A Stop at Windfall Island
Items/Weapons: King of Red Lions, Sail, Tingle Tuner, Picto Box, Wind Waker, Delivery Bag
Heart Pieces: 1 // 2/44
Treasure Charts: 2 // 2/41- #s 7, 23
Special Charts: 1 // 1/12- Tingle’s Chart
Great Fairies: 0 // 0/8
Empty Bottles: 1 // 1/4
Songs: None
You are soon rescued by a beautifully crafted red boat in the shape of a dragon and lion. This is the King of Red Lions, and he will be your single mode of transportation from here on out. He tells you all about the return of Ganon and what you must do next to rescue Aryll. You are currently stationed at Windfall Island. I would consider this the hub of the entire Great Sea, a large, lively town with plenty of small quests and fun adventures to fulfill. For now, there is not much you can do, but once you acquire certain tools you will a busy little green man! First of all, let’s get that sail. Cross the river to the island’s shore, then walk through the arch to the market area. Make sure you have at least 80 rupees, otherwise cut up the grass and smash some pots until you come up with the dough. Go up the stairs and around until you find a merchant stall run by a little man in a parka. Talk to him (Zunari) and he will tell you all about his plight. He will not specifically say he has a sail, but buy his remaining item for 80 rupees, and it will indeed be a sail. Before sailing on, you can acquire some things here with the little skill that you have. Walk around the perimeter of the marketplace to find a gravestone with a dancing man in front. Across from him is a door. Enter to find Tingle, a recurring character from Majora’s Mask, locked in a jail cell. Step on the switch in the corner to free him. He will give you the Tingle Tuner and Tingle’s Chart. The chart is a rough drawing showing you where to find his private island. This will come in handy later. The Tuner is only useful if you have a Game Boy Advance (see Game Info for details). Don’t exit just yet, but go into Tingle’s cell and pull the crate out. Crawl through the hole and navigate the small maze. Just avoid wooden trapdoors guarded by purple mice. Push the C-Stick up to use the point-of-view angle to see what’s ahead of you. If you see Rupees, collect them. It means you’re on the right track. Soon, you’ll come to a cove with a chest. Open it for the Picto Box. To exit, crawl back out or purposely crawl on a trap door to be escorted out. If you fall through a trap, you'll land next to your boat who will explain how to use the sail. Now that you have the Picto Box, you can take black-and-white pictographs. You can also apply to be an assistant to Lenzo at the Pictography Shop. In the market area, look for a door with a camera lens above it. Enter and talk to Lenzo. Explore his gallery upstairs, then talk to him back at the front desk and he will give you a total of three tasks to reach the rank of assistant. For the first task, stand by the tree opposite the red postbox in front of the marketplace. Wait for a man in red overalls with dark hair to pass by and stop at the mailbox. Aim your camera at him (with full body in the frame, focused clearly) and snap a photo just as he mails a letter. Take the photo to Lenzo and show it to him to pass the first task. For the second task, enter the café adjacent to Zunari’s Stall. Inside is a man sitting at a table. Stand near him and bang into the wall to smash some china. He startles and gets the shakes. Aim your camera at him (with full body in the frame) while he’s still shaking and snap a photo. If you smash all the pots without getting a good shot, exit and try again. Take the photo when you have it to Lenzo to pass the second task. For the third and final task, stand by the lighthouse across from a lady in an orange dress. Wait for a man to pass by from behind the staircase. Aim your camera at the couple (with both full bodies in the frame) and snap a photo just as they glance at each other. Take the photo to Lenzo to pass the full test and receive a Joy Pendant. It doesn’t mean much now, but later when you visit Forest Haven, you can get your Picto Box upgraded. The last thing you can do is play the Squid Hunt minigame at the lighthouse. Enter the door near the orange dress lady and talk to Salvatore to play. For 10 rupees each, you play a game similar to Battleship. Choose a quadrant and fire a bomb. If it gets marked X (Splash!), you missed. If it gets marked with an explosion (Kaboom!), you got a hit. Continue to fire along the line (up/down or left/right) to complete the hit on a single squid. If you hit all three squids within 24 shots, you win a Heart Piece (#2). Win a second time for a Treasure Chart #7. Win (either for the second time or later) with a new high score to get a second Treasure Chart (#23). If you run out of shots, you lose. If you run out of money, you can always try again later. Now, you must set sail for the destination marked on your Sea Chart. Find your boat at the dock in front of Windfall and hop in. Set your sail to X, Y or Z button and press that button to put it up. For help on sailing, see Game Info. Just a quick note about Treasure Charts: I will mention the location of Charts that contain Heart Pieces as part of the walkthrough, however not all Charts contain Heart Pieces. The others contain varying rupee rewards, listed in my Treasure Charts page. To get those locations, see that page and collect those at any time throughout, especially when you need cash. Anyway, sail east to quadrant F2. Check your Sea Chart by pressing the Control Pad up to check your direction. If you spot a long colourful boat, that’s Beedle’s Shop Ship, where you can purchase bait. When you approach F2, the King of Red Lions will tell you a bit about Dragon Roost Island and the happenings occurring here. He will also give you the Wind Waker baton, an extremely useful tool (I mean, it has to be for the game to be named for it). He will offer a short tutorial on how to conduct. This can be tricky on your first try. For help on conducting, see my Songs page. Go up the pathway at left. Read the sign for info on the Bomb Plants. Pluck one and set it by the big boulder there to blow it up. Continue bombing boulders up and around the walkway until you reach a narrow ledge. Sidle across it to the blue rupee, then hope down to the plateau underneath. Bomb the stone block to clear a path with the blocks below, then take the doorway next to the postbox. Go up the path to find Quill, who invites you inside. Walk up some more and into the Rito Aerie. Inside, talk to the Chieftain in the middle of the main floor. He will tell you about Valoo and his son Komali, and finally give you the Delivery Bag. Now you need to find the Rito page, Medli. Take the winding path up to the second floor and into the first open doorway with a guard. Talk to the young girl and she will give you a letter from the Chieftain to give to Komali. To find the prince, drop down to the main floor and go through a cave opposite the main entrance. Go through the door at the end to reach his room. You’ll notice he’s holding a goddess pearl. Give him the letter and he’ll ask (more like challenge) you to investigate the Cavern and see what’s bothering Valoo. On the first floor, go left and through a guarded door to the cavern’s entrance. Jump off the broken bridge to find Medli. She will ask you to throw her up onto the ledge leading to the cavern. Pick her up and stand on the small rock peak. Face the bridge and wait for the debris in the air to blow towards the ledge. When it does, throw her forward and she will fly. When she lands, she will give you an Empty Bottle and run into the cavern. Now, are you just going to stand there and let her go in by herself? I think not. Fill your new bottle with water from the spring, then climb the bridge like a ladder up to the top. Empty the bottled water on a withered Bomb Plant to refresh it. Pluck it and toss it below on the giant boulder (a la Ocarina of Time). If you miss, you can keep trying with the same Bomb Plant. When the boulder is destroyed, the spring overflows, creating a river. Jump in and swim to the ledge where Medli stood. To cross the lava, use the Bomb Plants and toss one into each statue’s pot to knock them over, creating platforms. Bomb the right first, then the left (by standing on the right platform). Hop across and enter Dragon Roost Cavern.
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