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by John Pederson <lobo1@juno.com>

Forget



This is an interesting spell: it causes the subject to actually forget a single event, determined by the caster, in their memory. I've seen a little bit of use in pschological therapy to allow a patient to forget about some abuse or instance they may have suffered at some point in their life. Not an accepted method, but I've seen it happen.

Also gets used by the Tir border patrol on occasion.
Anonymous

Wrongo, Anonymous, old boy. They have a special drug they use that erases the last twenty-four hours.
Daytripper

Gentlemen, I have been living in the shade for some time now, and I can tell you, subtlety is a beauiful thing. Anyone remember the old radio show they made into a trid series recently? I think it's called The Shadow, I don't know I don't watch trid. That's what you become...a Shadow. I think I am gonna start watching Trid more often.
Roman

Type: Mana
Category: Manipulation (Mental)
Range: Touch
Target: Willpower (R)
Drain: [(F/2)+2]S
Duration: Permanent
Damage: N/A
Effects: Causes subject to forget about a single instance they have experienced or know about. If/when the target attempts to remember or access the memory, they re-roll their Willpower (or Intelligence, whichever is higher) against the spell's Force. They must obtain at least the same number of net successes as the caster managed when casting the spell. How siginificant and how recent the memory is affects the Target Number for the spell's subject (each time they resist its effects). An insignificant memory, one which has little meaning to or impact on the subject's life (or is from early childhood) receives no modifier. A memory which is mildly significant, like a birthday, (or is old, but not more than a decade or so) receives a -1. A memory which is significant, or less than a year old, receives a -2. A memory which is very significant (the birth of the subject's child, for instance), or from, say, last night, receives a -3. These modifiers apply only to the subject's resistance test(s). If the subject is undergoing hypnosis or psychological therapy to retrieve the memory, give them an additional -1 to the resistance target number. The number of turns required to repress the memory is equal the subject's Willpower. Successes may be allocated to reducing this, but successes used in this manner do not count when determining the threshold for the subject's resistance test.

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All articles at The Shapeshifter's Lair are copyright by their original author(s). Shadowrun is a Registered Trademark of FASA Corporation. Original Shadowrun material Copyright 1994 by FASA Corporation. All Rights Reserved. Used without permission. Any use of FASA Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks.


John Pederson, canthros1@aol.com or lobo1@juno.com


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