Goron Mines




Items/Weapons: Hero’s Bow, Hawkeye, Bomb Bag, Bomb Arrows, Second Bomb Bag, Giant Bomb Bag, Big Wallet, Zora Armour, Water Bombs, Third Bomb Bag
Heart Pieces: 9 // 15/45
Poe Souls: 0 // 0/60
Golden Bugs: 13 // 19/24
Empty Bottles: 1 // 3/4
Howling Stones: 1 // 3/7
Hidden Skills: Back Slice

Take the winding ramp down and hop across the platforms, avoiding lava pillars that leap out unexpectedly. Smash the boards of the wall made of wire and head forward. You’ll spot a heavy duty switch to the right. With your Iron Boots equipped, step on it to temporarily snuff out a horizontal lava pillar blocking your way. Quickly run by it, slashing the boards, to reach another switch. Again, step on it with the Iron Boots underfoot to deactivate a second fire pillar. Head north quickly, then turn around and come back south to a ladder. Climb up and jump to the ledge ahead. At the south end is another switch guarded by a Fire Slug. Beat it, then activate the switch to turn off yet another fire pillar. Quickly hop over and run north towards where the pillar was and around the corner. Hop down to the ledge, beat some more Fire Slugs, then examine the sealed door here. Climb to the platform opposite the tall structure and jump to it. Equip the Iron Boots to pressurize it, opening the door. Need I say, head on through. Head forward to a big platform connected to several others. Go east at the fork, beat the Moblins lurking about, and open the chest for a Small Key. Backtrack and go west to a rotating platform. Obviously, wait until it’s safe to jump forward and do so. One more of those and then head through the locked door there. Head left down the ramp to some more platforms. These never stop coming, do they? Defeat the Dodongo by slashing its tail, dodging its fiery breath attack. Look to the east at the platforms in the lava. Timing your jumps well to avoid the lava pillars, navigate forward to safe ground. Beat another Dodongo, head west, defeat another Dodongo, then check out the moveable wall. Pick up the handle and pull it all the way back until it won’t budge. Keep pulling it steady and watch the lava geysers across the room through the wire mesh in the wall. When they cease, drop the handle and run across the platforms to the east corner, then turn and head towards the wall as it closes in, and through the door. Equip your Iron Boots and sink into the water, carefully keeping an eye on your oxygen meter. Surface any time it gets low. Head through the opening in the wire cage and step on the switch to activate a magnetic field that pushes you up to the ceiling. Told you it would be magnetic in here…Walk around the platform to become right side up and go through the door. Talk to the Goron Elder, Gor Amoto, to receive a shard of the Big Key to the dungeon’s boss. Open the chest behind him for the Dungeon Map and a smaller chest behind that for a red rupee (worth 20). At left is a ladder to climb. Take the platform until you see some pots. Smash them to free Oocoo, who will again offer his warping services (which you’ll likely never use…sorry). Head through the door east. Use the Iron Boots and walk along the magnetic wall and beat any Fire Slugs in your way. Head through the door on the other side. At the end of this platform is a switch. Stand on it with the Iron Boots to be propelled to the ceiling. Head to the northeast to find a chest below you. Drop when you have safe ground below and open it for a *Heart Piece*. Get back on the ceiling (never thought I’d use those words in a Zelda game) and head to the east side (the middle of the map) to a high ledge with two torches burning. Drop off safely to the door and head through where you’ll be introduced to a crane room. Defeat the Moblins ahead and any Fire Keese that appear. Activate the switch with your Iron Boots to activate a crane that is also magnetic. Head to the east platform, equip the Iron Boots, and wait for the crane to pass over to become attached. Ride to the north end and jump off. Defeat the Moblins and Fire Keese ahead and activate another switch with the Iron Boots on. Wait for the crane and ride it further north. Drop down, nab two Moblins, then enter the door. Defeat the Tektites with your boomerang and sword or slingshot. Swim to the northeast and then wear the Iron Boots to sink down. Open the chest for a Small Key. Surface in the water and swim to the southwest corner. Sink in the water to a block and push it forward to get inside the metal cage. Surface and climb up to the ledge, climbing another north. Step on the switch with the Iron Boots to activate a magnetic field in the metal cage. Swim to the field and wear the boots to be propelled up (now THIS never gets tiring…really). Head north along the ceiling to a dead end and drop to a platform. Head east to another platform…and another switch. Perfect. Activate the switch (I think you know how by now) and, in a brilliant plot twist, a magnetic beam glows horizontally below you. Gulp. Walk off the edge wearing the Iron Boots to be pulled to the wall. Head north as far as possible, then drop sans boots. Open the chest here for a red rupee (worth 20). Slash the blue diamond switch with your sword to temporarily remove a gate blocking the next door. Drop west and run through the door before it closes. Defeat the two Moblins and, ignoring the rotating red-eye statues (recognizable Beamoses to Zelda veterans). At the west end, climb the magnetic wall to the fork and go left, dropping to a chest with a *Heart Piece*. Drop to the floor, climb the wall again, and go right to the end. Use the sword to slash the rope holding up a small bridge. Drop to it and enter the locked door. Head forward, smashing the wooden planks blocking you. Shield the Moblin arrow attacks and head north as far as possible, then west to a another Beamos statue. Carefully run past when the red eye is away from you and open the chest in the corner for a Small Key. Run east of the catwalk carefully across a crooked plank and through the locked door. Wait for the rotating platform to steady, then jump across to the ledge. At left is a long platform with magnetic strips (I think they look like Listerine Pocket Paks, but what do I know?). One side has three and another has one. Wait for the side with three to face up, then run to the first strip and equip the Iron Boots to stay on it as it rotates. Continue this to reach the second and third strips, then safely reach the ledge on the other side. Head through the door here to meet the next Goron Elder, Gor Ebizo, for another key shard and to proceed towards a fantastic prize. Okay…open the chest right of him for….you ready?...a YELLOW RUPEE!! Worth 10. Yeah, sorry, that’s not the big prize. Take the ladder and go west through the door. To your left is a magnetic strip on the wall. Head south along it as it bends west, walk to the spot above the door, and drop. At the east end is another yellow rupee (worth 10) in a small chest. Again, not the big prize. At the west end of the ledge is another door to venture through. Head forward and jump to a large magnetic disc propelled out of the lava to meet your next mini-boss, Biggoron. The name means absolutely nothing…nah, just kidding, he’s huge. And that factors into this fight. Avoid the edges of the disc that may tip and send you flying into the hot stuff. Wait until he tries to hit you, then slash with your sword. Keep it up until he rolls up into a ball, then it’s time to party. Get to a safe spot near the edge of the disc and equip the Iron Boots. Like the sumo wrestling games before, press A when prompted to lift and toss him into the lava. Repeat this until he gives in. Head south through the door and open the chest for the Hero’s Bow with 30 arrows. Awesome, now we can shoot things (humanely, of course)! Use the arrow to break the rope at the top of the stone slab behind the chest. Head across the new bridge to a new room. At the south end, approach the sleeping Beamos to awaken it. You had to run and hide before, now it’s payback! Use an arrow and shoot at the red eye to break it, creating a statue. Do this for all the Beamoses in the room, then pull the Beamos along the west path. In the nook behind it is a chest with the Compass. Pull aside any other statues for small prizes if you want. Be sure to pull the east one to continue through the door behind it. Speak with the last Goron Elder for the third and final key shard, assemblng the Big Key. Open the chest behind him for a purple rupee (worth 50). Go back a room and head south behind the statue through the door. Head forward, knocking off any Fire Keese with your newly acquired Bow. Bang into the dented fence here to continue. Jump over to a ledge, nabbing the Fire Slugs in your way. On the next platform is a Dodongo. It might be better for you to shoot arrows at it from here until it’s defeated then jump over. On the next platforms, defeat the Fire Slugs from afar with arrows, moving to the west side of the room. Look on the ceiling to find a Dodongo walking upside down (he he he). It would be best to get it from here with arrows, rather than on the ceiling where you will soon be. In the southwest, step on the switch with your Iron Boots on to be propelled to the ceiling. Head north and check for an opening in the wall at west. Hit the blue crystal switch with your arrow to activate it and open the gate below you. Drop safely down and head through the door. Jump to the south ledge and open the chest for a purple rupee (worth 50). Head back and look north to a small bridge held up by ropes. Use your bow & arrow to cut it down, then run across to a switch. Use those trusty Iron Boots to activate it, ride the crane that follows north and head through the door there. Defeat the new Pollywog enemies with your arrows. Head north to the locked gate and fire an arrow at the blue crystal switch to the east to open the gate. Run through it, nab the Moblins here and then use arrows to break the red eyes of the Beamoses that spin before you (hypnotically, I might say). Head north through the door. From afar, use your bow to pick off the Moblin Archers (tiny specks in the distance, look for the fire of their arrows to spot them). Defeat any regular Moblins in your way as you head forwards to the west/middle area. Nab the Beamos with an arrow and pull it to reveal a tunnel behind it. Head through it to navigate the upper level of this area. Face north and remaining wary of the TNT barrels in the vicinity, pick off the Moblin Archers in the distance. If you shoot their TNT barrel, you’ll pick them all off at once in a nice little mushroom cloud. Head right and activate the switch to start a crane moving. Drop off this ledge at right and allow the crane to carry you around to the northwest. While staying connected to the crane, shoot an arrow at the rope holding up a big rock. When it’s safe, drop down and go east to get some arrows and a fairy to keep in a bottle as you are approaching the boss door very soon. Head through the door off the stone bridge. Defeat the Moblin Archers with your arrows and the regular Moblins as usual. At the south end is another stone bridge. Again, cut the rope with an arrow and defeat the mob of Moblins on the other side. Isn’t that cute…I made a joke. Head to the boss door and break on through…to the other side, that is :o) This is Fyrus, Twilit Igniter. Basically a hyped-up King Kong (or maybe Donkey Kong?). This battle is fought within a single phase, but requires two important items to be used. Run to a temporarily safe spot and shoot an arrow at the glowing eye on Fyrus. Find the handle on his shackles and pick it up. Equip the Iron Boots and pull the chain to trip him up. Lastly, run to his exposed eye and slash with your sword to deal damage. Repeat this pattern until he reverts back to Darbus, his true self. You get the second Fused Shadow and a Heart Container. Once you have those two things, you can speak with Darbus, though it’s mostly pointless jabber, then head through Midna’s portal. Save to continue onwards. You’ll meet up with Eldin, who will direct you to Lanayru Province, your next stop. Before moving on, let’s complete some nifty little side quests. You’re in Kakariko Village right now, so head north to the newly renovated Bomb Shop (look for the sign). Talk to the Goron in front and say yes to his offer for a lift. Climb on his back, facing the shop and launch to the roof. Head up the ramps at right to reach what is called the Highest Building (please don’t say you wonder why). Talk to the Goron there to be launched up to the high ledge. Climb the ladder and talk to Talo at top. Agree to his question to begin a small mini-game. You’ll be removed to the ground by the spring where Malo will also participate in the game. You’ll shoot two close red & white targets, then a faraway pole. The targets are easy, just aim at the bulls-eye. As for the pole, to distinguish it from the rest of the village, look to the highest building just to the right where you can faintly make out two sticks on either side of the building. Aim for the left one. When you break the pole, Malo will reward you with a *Heart Piece*. If you happen to not complete this part, you can always return later and try again. Whatever you do, don’t cheat and use the item that I’m directing you to get next, as you won’t be properly rewarded for it. After the mini-game, head to Malo Mart and purchase the Hawkeye for 100 rupees. This telescopic device allows you to spot distant objects to shoot down with your arrow. This is great for shooting down Moblin Archers, which will return throughout the dungeons. Back in the village, head inside the Bomb Shop. If you try to buy bombs, Barnes will offer you the starter Bomb Bag with 30 bombs included for 120 rupees. Buy that, then return to the village. On the west side by the south road to Hyrule Field is a cracked wall with a boulder smooshed in there. Use a bomb to obliterate it, then enter the tunnel revealed. Climb to a ledge situated above the spring and (Geronimo) jump in. Sink to the bottom with your Iron Boots and open the chest for a *Heart Piece*. Head back to the village and look above the tunnel that you just blew open to see another boulder higher up. Use a Bomb Arrow (combine the two items) and fire it to blow another rock. Use your boomerang to claim another *Heart Piece*. Call Epona with the Horse Grass if you can’t find her and ride her out the north gate to Hyrule Field. Ride north some more and look for two boulders and a ramp on the right. Dismount and bomb the boulders, then climb the ramp to the top, jumping the gap. Climb the ivy wall to the top and head to the ledge. Use a Bomb Arrow to blow the boulder across the gap. Jump over and climb more ivy to the top. Look down and north to see a chest. Jump down to it and open it for a *Heart Piece*. Jump off and get back on Epona. Ride north until you come across some gross green enemies called Leevers popping up from the ground. Head east until you see the road become grass and spot a golden glow. Collect the *Male Grasshopper* here. Ride to the northwest near the edge of the field to find the *Female Grasshopper* in the wide expanse. Now ride to the northeast to Eldin Bridge and take it across. On the inside wall on the east side is the *Male Phasmid*. Collect it with your boomerang. Head north, then east of the bridge to find a boulder. Bomb it to get rupees, then stand by the wreckage site and look east on the wall to spot the *Female Phasmid*. Bring it down with your boomerang. Ride north to a row of boulders blocking the way to Lanayru Province. Oh, what shall you do? Bomb them and three Shadow Beings will appear back on the bridge, minus a piece that disappears. What the…?!?! Despite not being a wolf, defeat one normally and use your Spin Attack to defeat the last two simultaneously and create a new warp portal. Ride north to the wall of Twilight. Dismount and have Midna pull you in to begin another wolf quest. Head west down the path until you find a bag. Sniff it to “unlearn” Talo’s scent and learn Ilia’s scent. Use your Senses to follow the scent towards Hyrule Castle. Follow it further into Hyrule Field and then through to Hyrule Castle Town. This is not a traditional Zelda “hub” for the game, but it’s a commonplace throughout the game. Follow the scent to east to the central square, then down the south road. It will come to a building that you can’t enter just yet, so continue to follow its scent past the building into an open door. Squeeze inside to Telma’s Bar. Use your Senses to find Ilia and an ill Zora child. Listen to the conversation between her and Telma. Listen to the soldiers seated in back and check out their map to learn the location of the Lanayru Light Spirit. Head back out to town and go north to the central square, then exit to the west back to Hyrule Field. Go west across the bridge and west to a passage into another area of the field. Take the road here to a fork and go south to Lake Hylia. Once there, take the left path to the Great Bridge and head across it. A Moblin Archer will set the wooden bridge on fire, so quickly push a crate against the bridge itself and jump off the burning structure into a water source. Swim southwest to the shore and talk to the Zora ghosts with your Senses on to learn about the dried out Lake Hylia. Head west towards a building to meet Fyer, a sad looking clown (who would’ve thunk it?). He will see a Moblin Archer to the north. Head towards it to engage in battle with a mini-boss, a Shadow Bird with the Archer riding it. He shoots arrows at you while flying, so dodge them while attacking the bird when it swoops close to you. Avoid its claw grasp, then defeat the lone Moblin when the bird retreats. Piece of cake. The Archer takes off and Midna tames the bird. You will now ride it through an obstacle of rocks and such. No bonuses, no rewards…other than that it’s really fun. I would avoid charging the bird forward, as you tend to veer into rocks that way. Keep it slow and avoid all rock structures and arrows that Moblin Archers toss your way. A tunnel with light sits at the end. So the rumours were true…there is hope in this hellhole. Take the tunnel to be dropped off at Upper Zora’s River which has a perimeter of land surrounding it. Go south to the riverbed, then west to a snowy area. Zora’s Domain is once again frozen over (if you recall Ocarina of Time). Go north to the frozen waterfall and stand near a small ice structure to perform a Midna jump 6x. Go along behind the ledge, dodging ice crystals that fall. At the far west edge, do a Midna jump 9x (seriously), dodging more ice crystals in mid-jump. Head north at the top through the gates to an inner area. Defeat the three Shadow Beings on the pool, beating the isolated one normally and the other two simultaneously with Midna’s energy field attack. After the battle, use your Senses to see the Zora ghosts beneath the frozen pond. Spooky…Use Z and have Midna warp you to Death Mountain within Eldin Province. Remember that giant rock that fell when you explored the area? Well now it will go to a good cause, freeing frozen fish (how’s that for alliteration?). Approach the big rock and have Midna warp it to Zora’s Domain in Lanayru Province. The rock will undoubtedly melt the frozen pond, once again becoming a true Lake Hylia. Take the river to return back when a voice will stop you. This is Rutela (not to be confused with the chocolate peanut butter goodness of Nutella), the Zora Queen, who asks you to help her sick child in Castle Town. Gotcha. Head back out to Zora’s Domain and jump off the waterfall to be carried out to Lake Hylia. The current will carry you to Lanayru’s Spring, so get off and head inside. At the ledge, speak with the Light Spirit Lanayru to receive another Vessel of Light for 16 tears. Aw, shucks, not again. Ah well, ‘tis life. Head back outside to spot a bug moving up a bridge at left. Before stomping him, swim to the northeast to find an island and use your Senses to nab your first Bug (1). Swim back to the red dot on the map and take the bridge to a grassy spot where you’ll find your next Bug (2). Go west over the bridge to another plateau and fight the Shadow Beings that appear. Defeating one normally is no problem, but you’ll need to gather the last two close together to perform Midna’s charge. Lure the middle one to either the left or right being that you didn’t beat individually. After that fight, go southeast to a stone bridge and across to the southwest over a gap to a platform. Perform a dash/running jump across a bigger gap and face east, then dash/jump again. Go south up the hill to another bug that might burrow in the ground. Dig him up and nab him (3). Warp to the Lake Hylia portal with Midna and go northwest to a bridge that leads to Fyer’s place, unfortunately closed for supernatural reasons. At the back of Fyer’s shop is a flying Bug (4). Retreat back a bit to the grass that Midna pointed out. Howl in the order high/low/high/low following the blue highlighted parts to summon a Shadow Bird to ride up Zora’s River. This ride is the same as before, but requires you to use your Senses to spot four Bugs (5, 6, 7, 8) on this ride, so pay attention during the flight and dash into them to get the light automatically just by squashing them. None are hidden well, so unless you have Milhouse van Houten’s eyes, you should be just fine. If for some reason you don’t get all four, warp to Lake Hylia and try again. Once you have them, use your Senses and talk to the woman on the steps of the house. A bug will appear for you to snack on (9). Cross the house’s porch to the north to find a *Howling Stone* atop a small hill. Listen to the notes and howl along to summon the Golden Wolf for a Hidden Skill to be learned later. West of the stone are two Zora ghosts. Listen to them and they will head into a tunnel that goes right to Hyrule. Finally, some useful information! Follow them into the tunnel and along the current, hugging the right side to reach the shore. Climb the stairs and go southwest into another area of Hyrule Field. Head to the bridge to Castle Town to be reunited with three Shadow Beings. Defeat them (I think you know the drill by now) and head right into town. Head east, then south down the road to Telma’s Bar and bash into the crates in the southeast to free a bug and capture it (10). Press Z and have Midna warp you to Zora’s Domain. Climb the ledge and head southeast. Bang into the wall to get another bug (11), then swim off the waterfall’s edge south to a pool with lily pads. Climb on them to spot two bugs (12, 13). You can nab them both with Midna’s charge attack to make things easier. Swim to the east and atop a ramp is another bug that may burrow, so dig if necessary and grab it (14). Climb up some more and open the chest for a yellow rupee (worth 10). Jump back to the water and swim northwest to a frozen tunnel. North of there is a ledge and near it perform a Midna jump (just one this time). Head forwards a bit and do another Midna jump. Climb the ramp along the waterfall and at the top do a Midna jump 2x, then another 4x a bit further up. Forward some more, then another Midna jump to reach a higher ledge. Around from there, following the rupees, is a cave. Jump into it and south. Use your senses for find the second-last bug (15). The last one is in Lake Hylia, so warp with Midna to that portal. Swim into the middle of the lake after the short cinema to engage in a mini-boss fight with a big bug, the Queen. Use the four little platforms, the biggest one being the most sturdy and spacious, to stay above water and keep your senses on at all times, reactivating them if you are hit. Dodge her electrically-charged attacks and when it stops temporarily, use a jump attack to latch on and bite as much as you can chew. After some more dodging of deep water attacks, continue the same pattern until it flips on its back, helpless. Show no mercy and stand on the belly, using Midna’s charge to get all six legs at once to get the last tear (16) and warp back to Lanayru. You will now learn some backstory to the journey (somewhat cruel for kids) and now you can find Rutela to get that reward. Head outside and to the northwest to Fyer’s shop. Speak with him and pay 10 rupees to be launched to upper Lake Hylia. Enter the door to reach the Flight-by-Fowl mini-game. It’s probably best to do this now, so talk to Falbi, another clown to play. Save here in case you mess up countlessly and you can reset without losing rupees. Pick up a cucoo and stand on the edge. Use your point-of-view camera with the C-stick to spot the multi-tiered platform below. Your aim is to reach the high tier that is not spinning around. When you fly out, ignore the big rupees in the sky as they only distract from the bigger prize. Speed up and slow down continuously and pull the C-stick down to keep a bird’s eye view of the platform. The lower you are to the chest, the likely you will drop to it, so make sure you’re close enough when you land. If you land on the right tier, open the chest for a *Heart Piece*. The other chests contain rupees of differing size. If you fail, you’ll need to pay Fyer to launch up again, then pay for the game, so at 30 rupees a shot, it’s not cheap. Once you have the Heart Piece, you’ll need to pay Fyer again anyways to be launched up. Leave Falbi’s shop through the door to reach the Great Bridge. At the north end of it, defeat any enemies in your way and on the inside of the north arch, look east to see a Golden Bug. Use your boomerang to collect the *Male Mantis*. At the south end of the bridge, look along the rock structures at right to spot it a golden bug, the *Female Mantis*. Use the boomerang to collect it. Head back to the bridge’s north end and go northwest to a sign with some Horse Grass near it. Use that to call Epona and ride her north at the fork. Bomb the boulders in your way and continue north to another boulder line. Blow those away and head forwards. At the northern edge is a road going further north. Hug the north wall as you follow it to find more boulders to bomb. Beyond them, head through the opening sans Epona to Zora’s Domain. Jump down to the water and swim east to the shore. Climb the ramp to find a golden bug, the *Male Dragonfly*. At the south end, take the path along the river and through a tunnel. Take the door north by the Howling Stone. This is Hena’s Fishing Pond (she’s Coro the Lantern salesman’s sister). Continuing the tradition of fishing from previous Zelda games, you can use your fishing rod to waste some time and try to catch the biggest fish of them all. Also here, you can get another empty bottle. At the east side is an anti-littering sign. Use your fishing rod and cast it into the small pond east of the bridge past the sign. Reel in what you catch and maybe it’s an Empty Bottle. It should be caught after a couple of tries if you don’t get it first. Now, enter the shack and talk with Hena. Rent a lure rod and canoe for 20 rupees. Direct your canoe north and spot a *Heart Piece* on the rock structure. Use your lure rod to reel it in for the taking. Keep fishing to your heart’s content if you want, but that’s all the necessary equipment to get here. Outside the fishing place, head east to another shack and over the water in front facing west is a golden bug floating over the water. Use your boomerang to haul in the *Female Dragonfly*. Talk to the girl in front of the boat shop, then head northeast to find three Shadow Beings. Defeat them as usual and the girl named Iza will take you inside her shop. A boulder is blocking the gate inside. You receive a Second Bomb Bag from her. It takes two Bomb Arrows to destroy the boulders. She’ll then get you in a boat and you’ll raft down the river. Destroy boulders along the way and collect rupees. Try to avoid the wood as it’s just annoying to crash and rearrange yourself. At the bottom of the river, you’ll meet up with a Zora. Use Bomb Arrows on the boulders blocking your way, then follow the Zora down the river, collecting rupees. You end up back at Lake Hylia. Find Fyer’s shop and pay 10 rupees to be launched up. Take the door out and at the north end, summon Epona with the Horse Grass. Ride her into Zora’s Domain and back to the boat shop. Time for a mini-game. Save here to use the same strategy as Falbi’s game (if you fail numerous time, reset and start over with your original cache of rupees). Head inside and pay 20 rupees to play. You’ll be rafting down the river again, but this time there are lanterns hanging above you. Use Bomb Arrows to shoot them, earning points (yellow= 1, red= 2). If you hit walls or wood, you lose a point. You can earn a maximum of 30 points, but the minimum goal is 25. Earn 25 or more points to get the Giant Bomb Bag. To avoid walls, gently steer your boat when getting too close. Otherwise, the current will push you along naturally. Again, you end up at Lake Hylia. Pay Fyer 10 rupees again and outside call and ride Epona north, then east towards Castle Town. At the bridge to town, look north and climb the ivy to find your Golden Wolf buddy. Demonstrate your mastery of the Shield Attack to learn the Back Slice, a cool sword technique that involves rolling around an enemy and striking its backside. Once you have that, look for a path southwest of the bridge and ride it near the exit to this area to a patch of flowers by the road. The *Male Butterfly* is just waiting to be caught. Ride Epona north to venture further into Hyrule Field. Take the road east to a fork with a rock and a tree nearby. On the south side of the tree is the *Male Stag Beetle*. Use your boomerang to collect it. Ride towards the cliff at north and take the south end of the road to a big clearing. At west is a cave that is not of much concern right now. Above and left of the cave is the *Female Stag Beetle*. Bring her down with your boomerang. Go southwest, then east through the west bridge into Castle Town. Talk to the man in the robe, who is a priest soliciting donations. It’s worth it to give him every penny as we’ll soon recover a lot of dough. Give him as much as you can (1000 rupees nets you a *Heart Piece*) and come back later to earn the heart piece. Take the south road from central square and then the southern exit into the field. On this side of Hyrule Field are two golden bugs. Look at the plants on the west side of the steps to find the *Female Ladybug*. On the east side of the field itself is a tall structure with flowers and lots of crow enemies (in Zelda language, Guays) and the *Male Ladybug*. Head back into Castle Town. Still in the south area, head west until you find a sign for Agitha’s Castle. Head inside and up the stairs to meet the princess. She’s a bit looney, but loves bugs and will take all 24 golden bugs you find throughout the game for major cash. You should have 19 by now if you’ve followed my walkthrough. Give her one bug to receive the Big Wallet which allows you to hold onto more rupees (600 max). Give her the matching bug to pair them and receive a 50 rupees bonus. Give her as many bugs as it takes to fill your wallet, but don’t overmax it. Now you should be able to pay that priest more money for the Heart Piece. Return to Agitha for more cash as needed until you have it. Now head to Telma’s Bar in the south area where you’ll be more welcomed and received as a human. You are taken to Lake Hylia where Telma has arranged to transport Ilia to Kakariko Village. The route to Kakariko is outlined in red on your map for your reference. Like a certain carriage ride in Majora’s Mask, this ride is far from scenic. There will be Moblin Archers and bird enemies along the way which may disrupt the carriage’s path and likely set it on fire. First of all, you come to the bridge where you’ll engage in a rematch with King Bulbin. The spin attack is less effective here as he has donned a shield in each arm. Chaaaaarge! Use Epona to ride forward a bit (not too close to Bulbin) and fire an arrow at him between the shields, then head past him and repeat this process until another one bites the dust. You receive the Gate Keys to open the way into the village. Now the fun begins (sort of). Keep close to the carriage as it moves so you don’t lose track of it. Guide it along the route on the map and use your bow or sword to take down any Moblin Archers that shoot at you, and any birds that try to drop bombs on the carriage. Also pay attention to the carriage’s meter that indicates the severity of a fire. Use your boomerang to snuff it out. At the gate, dismount and open it. Continue along the route until you pass into Eldin Province, then head over the bridge to the gate to Kakariko. Dismount and open the gates, then ride in to lead the carriage to safety. Watch the cinema and you’ll notice the Zora Queen appear and float to the east. Follow her to the graveyard and through it east to the gravestone. Enter the tunnel that appears to find the Zora King’s grave. Approach it and you will receive the Zora Armour, which lets you breathe underwater and swim with ease. Equip it in the pause menu and check it out! Head back to the village and enter the bomb shop. Purchase the Water Bombs which, um, allow you to blow things up underwater (duh). These will be placed in one of your two bomb bags as you already have another one and you can sell the spare bombs that you are replacing. Ride out of the south gate and into Lanayru Province at the north end of Hyrule Field through the entrance you created earlier. Talk to the Zora at the north end to be carried up the waterfall. Head north into the small domain. Equip your new armour and the Iron Boots to sink to the bottom of the water. Bomb the remaining wreckage of that rock you warped here earlier to free a trapped Goron. He rewards you with a third bomb bag. Head south 2x to Upper Zora’s River, then pay 20 rupees for a boat ride to Lake Hylia (playing the Lantern shooting game again) and swim to the purple dot on the map that pinpoints the location of the next dungeon. Use the Iron Boots to sink down and head north to the rising bubbles with a cracked ground. Place a water bomb there to engage a geyser. Place another water bomb on the geyser to raise it up and bomb the boulder up high. Sans iron boots, use the geyser to propel yourself up and entrez.



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