Forest Temple




Items/Weapons: Gale Boomerang, Epona, Iron Boots, Hylian Shield
Heart Pieces: 5 // 6/45
Poe Souls: 0 // 0/60
Golden Bugs: 6 // 6/24
Empty Bottles: 0 // 2/4
Howling Stones: 1 // 2/7
Hidden Skills: Shield Attack

Head north to the room ahead and defeat the Deku Babas and Moblin guard. Smash the cage with your sword to free a monkey. These little guys become important later on (so much suspense…can you handle it?). Use your slingshot to take down the spiders on the wall and climb the ivy, then open the door where the monkey gestures. Head straight down the stairs and up to meet a Big Skulltula. Defeat it by hitting its back or stab under its front, then use your cool, new Ending Blow move. Light all four torches with your Lantern to make a platform rise up. Head up it and open the chest at right for the Dungeon Map, then head through the door there. In a short cinema, you’ll meet a baboon who will chop down the bridge here, nearly obliterating the poor monkey. Head back a room as you can’t proceed through here just yet. In the center of the room is a central platform with doors on all sides. The monkey will climb up a rail, acting as a rope between you and the doors. Jump east, swing, and land on that side, then enter the door there. At left, there’s a new enemy that can be equally helpful and annoying. Use your shield to jumpstart the bomb, then pick it up and throw it at the boulders. Smash the pots on the other side to meet Oocoo, a weird little bird creature that will become your link to the outside world. You’ll probably never use him, but he can warp you out of the dungeon. At the opposite end, burn the web with your Lantern and enter this part of the room. Follow the monkey to the north side. It will stop and shiver in fear for a while. Either that or it has to pee. Anyhoo, head through the north door. When the bridge ahead of you aligns properly, run across it north and head through the door. Open the chest at left for a Small Key, then head back two rooms. Ah, now you see the monkey’s fear…a Big Skulltula hangs between here and the east platform. Shoot it down with your slingshot to do it in. Head east with your monkey pal and through the locked door. Head left over the bridge which will crumble after you pass it. Head down to the bottom and press A at the cage to watch the freed monkey bang into the cage. Monkey see, monkey do. Bang into the cage 3x to free the second monkey, then defeat two Moblins that appear. Head up the ramp to the broken bridge where the two chimps will form a link. Swing from them both to the other side and head back through the door. Go through the cave and back to the main area. Use the one monkey to swing back to the middle platform, then another monkey will swing you to the west side. Burn the webbing with your Lantern and head on through the door. In the area below, defeat the two big Deku Babas to get them out of your way. Climb the ramp in the northwest right to a Spider Bomb. Set it off and throw the bomb west over the top of the gap while L-targeting the big plant thing below that will blow up. Set the bomb off again and carry it over that gap and chuck it over the ledge to the boulder blocking a door. When it clears, head through it. Take the ramp down and roll into the two pillars for a goodie and a chest with a Small Key. The bridge ahead has an enemy hiding and popping up from the tiles. Just dash along the left side safely to reach a grid of sorts made up of tiles and torches. Carefully light the two unlit ones to create stairs. Climb up, knock out the big spider, and free the monkey with your key. Head back a room and look right immediately to see another ivy wall covered with spiders. Shoot them down, then climb the wall and go through the door. You’ll spot a key, which is then swallowed up by a big ugly Deku Baba/eater plant hybrid…well, how you would you explain it? Target the Deku Baba head and use your Shield to determine a safe reachable distance and slash it when it lunges at you. When that part of it dies, find a Spider Bomb, set it off, then toss it into the eater plant while L-targeting to pick up the Small Key. Open the monkey’s cell at the south end for chimp #4. Head back a room and go right immediately to find another Spider Bomb. Carry it east and drop it off the ledge right into the mouth of another eater plant. Drop into its hideout and open the chest for a *Heart Piece*. Take the east door back to the main area. Swing to the center platform and head through the north door. Now you can cross the broken bridge with four monkeys along its gap. Swing across using each monkey, grab some items from the plants, then head through the door to fight your first mini-boss, the Baboon. That’s Mr. Baboon to you. First, defeat all the big Deku Babas in front of you, then approach the series of pillars. The Baboon uses a boomerang as its only weapon, jumping from pillar to pillar. When it stops on one, bang into it to knock him off-balance, and, as your Shakespeare teacher would say “hoisting him with his own petard” (or getting banged by his own boomerang). When he lands, slash with your sword to, um, spank the monkey. Continue this strategy until he bails leaving behind the Gale Boomerang, which now becomes yours. This is a pretty cool item (though not as cool as the Spinner, coming your way later on…so much to look forward to). You’ll notice that the door you came through is barred shut. Now is the time to practice seducing the currents…Ahem, target the pinwheel with the boomerang and then release. Repeat two times to unseal the door. Head through if you please. No monkey business this time, so head west immediately to see more closely that these bridges have little pinwheels on them. Aha! Target the first bridge’s pinwheel with the boomerang to straighten it out, then take it across. Repeat the process on the next bridge to cross it to another trapped monkey and a Moblin guard. Easily defeat the guard and free the monkey by targeting the webbing with the boomerang. Uh, you’re welcome? Head south, activating one, possibly two more bridge(s), and head through the door there. Drop off the ledge and head far west on the upper level of the room. Head through the northwest door. You’ve been here before, but now you have a new item to reveal more secrets. Bwa ha ha…Cross the tiled bridge on the left side safely, then use the boomerang to snuff out the two lit torches. The stairs will drop revealing a chest with a *Heart Piece*. Head back a room through the east door to find your monkeys have returned to do your bidding. Swing to the middle platform and you’ll see some webbing surrounding you. Use the boomerang to target and release pots and a chest. Open that for the Compass. Swing to the east side and through the door. Go right through the tunnel, cross the platforms, then cross the bridge to the southeast to find an enclosed chest and a Z-shaped pattern on the floor. Use the boomerang to activate each pinwheel on the four pillars, starting in the lower right, following the pattern. Open the chest for the Big Key to access this dungeon’s boss. Head through the north door. Run across the bridge when it is properly aligned for you to find a monkey pal who will guide you north. Head through the door with him. Use the boomerang to activate the pinwheel on the bridge and cross it, heading north through the door. Five monkeys stand waiting on platforms with three missing places. Do the math…now you get it? Head left to the bridge and activate its own pinwheel to rotate it. Head onto the next bridge and hit its own switch. Head west and defeat the Moblin there. Use your slingshot or boomerang to nab the spiders on the ivy wall (an activity I never *yawn* grow bored of). Climb the wall to the very top, then left. With the C-stick, adjust the camera to check below you and hop off when you have a platform under you (or just drop off into oblivion…nyah). At left is another wall with a single spider, so nab it and climb that wall to the top and right. Defeat the Moblin there and enter the door. Defeat two big Deku Babas in the center of this area and one more against the ivy wall (again?!?). Now, here’s a cool little trick…Use your boomerang to activate and hold the Spider Bomb at north. Throw it south into the mouth of the eater plant to destroy it. Head south where it was and open the chest for a Small Key. Back on the previous platform, use the boomerang to TARGET the Spider Bomb and then the boulder over the wall. Release control and watch the bomb “float” over to the boulder, knocking it off. Climb this wall, defeat the Moblin and the big Deku Babas on the ceiling, knocking them down with the boomerang. Stand on the edge of the wall so you spot the Spider Bomb below. Bring it to you with the boomerang and place it by the boulder here to blow it up and free the sixth monkey. Two more to go. Head back a room, where your new pal will rejoin his friends. Drop down to the main level of the room, get on the east bridge, and activate its own pinwheel to turn it. Get on the next bridge to the south, hit its own pinwheel, then head through the south door. Activate the bridge’s switch, then stand on the bridge and hit its own switch again. Head through the west door. Defeat the Big Skulltulas hanging from the ceiling, knocking them down first with your slingshot or boomerang. Use the Lantern to burn the front right spider web on the ground and fall through its hole to land next to a monkey cage. Use your sword to bash in the cage and save your second-last pal. If you want a red rupee (worth 20), use a Spider Bomb to destroy the eater plant that guards it. On the west side, climb the ivy pillar and head back a room. Cross the bridge east and head through the locked door, using your key. If you want to reek some revenge on those nasty tile enemies, use the boomerang to unearth them. Anyway, head northeast and down through a tunnel. At the end, drop down and defeat the Big Skulltula and the spiders on the…c’mon, guess…ivy wall. Climb up and use the boomerang to activate two pinwheels bookending another monkey cell to free the last chimp. Huzzah! Defeat the Deku Baba on the opposite end and head back a room, activating a bridge to cross back to the monkey reunion room at north. Now that you have all eight congregated together, they will form a ridiculously long monkey “rope” to swing you across to the boss door. Do that, capture a Fairy in your bottle from a pot there, and unlock the boss door at the end of the hall. Time to fight your first boss. Excited? This is Diababa, Twilit Parasite. Notice its subtitled name, a tradition from Ocarina of Time. This fight works in two stages. First, stay safely out of range of the big Deku Baba heads and use the boomerang to target first a Spider Bomb, then a head to fead it the TNT. Repeat on the other head to move into stage two where a giant head (I guess those other “heads” were like hands) appears. Target the head and avoid its slime attack until the Baboon appears. You can never trust a monkey…except him. He carries a Spider Bomb and swings across the area on a rope. Target the swinging baboon, then the Diababa head to make booming contact. The eye is exposed (ew) on the ground where you can perform your fencing techniques (um, slash it). After that escapade, you receive a piece of the Fused Shadow that Midna is attempting to reassemble. Pick up the Heart Container, then exit through Midna’s portal (say Yes to leave). Save when prompted and you will return to Faron the Light Spirit, who will direct you to Eldin Province. Time to revisit ‘ole Hyrule Field. Head east through the tunnel and north from Coro’s shop (refill oil if needed) to Hyrule Field. Head north, beating the Moblins and to receive nice panoramic shots of the field. Follow the path north to see a cliff at right and a tree below at left. Head towards the tree and spot a little glow on its trunk. That’s a Golden Bug. You’ll find these throughout your travels and eventually will hand them over to a “buggy” collector (he he he). Catch this one by picking it off the tree with A or if it gets by you, slowly approach it and press A. This one is a *Male Beetle*. Oh yeah, they also reappear later, so if you pick it up again, the game will know (it…knows…ALL!). Take the cliff path now to a fork with a tree stuck in its way. Use the boomerang to target a *Heart Piece* on its limbs and bring it in for the taking. Head east towards Eldin Province. You’ll be cornered by a postman who brings you a letter about the postal service. He pops up now and then with notes of very little importance. Keep heading east, then left at the north fork to a pond. On the northern most tree on the eastward cliff is a second Golden Bug. Use the boomerang to bring in the *Female Beetle*. Follow the road back south and east to the wall of Twilight. Midna will bring you in. Now you’re a wolf again. Yay!…try not to contain your excitement. Head north along the road to find the wooden sword you let Talo borrow. Use your Senses and press A by the sword to sniff it and learn the Youths’ Scent. Activate your Senses again to see a thin fog of the scent along the road. Use the A button to charge forward and follow the scent until you are stopped by three Shadow Beings. Defeat one, then use Midna’s energy field attack to do in the other two. You’ll come to an empty chasm. Hmm…Midna will invite you to use her warp ability. Remember those portals that Shadow Beings leave behind when you defeat them? Those now act as warp portals. Cool…so use Midna’s warp and head to North (N.) Faron Woods. You appear directly in front of the missing bridge. Approach it and use Z to call Midna. Ask her to warp it and select the Eldin Province sub-map, then the Kakariko Gorge portal. Follow the bridge across and continue tracing the scent up to Kakariko Village. Right of the closed gate is a place to dig, so do that to get on its other side. Follow the scent right into the village. Defeat the Shadow Beings as usual to free Eldin, another Light Spirit who will give you another Vessel of Light to find the Tears of Light stolen by the Dark Insects…again. This will become old hat VERY soon. Activate your Senses again and follow the scent to a house. At the window, listen in to the conversation. North of the building is a deadened tree. Use Midna’s jump 3x to reach the roof and fall through the weak hole. Activate your Senses and watch the cinema. They’re not scared of you, because they can’t see you, Mr. Invisible. After that, pick up the stick and light both ends with the fire. Head around either end of the circular perimeter and hop across each gap, lighting the candles along the way (four total). This opens a passage to the basement, so drop on in. Head north to the main room here and use your Senses to find three bugs. Attack all to gain the Tears (1, 2, 3). At the far north end, use the Midna jump 3x to escape the cellar and reach the graveyard. Use your senses again to spot a bug underground. Dig him out and nab it (4). Head west back into the village. Take the path westwards to a ramp with a sign marked “Dead End”. Yeah, right. Just like in Ocarina of Time, it’s a ruse to check it out. But first, look right of the ramp and head through the opening in the side of the building there. It’s an abandoned general store which will soon be converted by the capitalist Malo. Climb out and climb the shelves to the corner and nab the bug hiding in the pot (5). Head back through the opening to the village. Now you can climb the “Dead End” ramp to find another sign about the “dangers” of jumping the gap. Like the daredevil you are, take a running jump across, using A to dash, and head through the door to a vacant hotel. Drop off to the bottom floor and you’ll probably figure out that the bug is crawling around in the unsanitary oven. Pick up the wood (déjà vu?) and light it from the burning torch, then set the oven’s fire to free the bug and pounce on it (6). Take the east doorway to the bar, defeating the Twilight Moblins. The chest has a red rupee (worth 20). Take the stairs, nab another Moblin, then go through the north door. Use your senses to spy the bug on the wall. Climb the bed and bang into the wall to set it off flying. Grab it in mid-air (7), then head back over the counter to the oven room and climb the shelves to exit. Drop off the ledge and head east. On the south-side buildings, climb the rusty coop, then to the small building. Jump north across the gaps and through the hole in the third roof. Push the crate along its track to reveal a bug (8). Use Midna’s jump 2x at the closet to exit. Head north to the next building at east, which is a renovated Bomb Shop. At the north end, climb the garbage cans to shack and do a dash-jump through the window (ouch). Climb the stairs to the second floor and bang into the wobbly closet to reveal another Bug (9). Climb the back of the fallen wardrobe, then up the ledges to the window and out. Take the ramp and go right up the stairs, using your senses to spot a bug crawling into a shack. Head inside where it has entered another oven. Let’s cook it…Use the stick, light it, and then set the oven alight. Um, this is part of a BOMB shop, right? Aaaahhh! Follow Midna outside as the shack explodes, obliterating three bugs for you to collect (10, 11, 12). Climb the winding path by the explosion site to find another building. Use your senses to spot a digging place in its corner and…dig in. Smash the pots here to get a bug (13), then head back outside. That’s all the bugs this village has to offer, so let’s skedaddle and find the last three. Jump down and head north to the end of the village with an east path towards Death Mountain. Take the east road now. Take the ramp at right and use Midna’s jump 2x, then climb the path where you’ll find a Goron ghost. Head north to another wall blocking your way. Climb the crates at left to reach the top. This area is somewhat hazardous and annoying as the steam geysers may hit you (though not hurt you). That just steams me up (he he he). Bad jokes aside, there is a bug crawling underfoot, so dig with your senses on and pounce on it (14). In the northeast you’ll find a stone slab, the first *Howling Stone* which summons a Golden Wolf to appear and, when found as human Link, will teach you a new Hidden Skill. Press A at the stone and a series of notes appear. Follow its pattern and begin howling to its beat, this one being high/middle/low. If you fail, it will highlight the notes you hit correctly in blue, so just keep trying and remember to hold notes for the correct length and don’t touch the control stick for middle notes. When you have it, you’ll need to howl it again and the Golden Wolf will appear on your map. I’ll direct you to him later on. Now back to wolf Link. Head north from the Howling Stone and among the geysers to eventually find four Shadow Beings. Here’s the solution for this fight: defeat one of the three Beings in the open, then nab the isolated one. Back in the open, use Midna’s energy field attack on the remaining two Beings to secure a new warp portal. After that, head north some more to spot a bug on the gate (with Senses on, of course). Bang into the wall to knock it down (15). One more to go…Right of the gate is a ledge to stand on and from there perform a Midna jump, timing it carefully to avoid the geyser. Head south along the cliff, watching out for falling lava rocks, and those pesky geysers. Defeat the Shadow Bird that lurks about, then climb the narrow cliff wall on the left. When you can, do another Midna jump. Head forward some more and drop off to a hot spring. Use your Senses to spot the last bug (16) and to be warped back to Eldin. You are again transformed back to human Link and Eldin will ask you to approach the Goron tribe as to the whereabouts of the second Fused Shadow. The kids will finally be reunited with you, but unfortunately you cannot take them home just yet. Head north, then east down the path towards Death Mountain. Climb the rope mesh covering the wall and approach the Goron blocking your way. When he rolls towards you, you can try to stop him like you did with the goat in Ordon Village, however this guy is much, much stronger and you’ll fall down, go boom. Hard. Retreat back to Kakariko Village where you’ll meet Renado and he gives you a tip on confronting the Gorons. Now, would Nintendo be so cruel as to send you all the way back home from here without your precious horse? I think not…Head south and Epona will suddenly appear. You must regain her trust and try to control her. Use the control stick and hold it in the direction left or right alternately as prompted on the screen until the “Seize” command appears, then press A to win her back. Ride Epona out the southwest exit into Hyrule Field. Before returning home, there are two Golden Bugs to be had. Remaining in Eldin Province, just before the bridge in front of you coming out of Kakariko, head left of the bridge to a tree surrounded by flowery shrubs. Search the grass carefully to find that special golden glow and pick up the *Female Pill Bug*. Cross the bridge and halt just on its other side. In the left corner (facing Kakariko) of the bridge is the *Male Pill Bug*. Now that was easy. Ride to the southwest corner of Eldin Province to find a small series of jagged rock pillars. On the tallest pier is a *Heart Piece*. Use your boomerang to retrieve it, completing your first assembled Heart Container. Congrats. Now head to Ordon Province, following the map formation south all the way. From the road, head south, then across the bridge, and west to the pond area to find the Golden Wolf. Approach him to begin your second tutorial with the Warrior, who will teach you the Shield Attack, but first you must demonstrate the Ending Blow. The Shield Attack uses the R-button to strike the enemy, leaving him vulnerable to a sword attack. ‘Nuff said. Head back to the road and south into the village. At the south end is the Mayor’s house. He will spot you outside and take you in. The trick to confront the Gorons is to equal their strength by learning sumo wrestling. You’ll need to go through two rounds with the Mayor in order to earn an imperative tool to equal the Gorons. My strategy in sumo is to sidestep immediately from the start, slap the opponent, then grab and push until he breaks free, then sidestep again and continue the pattern. This should work out for you, hopefully. After two rounds of play, the Mayor will give you an item. Open the chest for the Iron Boots. These are great not just for wrestling hefty Gorons but navigating the almost entirely magnetized dungeon we are approaching. Sweet! Head back out and take Epona through to the ranch. Talk to Fado 2x to begin yet another game of goat herding. This doesn’t require much more skill than before, however there is a time limit. Herd 20 goats in three minutes for a *Heart Piece*. It’s free to try if you happen to miss up *giggle*. Now it’s time to return to Kakariko. Head back out to Hyrule Field and follow the map to the village, hopping the fence. There will be a somewhat frightening cinema of that big ugly Moblin dude attacking the village. Colin will take a blow for Beth and be temporarily kidnapped and unconscious. D’oh! Ride north and over the gate to chase King Bulbin into Hyrule Field. Now begins a mini-boss fight that will recur a couple more times during the game. The first round involves catching up with the big guy, who is easily noticeable for his girth and the big stick with Colin tied up. The best strategy here is to push the limit of Epona’s speed by using up all the spurs that appear on the screen. While riding towards Bulbin, take out your sword and charge up a spin attack. When you’re close to Bulbin, release the attack for a major wallop. When the spurs run out, you will slow down, but keep your eyes on Bulbin so you can catch up again when the spurs charge up. When he’s “defeated” (not really), he rides to Eldin Bridge in the northeast. Follow him there to enter a second phase. This is right out of Robin Hood…Ride Epona as fast as possible towards Bulbin as he charges towards you along the bridge. At the last possible second, move to either side of Bulbin and slash with your sword. This may take a couple more tries, but it’s not too difficult. You can also try charging up a spin attack if you want (two spin attacks beats him). It takes a couple of trips across the bridge, but eventually Bulbin falls off into the abyss, miraculously surviving to return later. Enjoy the awesome shot of Link and Epona in the sun. You automatically warp back to Kakariko where Colin is safe, but exhausted. There are a couple of chores to complete while here, so listen up. During the daytime (if it’s night, wait outside in Hyrule Field until morning dawns), you’ll notice that Malo has re-opened the general store. His mug is plastered on signs in front, so you can’t miss it. Head inside and talk to him in front of the wooden shield on the counter. He’s such a mini-me…Buy the Hylian Shield for 200 rupees. This is very important to have, so scrounge up your rupees. If you’re short, try returning to Ordon Village and smash things, or explore Hyrule Field’s trees and shrubs. Equip your new shield in the pause menu. Exit the store and head east behind Renado’s house to the graveyard (sans Epona). In the northeast under a tree is a Golden Bug. Pick up the *Male Ant*, then head back to the village. His partner is situated in one of those houses along the road. To the east, look for the third house going north (it’s the one without boards across the door). The *Female Ant* lurks lazily on the floor here. Back in the village, head north, then east back to Death Mountain. Now we return to seek revenge…Climb the rope wall again and approach the Goron. Quickly equip the Iron Boots and press A with great timing to overpower the Goron and toss him off the wall. Oof…how do you like a sore bum? Remove the Iron Boots to walk further up the mountain where you’ll pass more Gorons attempting to throw you off. Repeat the process while wearing the boots to knock them off. If you want to fend off the arrow-shooting Moblins in the next area, use the Hawk Grass to summon a hawk to beat them up. Personally, I just run like my pants were on fire. Keep heading north to the widespread area you may remember from your wolf-trotting days. Watch the Gorons as they boost themselves up the mountain. Interesting…Approach a Goron on the lower level and use your shield to stun him temporarily and slash with your sword to make him roll back. Stand on him to be boosted up and direct yourself onto the ledge above. Sometime between these steps, a huge rock pillar will come barreling down from the sky, smack into the ground. That will be key later on. Head south on the next level of the mountain to another Goron. Repeat the same process to be boosted up. When you come to a path of steam geysers, use the Iron Boots to safely pass through them. Head up the cliff, avoiding or throwing the rolling Gorons aside. Use two more Goron boosts to reach the entrance to their haven. Inside, you’ll be ambushed by a group of Gorons, who will then retreat as their leader, Gor Coron approaches. He will challenge you to a sumo match. Funny he should mention that. The first round is impossible to win as you are without your Iron Boots. After the round, put on your Iron Boots and ask him for a rematch. Use the same strategy as the Mayor to finally win. He will ask you to save their leader, Darbus in the mines. Head north through the door to enter the next dungeon.



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