Heros & Villains - Jafidor
Jafidor
Description & Background
Level 10 Jungle Druid (Savage/Gardener kits) Neutral, 38 Hit Points.
Jafidor is in his mid-thirties. He always wears a brightly coloured mask as his face was hideously disfigured by a childhood disease. He is the witch-doctor for the Nogai tribe, part of the Neather people. He is tall (6' 2") and well built with a dark brown almost blue-black skin covered in scars and tattoos. He always wears a wolf pelt and wolf skin boots and carries a human skull with him when he is away from the tribal village. He is well respected by the tribe as he has the skill of healing. Also he can create potions of healing (1d4) using local nuts and berries. He can concoct 1 per day if traveling and 1d4 per day if camped. He also has the ability to identify plants, animals and pure water with perfect accuracy. Can shape change into a normal reptile, bird or mammal once per day. He prefers the following; jaguar, eagle, crocodile. His grove is a small waterfall near Lake Tolai where tall graceful trees draped with vines and moss, surround a grassy promontory at the foot of the waterfall.
He is strictly neutral and will not attack a creature/person just because they are evil. He dislikes Azcans and the Malpheggi Lizardmen as they hunt for sport rather than food. These he will kill. Otherwise he will only attack in self defense and will prefer to scare off or communicate with creatures rather than killing them. He will not accept treasure except for potions and possibly some weapons and or magic items. He distrusts fighters but has some time for Clerics who he will try to talk to about the animals and plants of the area.
Statistics
Jafidor
Strength |
15 |
Attack, damage, open doors |
+1 |
Intelligence |
9 |
Languages |
0 |
Wisdom |
18 |
Saving throws vs Spells |
+3 |
Dexterity |
18 |
Missile Attack Rolls, AC |
+3 |
Constitution |
9 |
Hit Points Per Level |
0 |
Charisma |
6 |
Reactions |
-1 |
Equipment
Jafidor has the following items on him at all times.
His mask to hide the hideous scaring on his face. It is not magical.
A leather satchel which holds any potions and herbs he may have collected during the day.
A staff - his chosen weapon.
A blowgun and 30 normal darts. He also has 4 mistletoe darts.
The skull of his teacher which behaves as a Singing Skull in that all within 50 feet must make a saving throw vs. spells or suffer the effects of a fear spell. The skull can be commanded to sing once per day.
Snakeskin bracers of defence. These give Jafidor an armour class of 4.
A wolfskin cloak. This was one of Jafidor's first animal friends. When she was killed by a Azcan hunting party Jafidor took to wearing the skin.
Skills & Abilities
Acrobatics (19 or less)
Healing (10 or less)
Animal Training (Wolf) (19 or less)
Ceremony (Diulanna) (19 or less)
Survival (Jungle) (10 or less)
Caving (19 or less)
Languages: Lizard Man, Snakes, Coatle
Able to pass through jungle without trace
Each day if camped can make 1d4 minor healing potions, and 1d4 snake salves*
Spells
Jafidor normally memorises the following spells:
Level 1: Cure Light Wounds, Cure Light Wounds, Whisperwind *, Locate
Level 2: Heat Metal, Speak With Animal, Animal Spy* , Obscure
Level 3: Cure Disease, Call Lightning, Protection From Poison
Level 4: Summon Animals, Cure Serious Wounds or Earth Maw *
Level 5: Cure Critical Wounds or Thorn Wrack *
*see Complete Book Of Druids For Spell And Potion Descriptions
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