move. With your sword tucked away, wait for an enemy to draw near and pull out your sword to deal a blow most mortal. All right! Head west from here and find another *Poe Soul* lurking near the end of the path. Backtrack to the spot where the Golden Wolf sat and head north into a new area, the base camp. Head north through the gate and use your arrows to shoot down any Moblin Archers and sword for ground Moblins. In the northeast area is a chest with arrows if you need a refill. Head west up a sand dune to the barracks. Defeat more Moblins, including a single Archer atop a tower. Head north some more, then east, making your way to the northeast corner where they are having a pig roast. Cut up the porker to earn a *Heart Piece* (with apologies to Babe, Gordy, Porky, and vegetarians everywhere) Pick up the Small Key dropped by a Moblin you fought. Find the locked gate in the south middle of the area and head through to start a re-rematch with King Bulbin. Now he rides a boar and carries one big @*^& axe. You however are fighting on foot with the legendary Master Sword. No contest. Dodge his charges and use Back Slice or Helm Splitter moves as best you can. After his third “demise,” he sets the camp on fire. Mount a boar and ride him north, charging through the gates to make a triumphant exit. Dismount once safe outside and head back into the now destroyed base camp. At nighttime, search the wreckage where Bulbin emerged to find a single *Poe Soul*. Now head back north outside the camp. Head up the stairs to the tall building, the Arbiter’s Grounds, which is actually your next dungeon. Before entering, look left once up the stairs to find a *Poe Soul* in a small area west of the door. Now head inside the dungeon.
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