Starting Out in Ordon Village
Items/Weapons: Fishing Rod, Slingshot, Wooden Sword, Lantern, Ordon Shield,
Ordon Sword
Heart Pieces: 1 // 1/45
Poe Souls: 0 // 0/60
Golden Bugs: 0 // 0/24
Empty Bottles: 2 // 2/4
Howling Stones: 1 // 1/7
Hidden Skills: Ending Blow
Your adventure begins with a simple task of delivering a sword to Hyrule Castle. Simple enough, right? Uh, sure, if you want to think of it that way. Your neighbour Fado calls for you to help herd his goats using your ever-ready companion Epona. But where is she? Go northwest to a back area of the village. Head forward then left to a grove with a pond where you’ll meet up with the mayor’s daughter, Ilia, and Epona. After a short cinema, talk to her, then pick up the nearby horse grass to play that old-time song from Ocarina of Time to tame Epona. Mount Epona, then head east through the gate, then south back to the village. Head south again to reach the main area of Ordon. There are several houses along here, but none too important at the moment. Head south past the mayor’s house to the ranch. Agree to help Fado to start a mini-game of sorts, though it’s mainly practice for now. Drive the goats into the barn by herding them on Epona. Just press A to group them together and then race them into the barn. The key is to drive several goats at once to avoid re-herding. Anyhoo, finish that up and Fado will set up jumping fences to use at your leisure. Practice jumping if you want, then exit by jumping the north fence to return to the village. Save to advance to the next day. Three kids, Talo, Malo, and Beth will call for you now. Head outside and talk with them to learn about a new item available for sale at Sera’s Sundries: a slingshot. Head south to the village and talk to the guy at right about the bee’s nest, then go inside the pink shop to meet Sera, who’s too sad to serve you because her cat ran away. O-kay…Talk to the guy at the bee’s nest again for a super-funny cinema! Head south to the mayor’s house just before the ranch. Talk to him and suddenly a goat will charge out of the ranch. This is a good opportunity to start your strength training. Press A when prompted to lift and gently settle the goat down. Now you can pet it. Awww…Now to continue our cat hunt…I mean rescue. Near the pink shop, just to the south is a small cliff where a man will prompt you to L-Target him. Do so to “learn” their method of communication. Climb up to him and he will show you where Sera’s puddy-tat is hiding out. Jump to the next cliff and use the Hawk Grass to summon a hawk. Cool! Target the beehive that the guy threw rocks at before (high on a tree left of the shop), then release the hawk to safely knock down the hive and spill Bee Larva, used as fishing bait (though not yet). From your cliff spot, jump to the shop’s roof, then across two new cliffs to find more funky Hawk Grass. Use it to summon another bird and aim across the river to a monkey jumping up and down on a rock. Aim right at the monkey and release to nab a baby’s cradle. Carry it to the house by the bridge where a pregnant lady named Uli is standing. Follow her (or jump ahead of her as she’s rather slow) to her house to earn the Fishing Rod. Now, what do cats like more than Kibble? Stand at the dock on the east side of the river by the waterwheel house. Set your Fishing Rod to an item button, then press it to take it out. Use that button to fish with the C-Stick. When the bobber sinks into the water, press and hold the C-Stick down until you bring up a fishie. Now that you have the cat’s attention, fish again and the cat will nab it and bring it on home for dinner. Sweet! Collect 30 rupees in your wallet by exploring the village. To earn dough, smash pots and pumpkins, climb up ledges, bang into trees until you rack up enough cash. Visit the shop to be rewarded with a Bottle filled with milk. Buy the awesomely new Slingshot for 30 rupees. Once you have it, head north back to your house. Rusl, Uli’s husband and carpenter extraordinaire, passes you by, mentioning a gift at your house. Speak with the kids to enter a practice round. Use the Slingshot to hit all the red & white targets and the two scarecrows. Nab the spider clinging to the ladder, then climb up to your house. Open the chest once inside to get the Wooden Sword. Equip it through the menu screen, then head back outside. Talk to the kids again to enter another practice round. Here they will teach you (indirectly) to fight using the classic swordplay moves from previous Zelda games. Suddenly, a monkey appears and they all chase after it. Mount Epona and head northwest to the back road. Speak with Beth, then keep going along the road to find Malo by a bridge. Over the bridge, keep going north into Faron Woods (part of Faron Province). Head forward, jumping the fence, and into a clearing with a waterfall. Head right through a tunnel to a fork in the road, then right to reach Coro, a lantern/lamp oil salesman. Talk to him to get the Lantern. Use it to light his campfire. Be sure to press A immediately after use to salvage as much Oil as you can. Purchase Oil if you want (though you’ll have to drain your bottle of milk and have some cash on hand). Backtrack to the fork and head left towards the entrance to the Forest Temple. Dismount Epona as it’s too dark for her to pass and defeat the Deku Baba to continue through the tunnel, collecting its Deku Nuts. You’ll come across Talo’s little wooden sword as you head through. Use your Lantern sporadically to navigate the tunnel. Light any torches you come across to avoid constantly using the Lantern. Head northwest, fighting the Keese and Deku Baba on the way. When you reach a spider-webbed dead end, use the Lantern to burn the webs and continue to do so along the path. Head into the light at the end to the outside. Be wary of the Deku Babas and Moblins that guard this area. Use the wooden sword and/or slingshot like a maniac to fend them off. Your map shows two red dots. Head northeast to the first, a small tunnel. Nab the Keese with your slingshot and enter it. Defeat all the baddies here and open the small chest for a Small Key. Light the two torches by the chest to make another one appear. Climb up and open it for a *Heart Piece*, your very first (of 45). Head back outside and go west to the second area marked on the map. In the southwest part is a locked gate. Defeat the two Moblins in front, unlock the gate with your key, and then nab the third one. Take the tunnel there to the next area. Head north through the area and defeat the Moblins here to attract the attention of Trill, a parrot manning a little shop. If you want cheap Lantern Oil and Red Potion, dip your bottle into one of the cauldrons and pay what you want at the till. If you don’t pay, you’ll get away with it, however Trill won’t let you come back. Best to pay what you can afford. Continue onwards to the Forest Temple entrance. Follow the winding path to reach Talo and a monkey trapped in a cage by two Moblins. Defeat them, then slam the cage with your sword to free the captives. You’ll then return to Ordon Village ranch. Summon Epona with the Horse Grass and talk to Fado to begin. He gives you three minutes to bring in 20 goats. Herd them in as best you can and forget about the ticking clock as this is still just for fun. After that, skedaddle north over the fence to the village where a cinema will play with the mayor and Ilia. Don’t feel bad, just make up for it. Head north to your house. Now that you have your Lantern, head inside your house and down the ladder to the dark basement. Use your Lantern to light the way to a chest and open it for a Purple Rupee (worth 50). Outside, Talo and Malo will block your path unless you give up your Wooden Sword. Do so, then follow the path northwest to the back road. Head left to the spring where the gate locks you out. Retreat to the west side of the gate, south on the map to find a small tunnel. Follow it along to the spring where a long cinema ensues and the main conflict of the story begins. Ilia and Colin are nabbed by ugly freaks of nature and Link is knocked unconscious. Oh yeah, and Epona is frightened off. And then the true metamorphosis…Link becomes a wolf. Save when prompted to begin the flipside phase of this section. You’re trapped in a prison cell. Try wandering around until you are introduced to Midna, a Twilight being who becomes your constant companion throughout the game. She is similar to other Zelda game companions, but this one is no fairy! She will break your leg shackle, allowing you to move. Beat up the boxes in the corner of the cell, then dig through the hole left behind to escape. Midna will now ride you as long as you are a wolf (which will be until the end of this section of my walkthrough). Head into the next cell on the right and approach the lever hanging from the ceiling. L-Target it and “attack” it to pull it down and open the door out. Head into the sewers all the way until Midna points out the misty balls of light that you will find throughout the game in Wolf form. Practice using your Senses to listen to the ghosts’ thoughts. Spooooky…Remember to turn your Senses off when not in use. Head north, then west at the fork. Defeat the tiny Shadow Beings here and avoid falling in the deep parts of the water as you’re completely helpless against them there. Climb the ledge and pull that lever to open a grating below. Follow it through a tunnel and smash the box for goodies. Back in the sewers, go east and pass through the small opening to a lever. Pull it and defeat the miniature Shadow Being and smash the box for loot. Head east to reach another fork, then south. Pull the lever at the path’s end to fill the area with more water. Swim over the spikes and head north, passing another ghost, and continue north from the fork, defeating two Beings. Activate the lever at the end of the path. Defeat more Beings, then head down the tunnel for more goodies from yet another box. Come back to the sewers and go west at the fork. Pull the second lever here to open another gate which drains the water. Head east from the fork to the end of the path where Midna will zip through the bars and taunt you to follow her. Just right of the bars is a small tunnel. Crawl through it, nab some prizes from the skulls, and pass the ghosts to meet up with Midna. Head east to a winding staircase with some broken parts. Head up, jumping the first gap, and you will immediately plummet (sorry). Defeat any Beings in your way and take the stairs again, pausing at the gap you opened up. Midna will now demonstrate her coolest ability (you know, besides riding you like the Lone Ranger). Whenever you reach an impassable gap, Midna’s profile will flash at the bottom of the screen. Press Z when that happens to activate her jumping ability, L-Target her continually and jump again as many times as it takes to clear the gaps that follow. Climb some more and use Midna’s jump whenever prompted to. Pass the first rope to reach the top of the stairs. Use the rope there to carefully walk it across. Continue climbling and Midna jumping to reach the very top of the staircase. Nab the Keese here, then stand on the pile in the northwest area. Midna jump 4x to reach a tunnel, which you follow outside. More aware of your surroundings now? Jump out to land safely and head north. Right of the ghost is a ledge and a crate to use as a stepping stone. Push the crate against it, then climb up and hop forward. Jump down from here where you’ll be ambushed by a Shadow Bird. That is one ugly mug. Just keep attacking whenever it drops down at you and pummel the snot out of it. Keep heading north where another Shadow Bird will attack. This spot is rather tight, so jump the gap to a wider area and fight it to the death. At the far north is a large gap you can’t possibly jump. At left is a platform where Midna will prompt you. Use her to jump 3x to a roof. Run along the top and nab the Shadow Birds that fly by (the roof is stable along the sides, so you should be relatively safe). Head through the window. Once inside, take the staircase to the top and through the door to meet Princess Zelda. She gets more human and less cartoony with age, don’t you think? After a pep talk, leave and attempt to take the stairs down. A light and an approaching guard stalls you, so Midna will interfere and take you back home. Great, you’re home but your friends aren’t really going to recognize you with sharp fangs (all the better to eat you with, my dear…he he he). Head south to your house where Midna will ask you to find her a sword and shield for her secret quest. All too happy to help. Defeat the Moblins on guard here and dig for buried treasure using your Senses if you want (that goes for any underworld area when you’re a wolf). A squirrel will give you a good tip on talking to other animals. Head south to the actual village. The carnage has not settled well on the town, so be wary of getting caught. First to get the Shield which is stored at Malo’s house, the one with the waterwheel. Head towards the house on the east side to find the mayor speaking with Malo’s dad. Huddle in the bushes and sneak forward until you can listen in on their conversation, but without getting spied. Well, after the talk, they spy you anyway and run off. Chickens…Now to find a way inside. Head to the pink shop you accessed before and step into the lit-up pumpkin patch. Sera’s husband will spy you and send a hawk your way. This is necessary to access the shield, so fend it off or take a small beating. After that little escapade, shuffle over to the north side of the shop to a rock where Midna will prompt you to jump to the roof. Leap over to the ledge to scare off the guy. Not so brave now, are ya? Use the Midna Jump 2x to reach the roof and head through the window. Jump down onto the table and use the Midna Jump to a loft. Bang into the wall 2x to knock down the Shield and collect it. Bravo! Use the window to exit back to the village where Rusl is now lurking about with a lantern. Uh-oh, daddy-o. Carefully navigate to the west side to Rusl and Uli’s house, avoiding the lamplight. Use your Senses on the left side of the house and dig your way under the house’s foundation. Grab the sword off the couch, then dig your way back outside. Again, avoid Rusl’s lamplight and head north to your house, then northwest to the back road. Head left to the spring where you were attacked and you will encounter a rather large Shadow Being. This will become routine throughout the game. Defeat the Being with your wolf attacks. It is especially key to latch onto the being and (gulp) bite him several times in a row. Once it’s defeated, a warp portal will open in the sky, which will also be a key proponent in the game later on. You will then meet with Ordona, a Light Spirit who will direct you to Faron Province. Head north across the bridge and all the way forward to find the wall of Twilight. Agree to have Midna pull you through to the underworld of Faron. You better get used to this dreary mood lighting as several levels of play in the game has this look to its underworld. Head north until you are cornered by three Shadow Beings. Midna will take off to judge how you handle this. Unfortunately without her, it’s pretty bad. Just attack two Beings and suddenly an ugly sound will make them come back to life. Ugh…Beat one Being down, then Midna will rejoin you and teach you a great attack move. Use Midna’s full-blown attack to immediately down the other two Beings. Another portal is created. Head north some more towards the waterfall area where a misty shape (kind of like those ghosts from the prison) appears. “Check” out the shape with A to meet Faron, another Light Spirit whose power has been taken and broken into individual Light Tears scattered throughout this area. You receive a Vessel of Light to retrieve these tears by defeating the Dark Insect that holds each tear. Got it? Each bug/tear appears on the map, but I’ll guide you through them all, just because I’m soooo generous :o) Head through the tunnel east and defeat the Deku Baba to clear some room. Use your Senses to spot two bugs. Defeat the bugs and make sure you touch the tear to collect it (1, 2). Remember to remove your Senses ability once you get the Tears. Continue down the tunnel and a bug will scurry under the Forest Temple gate. You’ll get it later. Go right to Coro’s shop and on the north side are two crates against the wall. With your Senses on, bang into them and get the bug/tear (3). At the opposite side is a ramp. Climb it and use Midna’s jump to reach the window and head inside. With your Senses on, talk to Coro to make two bugs appear. Beat them both for two Tears (4, 5). Climb back up and through the window. Head back southwest to the fork in the road. At the gate, sense the sparkly spot and dig under the gate. Sense the two bugs and beat them for two tears (6, 7). Head forwards to the path to the Forest Temple. Head down this tunnel to the next area. This is the open area with those two red dots, remember? The purple fog is dangerous, so avoid it at all costs. With your Senses on, go right to spot two bugs on the wall. Bang into the wall to knock them down and…whoa, they FLY! Right. Just jump attack them and get the two tears (8, 9). Near the wall is a tree stump. Stand there and Midna jump 4x to a safe area. Go up the ramp at right and do another Midna jump (3x). Use your Senses to spot three bugs and nab all of them (10, 11, 12). To the west, do a super-fast Midna jump 8x. Do another very fast Midna jump from there 3x. Head up to find a swinging tree trunk. Time your Midna jump to avoid getting whacked by it. Do a Midna Jump again on the other side 7x. Use your Senses to spot two more bugs. Actually, you don’t really see them, per se. They’re underground, so dig at the spots with precise timing to bring them up, then beat them for two Tears (13, 14). Head through the west path to the entrance to the Forest Temple. Defeat the three Shadow Beings here. Remember, nab one individually, then use Midna’s energy field attack to get the other two. Head north (sorry, no business for Trill) and up the winding path. Use your Senses to find a caged monkey and two bugs. Beat the two baddies for the last two tears (15, 16) to be automatically rerouted to Faron. You are changed back into your human form (finally) and lo and behold, Link is now garbed in green and dyed his hair to the traditional blonde look. Sweet! You are also equipped with the sword and shield. Now you must navigate the Forest Temple as human Link. Head through the east tunnel and right to Coro’s shop. Talk to him to get the key to the gate blocking the temple. It is imperative to invest in a bottle of oil here. Believe me, you’ll need it. For 100 rupees, you get your second bottle. If you want, you can get your other bottle filled or just get the Lantern refilled for cheaper money. Unlock the gate and enter the tunnel. Head through the tunnel, either in the dark or with the Lantern (VERY sparingly) to reach the other side. Whatever torches you lit previously reappear lit here. Convenient…Walk to the edge of the fog and whip out your lantern. That pesky monkey you rescued will steal it for the time being. Follow the monkey as he clears a path through the fog. Stay a few steps behind him to avoid being hit by unwanted fog. Also, defeat any enemies that appear along the way, but please don’t harm the poor chimp. At last, you reach the gate, and the Lantern is returned to you…empty. Dang fool. Hope you have that spare bottle of oil. Use it now to refill the Lantern, then follow the leader monkey inside. Defeat any Moblins along the way. You may spot a piece of bridge here, which will come into play later (I bet you’re itching to know…). Head north, stop at Trill’s for cheap oil or red potion (I prefer the oil myself for safe-keeping) and head towards the winding path. Here, you’ll encounter the Golden Wolf who will become an important distant partner in the future. He will bring you to a cloudy part of Hyrule Castle (taken from Ocarina of Time). The Golden Wolf is a guise for a chunky Warrior who will teach you the Hidden Skills. This first one is token, the others require you to find the Howling Stones, which I will definitely point out along the way. You trust me, right? Anyway, follow the Warrior’s instructions to learn the Ending Blow, an awesome attack. Press A (“Finish”) when your enemy is down to do him in. You return to the path. Follow it up and defeat the Moblin guards. Burn the web with your Lantern, then enter the temple.
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